Commit Graph

2878 Commits

Author SHA1 Message Date
Zack Middleton 274fa898b1 Fix typo of empty in ai_main.c 2016-06-27 21:13:27 -05:00
Thilo Schulz 9d6a95d4ad Missed this Cvar_Get() on com_introPlayed 2016-06-16 03:29:26 +02:00
Thilo Schulz bb7ad55382 Only play logo/intro if their filenames have been defined in q_shared.h 2016-06-16 03:01:21 +02:00
Zack Middleton 9f6c4942ee Remove note that r_allowResize requires SDL backend 2016-06-15 14:01:13 -05:00
Zack Middleton 780f0a5d3e Prevent CL_RunCinematic from reading cinTable[-1]
At the end of CL_RunCinematic, RoQShutdown sets currentHandle to -1.
This causes the return at the end to be return cinTable[-1].status.
Use return FMV_EOF when RoQShutdown is called.

I think FMV_EOF should be returned instead of FMV_IDLE which is set in
RoQShutdown because RoQShutdown is clearing out state so it can be reused
for a new cinematic.

The return value isn't actually read by the ioq3 client, renderers,
cgame, or ui.
2016-06-15 13:58:26 -05:00
Zack Middleton 0334f4a59b OpenGL2: Remove duplicate textureFloat = qfalse
glRefConfig.textureFloat is set to qfalse near wrong extension and then
farther down by the correct extension. Removing this has no effect.
2016-06-15 13:58:26 -05:00
Zack Middleton 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB 2016-06-15 13:58:26 -05:00
Thilo Schulz ef2184df1c Erroneously removed that line in .gitignore 2016-06-15 18:58:44 +02:00
Thilo Schulz 3041322f29 Add temporary backup text files to .gitignore 2016-06-15 17:48:13 +02:00
Zachary J. Slater 360ec03238 Merge pull request #190 from wtfbbqhax/OSX_64bit_builds
Fix Makefile for OSX
2016-06-12 11:54:23 -10:00
Victor Roemer 398dea397c Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
SmileTheory a40588c8b9 OpenGL2: Set cubemap mip selection to match output from ggxcc. 2016-06-08 03:36:15 -07:00
Zack Middleton e0b2256043 Include SDL2 dll from repository in NSIS installer
Before it required manually copying SDL 1.2 dll into misc/nsis/ which the
engine no longer uses.
2016-05-27 00:44:13 -05:00
Zack Middleton 7811b2acb2 Fix iamamonkey printing 'levels' instead of 'awards' 2016-05-23 10:23:14 -05:00
Zack Middleton d875c1f03c Improve keyboard/joystick input in Team Arena UI
Make Yes/No, Multi, Slider, and Bind items allow enter key to change
value without mouse over item. Add support for left and right arrow keys
and joystick button 1-4 to Yes/No, Multi, and Slider and many item
specific 'ownerdraw' key handlers.

Listbox still requires mouse hover and Team Arena main menu requires
mouse hover to get anywhere...

Enabling K_JOY1-4 to select in default key handler also caused additional
mouse button (K_AUX1-16) to select, which is done in q3_ui as well. Both
handle K_AUX equally badly (not treated as a mouse button and not handled
by item specific key handlers), so it's probably fine.
2016-05-23 09:06:34 -05:00
SmileTheory 6394180224 OpenGL2: Speed up surface merging. 2016-05-18 21:12:34 -07:00
Zack Middleton 2dcc5719e3 Explicitly set cull type for skybox
Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
2016-05-16 03:17:03 -05:00
Zack Middleton acd659b05a OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric 2016-05-09 10:47:34 -05:00
Zack Middleton 8b458e5457 Fix warnings that names passed to Name_PlayerNameCompletion is not const 2016-05-09 10:41:58 -05:00
Zack Middleton d8afce6805 Cross-compiling using mingw should only pick one gcc executable
If multiple mingw toolchains are installed, the Makefile set CC to all
present gcc executables. Pick only the first one instead of passing the
others as arguments.

"CC: /usr/bin/i686-w64-mingw32-gcc /usr/bin/i686-pc-mingw32-gcc"
2016-05-08 20:17:39 -05:00
SmileTheory 1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
SmileTheory 60f56670d6 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. 2016-04-05 02:21:14 -07:00
Zack Middleton 80357ff1f2 Remove incorrect documentation from q3a.service
rate, snaps, and cl_maxpackets cvars only affect client.
2016-04-04 12:19:17 -05:00
SmileTheory ee7fdef87f OpenGL2: Improve cubemap outside error. 2016-03-28 22:26:19 -07:00
Zack Middleton 11668bb1f0 Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() 2016-03-27 12:02:12 -05:00
Ryan C. Gordon 2a3c331ba1 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. 2016-03-27 12:46:38 -04:00
SmileTheory f911e32bb0 OpenGL2: Fix horribly broken metallic shader. 2016-03-15 05:20:25 -07:00
SmileTheory eb7408ddac OpenGL2: Fix r_lightmap. 2016-03-14 06:45:51 -07:00
SmileTheory 93e1feaaad OpenGL2: More ssao/depth blur improvements. 2016-03-11 04:37:50 -08:00
SmileTheory 87cb2167bf OpenGL2: Fixes to depth blur and ssao. 2016-03-10 03:44:21 -08:00
SmileTheory 934014e237 OpenGL2: Create FBOs if target image exists, not cvar settings. 2016-03-09 18:03:23 -08:00
SmileTheory 65b999446d OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. 2016-03-08 18:30:51 -08:00
SmileTheory 5738d09969 OpenGL2: Add r_glossType. 2016-03-07 03:30:16 -08:00
SmileTheory 90d6f941f8 OpenGL2: Add r_shadowBlur. 2016-03-07 02:27:03 -08:00
SmileTheory a331637745 OpenGL2: Shader optimization, and add dither to tonemap. 2016-02-17 20:06:18 -08:00
SmileTheory d11cfc88d5 OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. 2016-02-17 19:49:21 -08:00
SmileTheory 0f6f2be155 OpenGL2: Typos. 2016-02-12 18:34:31 -08:00
SmileTheory 871872689e OpenGL2: Add named cubemaps and per-map env.json parsing. 2016-02-10 16:25:32 -08:00
SmileTheory ad952b9537 OpenGL2: Merge several cvars into r_pbr.
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory 41791c662f Fix frame_msec possibly being zero in cl_input.c.
This fixes a mouse freezing bug.
2016-01-29 20:14:35 -08:00
SmileTheory 2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. 2016-01-28 16:39:42 -08:00
SmileTheory 558da25277 OpenGL2: Some FBO related cleanup/fixes. 2016-01-21 22:31:41 -08:00
SmileTheory 28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
SmileTheory f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. 2016-01-18 23:30:36 -08:00
SmileTheory 275317fefb OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
SmileTheory 3089df0398 Add msvc12 project files. 2016-01-15 02:54:34 -08:00
SmileTheory 63e45fab9a OpenGL2: Remove specular ambient. 2016-01-15 02:46:30 -08:00
Zachary J. Slater 42dee17663 Merge pull request #42 from zturtleman/opus_voip_2
Use Opus for VoIP [updated]
2016-01-07 08:28:10 -08:00
Zack Middleton 8d38e2307c Fix some opus_decode issues
It was able to fail the assert before. I was using opus_decode wrong.
2016-01-06 05:19:10 -06:00
Zack Middleton 615b73288f Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.

Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.

Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
2016-01-06 05:19:10 -06:00