Commit graph

2224 commits

Author SHA1 Message Date
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. 2013-10-14 03:58:13 -07:00
SmileTheory
08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
Zack Middleton
a836c2db89 Drop sounds starting with * before allocating sfx slot
Causes handle 0 to be returned by S_RegisterSound.
2013-10-09 09:51:32 -05:00
Zack Middleton
e4227d1cd5 Revert "5097 - Menu corrupted on start (on IRIX)"
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.

This reverts commit 92573270de.
2013-10-08 08:01:00 -05:00
SmileTheory
c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. 2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
SmileTheory
82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware 2013-09-20 17:20:36 -07:00
Zack Middleton
fcaab903d1 Fix UI parse message for menu files
Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory
3ab895d1cd OpenGL2: reduce varying usage in lightall shader. 2013-09-17 23:52:40 -07:00
SmileTheory
cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
SmileTheory
42501db862 OpenGL2: Some shader cleanup 2013-09-16 23:41:04 -07:00
SmileTheory
5985cca2e6 OpenGL2: Speed up fog shader slightly. 2013-09-16 23:20:44 -07:00
SmileTheory
a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. 2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. 2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton
68a616c7f1 Free bot client if cannot load bot
Introduced by commit a57a5cfd9b.
2013-09-08 21:59:58 -05:00
Zack Middleton
27ddba9c2e Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00
Razish
61dd609aee Fix warning message in animation.cfg parsing functions
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus
462694763e Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich) 2013-09-04 17:56:11 +01:00
Zack Middleton
99317a9e9a Make cgame's tcmd use trap_SendClientCommand for "gc"
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.

(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton
c79e0dfc25 Fix targetNum check in cgame's tcmd 2013-09-01 20:58:51 -05:00
Thilo Schulz
daf71ca502 Fix recursive crash when home path cannot be created 2013-08-25 12:00:30 +02:00
SmileTheory
311376af8a Fix upside-down SSAO. 2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. 2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. 2013-08-23 00:55:28 -07:00
Zack Middleton
d4c6711e51 Fix "bind <key>" message for unbound keys
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton
3d69ae9995 Fix OpenAL music stop issues using stream stop code
S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton
6d5041a960 Remove 5 unused variables from make-macosx scripts 2013-08-04 12:06:38 -05:00
Zack Middleton
81909bb266 Fix text getting appended to vid_restart in command buffer
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
2eaee597c9 Fix creating symlinks in make-macosx-app.sh
Create symlink if arch name is found anywhere in info printed by file command, not only if arch name is the last word.
2013-08-03 16:37:28 -05:00
Zack Middleton
3518e7b22e Fix bind commands getting run when closing UI
Introduced in commit "Add togglemenu command" bf2b04.

Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.

Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III
db85b61e94 Add assignment below declarations otherwise compiling fails with msvc
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
43ea1aebb3 Fix Windows server history scrolling
Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
jeremiah sypult
d9485b696e Makefile builds fall back to traditional archiving when Mac OS X application bundle generation fails 2013-07-18 11:29:23 -05:00
jeremiah sypult
7b9aa77c6b Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms 2013-07-18 10:49:01 -05:00
jeremiah sypult
b7f5971ab8 Another pass at the Mac OS X make scripts.
Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
2013-07-18 10:39:08 -05:00
jeremiah sypult
ea49d5d2da make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-coded path 2013-07-18 01:28:08 -05:00
jeremiah sypult
ef7031b993 make-macosx-app.sh supports systems without libtool, part 2 2013-07-18 01:14:28 -05:00
jeremiah sypult
fd1e278142 make-macosx-app.sh supports systems without libtool 2013-07-18 01:08:56 -05:00
jeremiah sypult
744651f72f Updated Makefile to only build release OS X app bundles 2013-07-18 00:47:00 -05:00
jeremiah sypult
95138f456e make-macosx-app.sh should use /bin/bash and not /bin/sh 2013-07-18 00:35:44 -05:00
jeremiah sypult
2357f595fb make-macosx-app.sh using single '=' comparisons 2013-07-18 00:28:17 -05:00
jeremiah sypult
0d2a576a43 fix bug in make-macosx-app.sh with older shells 2013-07-18 00:16:38 -05:00
jeremiah sypult
260233d4ec bug 5986 - Configure jenkins to spit out mac .app
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00
Zack Middleton
3cd8b49713 Merge pull request #6 from morturp/patch-2
out seems to be unnecessarily large for one byte per pixel
2013-07-17 19:12:15 -07:00
morturp
7b47c6cf36 out seems to be unnecessarily large for one byte per pixel 2013-07-18 03:00:39 +03:00
jeremiah sypult
9c2ce77d98 Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly. 2013-07-17 15:54:53 -05:00
jeremiah sypult
90dcf34eee Fix the speex Xcode project since it was missing its header search path. 2013-07-17 14:59:58 -05:00