James Canete
d635193e19
Various shader fixes and optimizations.
2012-11-14 10:56:31 +00:00
James Canete
b269acac94
Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces().
2012-11-09 08:13:38 +00:00
James Canete
86984eb536
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
2012-11-07 00:06:51 +00:00
Zack Middleton
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
2012-11-01 06:03:15 +00:00
James Canete
262e8e96b6
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
2012-10-30 22:05:07 +00:00
Zack Middleton
c4288507e0
Don't draw cursor during Team Arena's loading screen.
2012-10-30 20:06:48 +00:00
Zack Middleton
016b74b633
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
2012-10-30 16:51:06 +00:00
Zack Middleton
17ee96e6c8
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
2012-10-30 09:00:58 +00:00
Zack Middleton
faa0cb04c1
Show reason non-default renderer failed to load.
2012-10-30 07:43:44 +00:00
James Canete
32d1bc4f2a
Fix some non-ASCII characters.
...
Patch originally by /dev/humancontroller, modified by me.
2012-10-30 03:00:46 +00:00
Zack Middleton
36c30f6782
Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.
2012-10-29 19:18:06 +00:00
James Canete
3dff29e991
Remove ARRAY_SIZE, and use ARRAY_LEN instead.
2012-10-28 20:35:16 +00:00
James Canete
5cbe7888f8
Fix FBO_*() usage when framebuffers are unavailable or undesired.
2012-10-28 20:22:13 +00:00
Zack Middleton
6bc0e6fae4
Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.
2012-10-26 07:40:57 +00:00
Zack Middleton
3dfd2dac7e
Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2012-10-26 07:23:49 +00:00
Zack Middleton
64ed856dfd
Add smiletheory to credits in q3_ui.
2012-10-26 04:16:25 +00:00
Zack Middleton
c9e5537341
Remove gfxmeminfo command when shuting down Rend2.
2012-10-26 04:07:07 +00:00
Zack Middleton
3814f04a8a
Fix gcc warnings in Rend2.
2012-10-26 03:56:45 +00:00
Zack Middleton
d092ba6627
Fix restoring fs_game when default.cfg is missing.
2012-10-26 01:27:16 +00:00
James Canete
4f7eb9fa21
Added Rend2, an alternate renderer. (Bug #4358 )
2012-10-26 01:23:06 +00:00
Zack Middleton
037565293f
From /dev/humancontroller:
...
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
2012-10-17 21:20:29 +00:00
Zack Middleton
bc4ca164e0
From /dev/humancontroller:
...
really fix the confusion with game entity and refentity numbers
for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.
before r1429, the code was roughly the following:
// constants related to the game, should not be used by the renderer
// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;
void addRefEntity(refEntity_t re)
{
if (numRefEntities >= ENTITYNUM_WORLD)
return; // full
refEntities[numRefEntities++] = re;
}
void render(int num)
{
if (num == ENTITYNUM_WORLD)
renderWorld();
else
renderRefEntity(refEntities[num]);
}
so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.
r1429 changed
if (numRefEntities >= ENTITYNUM_WORLD)
to
if (numRefEntities >= MAX_ENTITIES).
this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.
r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.
perhaps in XreaL,
ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2012-10-17 21:17:37 +00:00
Zack Middleton
d49d0753eb
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
2012-10-17 20:39:45 +00:00
Zack Middleton
ce9f2ee5f9
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
2012-10-17 19:30:41 +00:00
Zack Middleton
0167b439c9
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
2012-10-13 23:15:02 +00:00
Zack Middleton
0a8eb09834
Play correct team sounds when in spectator mode and following a player.
2012-10-11 18:22:41 +00:00
Zack Middleton
cf30922932
Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3.
2012-09-30 06:21:08 +00:00
Zack Middleton
a32dc4dca4
Fix arrow buttons in q3_ui join server menu to be selectable by mouse.
2012-09-30 03:59:10 +00:00
Zack Middleton
656a0145bc
Added myself to ioq3 credits in q3_ui.
2012-09-30 03:10:10 +00:00
Zack Middleton
11811e8138
Fix UI player model FOV when using non-640x480 resolution.
2012-09-30 02:56:50 +00:00
Zack Middleton
2cb7f25093
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
2012-09-17 04:16:30 +00:00
Zack Middleton
02f3664b2e
Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.
2012-09-10 01:22:13 +00:00
Zack Middleton
c65142179f
Fix g_warmup < 2 causing client prediction issues (bug #5740 ). (Reused code for tournament gametype.)
2012-09-09 22:14:15 +00:00
Zack Middleton
e3fc1826b1
Send team info for team overlay to spectators for the team of the client they're following (bug #5740 ).
2012-09-08 23:19:06 +00:00
Zack Middleton
56ebe14239
Don't have g_teamAutoJoin affect bot's team
...
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740 ).
2012-09-08 22:32:41 +00:00
Zack Middleton
b4a76e74f7
Remove a redundant code statement.
2012-09-04 21:13:25 +00:00
Zack Middleton
1aaf9d3e7b
Use correct fallback height and width for r_mode -2.
2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d
Added r_mode -2, uses desktop resolution. Bug #5408 . Patch by Andrei Drexler and myself.
2012-08-27 14:52:41 +00:00
Zack Middleton
a3ae0dc5ef
Removed a check that was made unnessicary by r1644.
2012-08-24 18:04:44 +00:00
Zack Middleton
dc8b48855d
More MISSIONPACK ifdeffery.
2012-08-17 19:05:40 +00:00
Zack Middleton
9a69b738bf
Added MISSIONPACK ifdef around GT_1FCTF code.
2012-08-17 06:18:37 +00:00
Zack Middleton
b82c02fc03
Don't replay to status OOB requests in Team Arena single player.
2012-08-16 21:38:02 +00:00
Thilo Schulz
027ea8d6d3
Oops, still need this
2012-08-08 09:42:33 +00:00
Thilo Schulz
ffac0e6757
Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
2012-08-08 09:34:03 +00:00
Thilo Schulz
ded2b11959
Fix this for real now.
2012-07-23 21:27:17 +00:00
Tim Angus
88cbeae0fd
* Fix warning
2012-07-07 18:24:20 +00:00
Thilo Schulz
053aa8ead7
Fix windows as well
2012-07-07 18:22:19 +00:00
Tim Angus
37f2b4db90
* (bug #5709 ) Fix crash when invoked with --version
2012-07-07 17:32:19 +00:00
Zack Middleton
79bb668a9f
Fixed G_LogPrintf format warning on 64 bit systems added in r2294.
2012-07-05 13:42:08 +00:00
Zack Middleton
2cfda4384b
We should not try to broadcast via the IPv4 socket if that socket is closed.
...
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2012-07-05 13:33:55 +00:00
Thilo Schulz
b5456faaea
Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code
2012-07-02 01:03:55 +00:00
Thilo Schulz
2c0b262a5a
Mark JPEG lib changes, file provided by Simon McVittie
2012-07-01 18:07:56 +00:00
Thilo Schulz
b757968839
Support for .pk3dir ( #5298 ) - Patch by Andrew (dersaidin@gmail.com)
2012-07-01 18:00:18 +00:00
Thilo Schulz
56f16e10d6
Various bugfixes by Tobias Kuehnhammer ( #5270 )
...
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with
malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Thilo Schulz
1af9c636a5
r_ignorehwgamma 1 does not actually turn on software gamma ( #5511 ) - patch by Serge Belyshev
2012-07-01 17:01:30 +00:00
Thilo Schulz
c9fc250532
Incorrect number of overbright bits printed by GfxInfo_f() ( #5510 ) - fix by Serge Belyshev
2012-07-01 16:59:20 +00:00
Thilo Schulz
ca44693f34
More intelligent exponentiation in strtod/strtol ( #5487 ) - patch by Ben Millwood
2012-07-01 16:43:28 +00:00
Thilo Schulz
a3c7003d9c
prevent using getinfo as an amplifier for DDOS attacks ( #5678 ). Patch by DevHC
2012-07-01 14:18:31 +00:00
Zack Middleton
b340c9d835
Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034).
2012-06-29 18:35:55 +00:00
Zack Middleton
3b09685b42
- Have NET_Sleep work with Windows' INVALID_SOCKET again...
...
- Use SOCKET_ERROR in NET_Sleep.
2012-06-19 22:36:54 +00:00
Zack Middleton
725c9df608
#5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer.
2012-06-19 16:12:16 +00:00
Zack Middleton
68b3b0922b
static-ize inline functions for Clang/LLVM
...
From /dev/humancontroller.
2012-06-19 15:56:21 +00:00
Zack Middleton
afa607c3b6
Added kicknum, kickall, and kickbots commands, patch by Ensiform.
2012-06-19 15:52:08 +00:00
Zack Middleton
945f01d4af
more '\n' business
...
From /dev/humancontroller.
2012-06-19 15:14:57 +00:00
Zack Middleton
4cfbbe506c
when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks
...
From /dev/humancontroller.
2012-06-19 14:57:51 +00:00
Zack Middleton
64c26ec338
fix a WRONG size argument to a memset() call found by Clang/LLVM
...
From /dev/humancontroller.
2012-06-19 14:53:40 +00:00
Zack Middleton
2db73231eb
remove a bunch of superfluous formatting calls
...
From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton
20c6d1e33f
rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
...
From /dev/humancontroller.
2012-06-19 14:51:02 +00:00
Zack Middleton
6067cadc72
Removed 0xAD character, from /dev/humancontroller.
2012-06-19 14:47:30 +00:00
Zack Middleton
2a4f775d6c
Fixed comment in server.h (ent->v.absmax to ent->r.absmax).
2012-06-18 22:25:35 +00:00
Zack Middleton
cd3654a21f
Only have bots issue vtaunt commands in Team Arena.
2012-06-18 20:11:09 +00:00
Zack Middleton
f40042113a
Let's actually use MOD_CHAINGUN! From Ensiform.
2012-06-18 17:12:35 +00:00
Zack Middleton
56a918b9ac
Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform.
2012-06-18 17:09:33 +00:00
Zack Middleton
a375f898f5
REFACTOR [anough to enough]
2012-06-18 16:39:58 +00:00
Zack Middleton
2579738256
Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform.
2012-06-18 16:36:21 +00:00
Zack Middleton
1d70ffc9b2
fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f())
...
found by Ensiform
2012-06-18 16:33:13 +00:00
Zack Middleton
ad5c5c32a6
REFACTOR [reletive -> relative]
...
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton
f3e7012bdb
REFACTOR [a vs an]
...
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton
4bd24d3182
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
...
From /dev/humancontroller.
2012-06-18 16:28:39 +00:00
Zack Middleton
7f9a04fd80
REFACTOR
...
From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
Zack Middleton
997615168a
fix some typos
...
From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton
ad8d3dc567
remove a bunch of unused stuff from game
...
From /dev/humancontroller.
2012-06-18 16:23:43 +00:00
Zack Middleton
af90948182
bring some freeish()ing operations ahead from after Errorish() calls
...
From /dev/humancontroller.
2012-06-18 16:17:39 +00:00
Zack Middleton
a4c61d874d
add a missing '\n', remove some unwanted ones
...
From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton
c3ca5c1caa
non-missionpack build throws up a few "0" plums
...
found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton
2834a58600
add missing commands to autocompletition
...
found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton
62f7fab62e
add the "execq" command, a more quiet version of the "exec" command
...
in exec/execq, always print the extension for the filename
From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton
6ff3b03376
fix IPv6-only operation of Windows binaries
...
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')
From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton
c16338cfa9
fix wrong socket ID comparison, from /dev/humancontroller
2012-06-18 16:03:06 +00:00
Zack Middleton
2131536d07
Call sound files 'audio' not 'wav' in debug messages.
2012-06-18 16:00:38 +00:00
Zack Middleton
a17dafc5e7
Cleaned up game server command usage messages.
2012-06-18 15:58:48 +00:00
Zachary Slater
b5acc31a4d
CVE-2012-3345
2012-06-14 18:28:58 +00:00
Zack Middleton
fb1f629bbc
Removed unnessicary "!!".
2012-06-01 19:49:07 +00:00
Zack Middleton
22ecd68cf2
In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer.
2012-05-20 21:22:11 +00:00
Zack Middleton
5abf7e3d84
#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).
2012-05-07 23:06:00 +00:00
Zack Middleton
2c5d0c1e3a
Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505 ).
2012-05-07 22:47:19 +00:00
Zack Middleton
c211114cb0
#5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena)
2012-05-07 22:26:03 +00:00
Thilo Schulz
d2b035eb73
Fix ( #5312 ) introduced by rev 2103
2012-05-04 15:59:52 +00:00
Ryan C. Gordon
f3a61afd09
Minor hack to SDL headers for building on Linux.
2012-04-11 04:51:58 +00:00
Zachary Slater
a07b8587f1
updating SDL includes to 1.2.15
...
Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater
3a98b67e01
updating mac SDL stuff to 1.2.15
2012-04-10 06:01:16 +00:00
Zack Middleton
1db2124a65
Moved dpi variable inside BUILD_FREETYPE ifdef.
2012-04-07 16:34:21 +00:00
Zack Middleton
a55a059abc
Fixed some issues found using clang static analyzer.
2012-04-07 02:53:42 +00:00
Zack Middleton
ce3ec3ceef
#5453 - Tell command for server.
2012-04-05 22:43:32 +00:00
Zack Middleton
395225cb7e
#5439 - Potential memory leak in host name resolution. (Eugene C.)
2012-04-05 21:29:51 +00:00
Zack Middleton
88020d5fb8
#5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue.
2012-04-04 17:21:17 +00:00
Zack Middleton
021ce233b2
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue.
2012-04-04 17:16:11 +00:00
Zack Middleton
b211b35853
Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast.
2012-04-02 17:23:46 +00:00
Zack Middleton
de1360f268
Fixed up warning messages in tr_font.c
2012-03-29 06:35:33 +00:00
Zack Middleton
c8e790e4af
Use tabs in tr_font.c
2012-03-29 05:42:30 +00:00
Zack Middleton
5e9c7f5b37
Removed set but not used variable 'satLevels' from tr_font.c.
2012-03-29 05:31:18 +00:00
Zack Middleton
4b7a623cc0
Make sure font glyph shader names are null-terminated.
2012-03-29 05:28:09 +00:00
Zack Middleton
94fb80f021
Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image.
2012-03-29 05:15:46 +00:00
Zack Middleton
f15a3cca21
Fixed writing pre-rendered font TGAs, needed to flip image.
2012-03-29 04:49:36 +00:00
Zack Middleton
ea0102d403
- Added support for enabling FreeType Support (make USE_FREETYPE=1).
...
- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton
33d66c8034
Added range checks to j_*_axis cvars.
2012-02-15 18:47:50 +00:00
Zack Middleton
7a1efc19a4
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
2012-02-15 18:26:08 +00:00
Zack Middleton
91fd58f6e4
Allow analog joystick up axis to be remapped too.
2012-02-15 18:09:24 +00:00
Zack Middleton
7d8b751afd
Patches by symlink.
...
#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
c84377854a
Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. ( #4799 )
2012-02-06 21:05:57 +00:00
Thilo Schulz
3241ca6e7b
Add the new ioquake3 master server as standard for sv_master2
2012-01-24 23:42:16 +00:00
Zack Middleton
5729c8c518
Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic.
2012-01-17 23:06:06 +00:00
Zack Middleton
73744a84c6
Fixed UI to use MAX_QPATH for skin filename buffer length.
2012-01-17 22:38:49 +00:00
Zachary Slater
89f7863254
bugzilla bug #5273
...
exploit resolved, we're now disallowing forwardmove of -128 and vice versa
Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz
dfd3245c38
Fix build for new modular renderer on MacOSX
2011-12-15 21:12:38 +00:00
Zack Middleton
34b22e9119
Reverted r2209...
2011-12-08 23:34:51 +00:00
Zack Middleton
93d1d0f83e
Show warning when renderer cannot load model after checking all supported formats, instead of after each format.
2011-12-08 23:17:37 +00:00
Zack Middleton
2fbf9d9006
Removed unused functoin Hunk_Trash.
2011-12-08 22:54:45 +00:00
Zack Middleton
a5c88d0e0d
Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make).
2011-12-08 22:53:58 +00:00
Zack Middleton
7b2f842053
Show file/line/label in Com_Error messages when run out of memory in debug build.
2011-12-08 22:25:25 +00:00
Zack Middleton
5c1ddf4020
Enable zone and hunk debug in debug build.
2011-12-08 22:24:48 +00:00
Zack Middleton
943d94bf0b
Use GENTITYNUM_BITS for jumppad_ent bits.
2011-12-03 20:27:18 +00:00
Thilo Schulz
66820c79f4
Fix net_restart when networking was temporarily disabled
2011-12-03 02:23:38 +00:00
Zack Middleton
fe64955c0c
Removed duplicate setting of contents for trigger_hurt.
2011-11-28 17:36:58 +00:00
Zack Middleton
88e9d66633
Disable blood on HUD when com_blood is 0.
2011-11-18 21:36:59 +00:00
Thilo Schulz
3ecd92ed91
Add color combination green-magenta for anaglyph
2011-11-18 12:47:42 +00:00
Zack Middleton
fd0d156338
Added missing newlines to game dedicated chat messages.
2011-11-10 04:49:07 +00:00
Zack Middleton
0724458818
Fixed usage of various entity defines.
2011-11-05 01:02:35 +00:00
Zack Middleton
4e59ef714b
Print developer message when renderer runs out of free entities.
2011-11-05 00:56:26 +00:00
Zack Middleton
b648d6f17b
Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version.
2011-11-03 03:52:46 +00:00
Thilo Schulz
6283e552d4
My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this
2011-10-28 21:54:06 +00:00
Zack Middleton
9064a13409
Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on alloc).
2011-10-28 19:43:43 +00:00
Tim Angus
4ccd548512
* I zigged when I should have zagged
2011-10-28 18:51:31 +00:00
Tim Angus
fd986dae06
* Fix various warnings with GCC and clang
2011-10-27 21:32:28 +00:00
Tim Angus
675e7a641a
* clang support
2011-10-21 22:48:53 +00:00
Thilo Schulz
f9cde509b2
[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
...
[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
2011-10-14 17:03:59 +00:00
Thilo Schulz
d4f8c4716d
Force unload of running VMs when quitting through signal handler
2011-10-14 13:52:28 +00:00
Thilo Schulz
89d986a35b
Fix a few string literals
2011-09-28 03:13:30 +00:00
Thilo Schulz
b93a88455a
Allow interpreted VM on pure servers
2011-09-27 22:56:10 +00:00
Thilo Schulz
7eba074ce4
Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file ( #5196 )
...
Thanks to "rg3" for providing a shell account
2011-09-27 22:16:07 +00:00
Thilo Schulz
d176ebe84a
Add some checks when reloading QVMs via VM_Restart()
2011-09-27 21:49:01 +00:00
Thilo Schulz
acc2da023c
Throw error when making calls to empty VM
2011-09-27 21:17:21 +00:00
Thilo Schulz
8a500d71da
Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations.
2011-09-27 14:43:20 +00:00
Thilo Schulz
ebec84c55d
Fix q3vm execution on x86/x86_64 MacOSX
2011-09-27 01:38:13 +00:00
Thilo Schulz
7a1f2bc92b
Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann
2011-09-21 15:17:22 +00:00
Zack Middleton
3f79d04536
Center ioq3 credits vertically.
2011-09-20 03:39:23 +00:00
Zack Middleton
2943488927
Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.
...
Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
2011-09-20 03:29:22 +00:00
Thilo Schulz
af4607c026
Bug 5178 - Sound quality menu option has no effect
2011-09-19 22:38:51 +00:00
Thilo Schulz
bc3e989967
Bug 5199 - IQM joint matrices wrong, patch by James Canete
2011-09-19 22:15:24 +00:00
Thilo Schulz
9124d26afb
Fix latest commit for x86 msvc
2011-09-19 21:57:15 +00:00
Thilo Schulz
c927fab58f
Implement Mathias Benthrup's suggestion for x86 ASM snapvector implementation which reduces cache misses.
2011-09-19 18:30:24 +00:00
Thilo Schulz
98af5f4bb0
Fix missing return instruction for fpu ftol on msvc. Thanks to Ensiform for reporting.
2011-09-19 15:49:45 +00:00
Zack Middleton
beff4a3c47
Only include libmumblelink.h if USE_MUMBLE is defined, reported by Ensiform.
2011-09-19 02:15:46 +00:00
Zack Middleton
b14c6d581c
Use correct variable for getting buffer length, reported by Ensiform.
2011-09-19 02:10:17 +00:00
Zack Middleton
2b50313c9a
Use platform's path separator in FS_Path_f (for consistent output on Windows), reported by Ensiform.
2011-09-18 18:07:57 +00:00
Zack Middleton
0866b667e0
Fixed win32 dedicated server console output. It use to write input line and then write output over the top of it. Reported by Ensiform.
2011-09-12 20:14:36 +00:00
Zack Middleton
3774a8aeee
Restored loading ".dat" journal files from disk when connect to pure servers. Accidentally broke in r1911, reported by Ensiform.
2011-09-12 14:54:01 +00:00
Zack Middleton
f7a20068ee
Support vm syscalls with up to 15 args using 64 bit compiled vm (like interprated vms).
2011-09-09 21:54:14 +00:00
Zack Middleton
b7fa3e7073
Use EXEC_NOW instead of hardcoded 0 in cl_ui.c
2011-09-09 21:50:45 +00:00
Zack Middleton
72d00c568b
Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.c
2011-09-09 21:49:03 +00:00
Zack Middleton
22d6240fe2
Removed unused kbutton_t declarations in client.h
2011-09-09 21:48:38 +00:00
Zack Middleton
237b09f4ab
Fixed some function name comments in cl_cin.c
2011-09-09 21:48:07 +00:00
Zack Middleton
4632d85553
Removed unused IN_ButtonDown and IN_ButtonUp functions.
2011-09-09 21:47:25 +00:00
Zack Middleton
4113f63a63
Changed the joystick axis to key remap to start at K_JOY17 (fits better with hat_keys and K_JOY16 is used by button).
2011-09-09 21:46:37 +00:00
Zack Middleton
d9b72dedc1
Require gamename if not supporting legacy protocol.
2011-09-07 19:38:19 +00:00
Zack Middleton
56f5fedee9
- Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined.
...
- Try to load libcurl-4.dll on win32 (it use to be included in the NSIS installer).
2011-08-29 13:57:46 +00:00
Thilo Schulz
de182882f1
Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of ""
2011-08-24 14:47:57 +00:00
Zack Middleton
abe85940ae
Disabled getting motd from update server in standalone build.
2011-08-22 20:30:45 +00:00
Zack Middleton
1469df546e
Reverted r2145 per Timbo's suggestion.
2011-08-11 20:57:39 +00:00
Zack Middleton
1609d1c42b
- Added r_mode -2 for using display resolution.
...
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton
8e689739f4
Removed "Color Depth" from q3_ui system settings, it didn't control anything.
2011-08-11 03:57:23 +00:00
Thilo Schulz
a248451e66
Fix warning on MacOSX
2011-08-10 21:21:54 +00:00
Thilo Schulz
08acc75a1a
- More MacOSX changes to Makefile
...
- Ship libSDL-1.2.0.dylib with x86_64 platform support
2011-08-10 21:14:17 +00:00
Thilo Schulz
99e157e066
- Add x86_64 platform for MacOSX
...
- Fix compilation on MacOSX gcc
2011-08-10 20:48:53 +00:00
Thilo Schulz
3b642f9032
Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode.
2011-08-09 12:19:27 +00:00
Zack Middleton
5d24905c8d
Simulate line buffering and fix the overflow bug in Com_ReadFromPipe(), patch from DevHC.
2011-08-05 21:45:22 +00:00
Zack Middleton
a87b059ab7
Don't grab mouse till UI loads.
2011-08-05 19:47:33 +00:00
Zack Middleton
06231971ed
Use STDOUT_FILENO instead of 1 in con_tty.c
2011-08-05 16:19:01 +00:00
Thilo Schulz
52aed503b5
Bug 5146 - Remove last of warnings under gcc 4.6.1 for Linux, patch by q3urt.undead@gmail.com
2011-08-05 13:33:15 +00:00
Thilo Schulz
c1b3b6f0be
Fix compilation on non-x86 platforms, by Simon McVittie
2011-08-05 12:11:27 +00:00
Zack Middleton
6242d16e0d
Support five master servers in Team Arena server browser.
2011-08-05 08:28:01 +00:00
Zack Middleton
f220db0e08
Fixed viewing sv_master[3-5] in q3_ui server browser (don't give engine fake sources).
2011-08-05 08:10:54 +00:00
Tim Angus
85ae08e800
* Fix some grammar in DLL loading
...
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
2011-08-03 14:32:49 +00:00
Thilo Schulz
06628af7c5
Don't do game_restart if game directory changed from "" to "baseq3" or "baseq3" to ""
2011-08-03 00:58:33 +00:00
Thilo Schulz
0bc54ab696
Fix game restart after curl download finished
2011-08-02 23:34:50 +00:00
Thilo Schulz
63c2b017d6
Remove executable property from these files
2011-08-02 20:26:46 +00:00
Thilo Schulz
86a7cd3dea
Fix crash bug introduced in r2116. traceEnt does not always have to be a client, so gauntlet attacking something that is not a client will crash the game. Thanks to Ensiform for reporting
2011-08-02 20:04:18 +00:00
Thilo Schulz
c21dee0b37
[16:31:51] <ZTurtleMan> Thilo: two small fixes, one for r2112 and one for r2116. http://pastebin.com/raw.php?i=h19r211Z
2011-08-01 14:40:53 +00:00
Thilo Schulz
800a3c8d7b
Fix ARCH_STRING macro for mingw64
2011-08-01 14:38:37 +00:00
Thilo Schulz
eb9fe030c4
Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer ( #5144 )
...
################################################################################
This Patch fixes:
################################################################################
- The "fraglimit warning" was not played at all, if on the blue team.
- The "where" console command was broken.
- Obelisk explosion wasn't drawn if no Rocketlauncher was loaded.
- Impact marks sometimes didn't draw at all.
- IMPORTANT BUGFIX: No killing for cheaters with Lightning gun and Gauntlet.
- If two doors are close to each other a spectator couldn't fly through them.
- More robust, efficient and logical respawning routine.
NOTE: The game.qvm will get notable smaller and will use LESS MEMORY!
- Drowning sounds are fixed. Now they are played as intended. (as the id
comment
in the source code shows).
- Some AI bugs (OVERFLOW!) in the bot movement code.
- Several "Team Arena" Overload and Harvester bugs.
- Stops bots from attacking a team mate (player) who only changed teams.
- Some voice chats and CTF commands fixed.
- "Team_ReturnFlag" was called twice, which did wired things sometimes.
NOTE: (G_RunItem checks CONTENTS_NODROP already!)
- A bugfix for Gauntlet animation.
- Incorrect CTF scoring.
- A bunch of corrected comments and print lines ("\n").
- Some regularity of expression and some small trivial bugs.
################################################################################
Details:
################################################################################
********************************************************************************
BUG: in gamemode GT_TEAM the fraglimit warning will not be played if joining
the
blue team!
--------------------------------------------------------------------------------
Solution: In "CG_CheckLocalSounds": if cgs.scores2 > highScore, highScore
should
be cgs.scores2.
********************************************************************************
BUG: the "where" console command doesn't work as expected (it's always 0 0 0)
but not in id Quake 3 Arena. It seems that now Ioquake3 is affected!
--------------------------------------------------------------------------------
Solution: In Function "Cmd_Where_f" ent->s.origin should be
ent->r.currentOrigin.
********************************************************************************
BUG: in gamemode GT_OBELISK obelisk explosion won't be drawn if there is no
Rocketlauncher loaded. (The "maps without Rocketlauncher" bug)
--------------------------------------------------------------------------------
Solution: in "cg_main.c": cgs.media.rocketExplosionShader should be registered
if gamemode is GT_OBELISK.
********************************************************************************
BUG: Impact marks sometimes doesn't draw at all. Not easy to reproduce if you
don't play (io)Quake3 every day and know the places where it happens! ;)
But anyway...
Test: start q3dm12 go to "Long Jump Canyon" (where the small platform
teleporter for the BFG is) place yourself at the point where the railgun
spawns, look in the direction where the red suspended armor is. Now shoot
at the sloped wall on the out/leftside of the door you see. (the sloped
wall should be nearly in the center of your screen now). If you choose the
correct brush face and shoot up and down at this brush face, the impact
marks sometimes aren't visible.
There are hundreds of custom maps where this can happen!
--------------------------------------------------------------------------------
Solution: I replaced the function "SnapVectorTowards" with the one from
"Wolfenstein - Enemy Territory (GPL Source Code)"
********************************************************************************
BUG: Normally "NOCLIP" cheaters are logically not allowed to fire a gun.
Unfortunatly the Gauntlet (and Lightning gun) was forgotten and not
restricted to that. All weapons except those two were handled correct.
--------------------------------------------------------------------------------
Solution: Make Gauntlet and Lightning gun not firing for someone who cheats
with "NOCLIP" (like all other weapons).
********************************************************************************
NOTE: A few bugfixes are not mine and are reported here:
http://www.quake3world.com/forum/viewtopic.php?f=16&t=9179 .
Thanks to Quake3world, for all those years and the good guys there!
********************************************************************************
BUG: During making a mod I found a very strange bug, which mainly occurs if
someone tries to implement a lot of singleplayer monsters which should
walk
slowly (like the "Crash" bot). So if someone wants to make slow down bots
or monsters when they are walking towards a goal and alter the function
"BotMoveInGoalArea" then the bots/monsters do stupid things. Otherwise and
this is the default (also buggy) behavior they start running although they
shouldn't (as seen with the "Crash" bot and will not be fixed here).
--------------------------------------------------------------------------------
Solution: Fix overflow in bot user command. BUGFIX from "Hunt" mod by J.
Hoffman.
********************************************************************************
BUG: in function "BotMoveToGoal" the special elevator case doesn't make sense.
--------------------------------------------------------------------------------
Solution: in "be_ai_move.c": ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) ||
(result->flags & MOVERESULT_ONTOPOF_FUNCBOB))
should be ((result->flags & MOVERESULT_ONTOPOF_ELEVATOR) ||
(result->flags & MOVERESULT_ONTOPOF_FUNCBOB)).
********************************************************************************
BUG: in function "BotWantsToRetreat" and "BotWantsToChase" this is wrong:
"(bs->enemy != redobelisk.entitynum || bs->enemy !=
blueobelisk.entitynum)"
--------------------------------------------------------------------------------
Solution: "... redobelisk.entitynum) && (bs->enemy != blueobelisk.." is
correct.
********************************************************************************
BUG: in gamemode GT_OBELISK there are too many node switches for bots
(test: mpq3tourney6 with many bots). If that happens, game becomes
unplayable. I don't know if this is the best solution but here it is:
--------------------------------------------------------------------------------
Solution: In function "AINode_Battle_Fight" right after:
if (!BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, bs->enemy))
{
I added this:
#ifdef MISSIONPACK
if (bs->enemy == redobelisk.entitynum || bs->enemy ==
blueobelisk.entitynum)
{
AIEnter_Battle_Chase(bs, "battle fight: obelisk out of sight");
return qfalse;
}
#endif
********************************************************************************
BUG: in gamemode >= GT_TEAM, after team change, bots will (sometimes) not stop
shooting at you, although you are on their team now. It seems that the
configstrings are f***** up or not reliable in this case!
--------------------------------------------------------------------------------
Solution: In function "BotTeam" and "BotSameTeam" get the real team values.
********************************************************************************
BUG: Some of the bots voice commands are wrong. They are commanded to attack
the
enemy base but they say "Okay, I will defend!"
--------------------------------------------------------------------------------
Solution: Corrected some voice commands in "BotCTFOrders_FlagNotAtBase" and
"Bot1FCTFOrders_EnemyDroppedFlag"
********************************************************************************
BUG: Spectators couldn't fly through doors if they are very close to each
other.
You can test it with some regular id maps (q3dm14, q3dm12) but there are
also many custom maps where this can happen! This is annoying because in
the worst case you can't move at all and are caught inside a door.
--------------------------------------------------------------------------------
Solution: There is a solution in a mod called "Hunt" by J. Hoffman.
Bugfix is included in this patch!
********************************************************************************
BUG: During making a mod I found it very hard to implement some of my ideas
(something like "Limbo" or "Meeting") because of the way the player spawn
effect, intermission and spawning on victory pads is handled. I reworked
it
a bit and simplified it so that the effect is handled when a client
respawns
(as the name says) and not when a client begins. I think this will help
more
mod makers everytime they want to make changes to spawning of players,
bots
on victory pads or monsters... and want to avoid spectators with
Machineguns
which can kill and score... :()
NOTE: I also renamed the poorly named function "respawn"
to "ClientRespawn". If someone searches the code base for "respawn"
it was really hard to find the correct place for what was
meant. "respawn" is used so often, that you really get headache ...
now with "ClientRespawn" it's easier!
IMPORTANT: The whole respawning, moving to intermission point and
everything related to that is now done in a more reliable way
without changing the default behavior. (How critical the whole
spwaning mess was did you see by yourself (ioquake3 rev. 2076).
With this patch it's safer.
Trust me, I spent hours of fixing silly problems...
--------------------------------------------------------------------------------
Solution: Simplified "ClientBegin" and moved the teleport event
to "ClientSpawn".
********************************************************************************
BUG: If a player is dying or hurted under water the hurt/dying sounds AND the
drowning sounds are played together. This is silly. Moreover it's no good
idea to let the server play client sounds! There was a solution in a mod
called "Q3A++" by Dan 'Neurobasher' Gomes which fixes the problem.
--------------------------------------------------------------------------------
Solution: Created a "CG_WaterLevel" function to play the appropriate sounds.
********************************************************************************
################################################################################
2011-08-01 11:39:33 +00:00
Thilo Schulz
8ab91bde8e
- Fix already defined command warnings for minimize
...
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2011-08-01 10:16:40 +00:00
Thilo Schulz
404fe4e6e0
Don't search system directories for renderer lib
2011-08-01 09:33:48 +00:00
Thilo Schulz
5a1449bd51
Add forgotten file for last rev
2011-08-01 01:30:54 +00:00
Thilo Schulz
40dfcee06e
Modular rendering system. Patch by use.less01
...
This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz
8ab958fab9
Fix pak order when reconnecting to a server.
...
When /connect to the same server is issued while already connected, an initial call to CL_Disconnect will remove all pak file references
and reset the pak order.
Reordering only occurs through FS_Restart, which in turn is called when checksum feed changes. Because we reconnect to the same server,
checksum feed never changes and pak file order is not restored to server order again. With certain pak file constellations between client/server,
this may result in an inability to load files from paks which are not correctly detected as referenced paks.
2011-08-01 01:14:26 +00:00
Thilo Schulz
e5ddcee71e
Some more removal of unused code in addition to r2104, by Zack Middleton
2011-07-31 19:24:08 +00:00
Thilo Schulz
2e94ec6b85
Bug 5134 - q3_ui incorrectly tells user to refresh servers while auto-refreshing, patch by Zack Middleton
2011-07-31 19:21:56 +00:00
Thilo Schulz
f697df05aa
Fix strange ifdeffery ( #5140 )
2011-07-31 19:20:50 +00:00
Thilo Schulz
fb34e78b7e
Fix cvar flags to get rid of warnings ( #2881 )
2011-07-31 19:12:16 +00:00
Thilo Schulz
3752b1d7c4
Change DLL search path order for external libraries that are linked at runtime, like libcurl or libopenal to:
...
* system library paths
* executable path
* fs_basepath
2011-07-29 20:18:37 +00:00
Thilo Schulz
ba385fa43c
- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton
...
- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename
- Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
2011-07-29 13:46:50 +00:00
Thilo Schulz
23f6fd1633
Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
2011-07-29 12:27:00 +00:00
Thilo Schulz
1ea7ab1f42
Fix menu corruption on IRIX ( #5097 ), patch by Rainer Canavan
2011-07-29 11:42:57 +00:00
Thilo Schulz
2349148cf1
- Apply parts of Ben Millwood's target bitfield patch ( #3787 )
...
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
(#4467 )
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
2011-07-27 15:47:29 +00:00
Thilo Schulz
41ac8a232a
Bug 5096 - Define PRODUCT_VERSION in q_shared.h if it is not, patch by Zack Middleton
2011-07-27 00:04:29 +00:00
Thilo Schulz
62757b28f4
Fix last "noreturn" warnings
2011-07-27 00:02:45 +00:00
Thilo Schulz
b6a4aa3ecc
Include q_shared.h instead of redefining these
2011-07-26 23:56:21 +00:00
Thilo Schulz
c4f739b8d0
Fix extension name comparison for DLL files
2011-07-24 22:12:21 +00:00
Tim Angus
22552c7bab
* Replace usage of system with fork/exec
2011-07-24 22:01:50 +00:00
Thilo Schulz
1972bf97db
Fix client crash on windows with old OpenAL
2011-07-22 16:43:27 +00:00
Thilo Schulz
5cad803e58
Revert attribute patch from r2090 because the jpeg functions really shouldn't be deviating from the codebase unnecessarily
2011-07-18 22:04:22 +00:00
Thilo Schulz
dd859ae43d
Shut up returning functions with noreturn attribute warning
2011-07-18 22:02:16 +00:00
Tim Angus
b248479376
* Fix various issues with unix Sys_Dialog
2011-07-18 19:32:25 +00:00
Thilo Schulz
66f0777552
- Bug 5083 - Cross compiling for 64bit is missing libcurl.a
...
- Fix a compiler warning for cross compile
2011-07-18 16:32:36 +00:00
Thilo Schulz
9dc32d55e2
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2011-07-18 14:56:57 +00:00
Thilo Schulz
69a7ada911
Fix delta compression breaking due to packet queuing
2011-07-18 14:23:54 +00:00
Tim Angus
ea6cf5fda9
* Use specific exit code for xmessage
2011-07-18 10:14:04 +00:00
Thilo Schulz
8a831d34ab
Fix legacy protocol with new packet queueing
2011-07-17 23:43:33 +00:00
Thilo Schulz
242c938d7f
Fix alignment issues in message sending/reading that would crash IRIX, thanks to Canavan for supplying a shell where I could fix this ( #5077 )
2011-07-17 01:41:39 +00:00
Thilo Schulz
4c5e9963e3
Fix compile for USE_VOIP=0
2011-07-16 11:14:20 +00:00
Thilo Schulz
ac054c198d
Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com
2011-07-16 11:06:56 +00:00
Thilo Schulz
e6ba500164
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
2011-07-15 16:51:54 +00:00
Thilo Schulz
58a5d3d383
Have server send protocol version in challengeResponse so protocol negotiation works. (Where did this one get lost?)
2011-07-15 14:49:51 +00:00
Thilo Schulz
f6d6ed4b30
- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order ( #5079 )
...
- Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
2011-07-15 14:44:06 +00:00
Thilo Schulz
265d6e0374
Remove one unnecessary loop in the beginning
2011-07-13 19:16:25 +00:00
Thilo Schulz
1c3ecb3d3c
- Make sure at least one round of download packets and packet queues gets sent each frame
...
- Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
2011-07-13 18:57:32 +00:00
Thilo Schulz
d827447da8
- Forgot to mention: last rev (2077) bumped default protocol version to 70
...
- Fix queued packet rate control
2011-07-13 18:37:26 +00:00
Thilo Schulz
ac30d86db0
- Improve snapshot rate and data rate control
...
- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
2011-07-13 17:11:30 +00:00
Thilo Schulz
a844c94af1
- Add dual protocol support to team arena demo selector
...
- Fix demo selection in team arena menu on case sensitive file systems
- Some changes in the way how vanilla q3 demo file lists are compiled in the menu
2011-07-13 08:40:30 +00:00
Thilo Schulz
e06c117e9e
- Implement dual protocol support ( #4962 )
...
- Fix several UDP spoofing security issues
2011-07-12 11:59:48 +00:00
Thilo Schulz
309c322b80
Forgot to set default rate back to 100kbyte/s
2011-07-12 11:01:49 +00:00
Thilo Schulz
e52a492f61
- Greatly improve UDP downloading speed for clients
...
- Add download rate control cvar sv_dlRate
- Don't send snapshots to downloading clients
2011-07-12 11:01:20 +00:00
Thilo Schulz
1d880da777
Permit downloading files larger than 65 Megabytes via UDP by working around short int wraparound.
2011-07-12 00:34:25 +00:00
Thilo Schulz
7c5ec6aac4
Bug 5069 - Remove unused variable console_color, by uZu
2011-07-08 13:09:59 +00:00
Thilo Schulz
f011fe9914
Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform
2011-07-07 23:14:31 +00:00
Thilo Schulz
cbd3c24542
Bug 5067 - Remove references to unused teamtournament gametype. Toggle areaportal on mover ents where due is needed, patch by Ensiform
2011-07-07 23:13:20 +00:00
Thilo Schulz
b8627b8774
Fix indentation
2011-07-07 23:05:09 +00:00
Thilo Schulz
0ed9c43453
Make naming a bit more foolproof for new macro
2011-07-07 16:21:06 +00:00
Thilo Schulz
7666c2f54c
Add fixes to ui menu by Ensiform and DevHC ( #5062 )
2011-07-07 16:12:53 +00:00
Thilo Schulz
74e538ffcf
- Add better protection against DoSing connecting users from connecting
...
- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz
53d89b6c10
More color fixes for railgun
...
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz
c52bfbd5a8
All patches by Zack Middleton:
...
- Bug 5057 - Two weapon number range checks allows invalid number
- Bug 5058 - Railgun explosion cannot be colorized
- Bug 5059 - Client's railgun does not glow in third person and mirror
- Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2011-06-27 23:53:40 +00:00
Thilo Schulz
2f502aceb2
- Fix opStack size for vm_x86.c
...
- Change opStack alignment to 16 for vm_x86_64.c
2011-06-27 20:22:32 +00:00
Thilo Schulz
774ed53948
Make g_doWarmup archived cvar
2011-06-25 20:36:36 +00:00
Thilo Schulz
8a72bbb38f
Make sound fallback behaviour for music streams less verbose
2011-06-25 09:35:03 +00:00
Thilo Schulz
5c4813da51
Add forced VM unloading to Com_Quit_f
2011-06-25 09:05:57 +00:00
Thilo Schulz
88f1fc7500
Fix ipv6 server query
2011-06-25 00:17:44 +00:00
Thilo Schulz
eda3faccea
Fix grenade rotation ends always the orientation ( #5053 ), patch by Eugene C.
2011-06-24 13:15:03 +00:00
Thilo Schulz
23ceb05c87
Correct fix to ( #5051 ), patch by Roughael
2011-06-24 13:10:45 +00:00
Thilo Schulz
19f54e5400
Allow recursive VM entry for VM operations as well
2011-06-23 00:00:27 +00:00
Thilo Schulz
d57ba6a57b
- Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
...
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
664f8e578d
- align sse control word storage space to 16 byte boundary for snapvector
...
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
d9ea902c31
Fix by Laurent Desnogues for my feeble attempt at a fix
2011-06-21 19:33:02 +00:00
Thilo Schulz
2d1187b287
- Clear ip address listings after a NET_Restart
...
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz
95691ded36
Fix x64 compilation on MSVC
2011-06-21 12:32:43 +00:00
Thilo Schulz
6a3142d2c1
Fix to ( #5051 ) - strchr in GraphicsOptions_GetAspectRatios() might return NULL for some strange reason
2011-06-21 11:45:34 +00:00
Thilo Schulz
90ede2cb48
- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
...
Check if uivm is loaded before using it
Patch adds a check for uivm before using it, fixes running dedicated server
using client binary.
Missing uivm check pointed out by Ensiform.
- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
Thilo Schulz
df1687c5c7
Fix unnoticed bug in game_restart
2011-06-21 11:29:31 +00:00
Thilo Schulz
dee3724a13
- Improve game_restart:
...
* differing screen resolutions and network settings are now honoured when changing fs_game
* Fix hunk memory leak on game_restart
* Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
* Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
* Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
adc143e050
Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?)
2011-06-18 14:52:16 +00:00
Thilo Schulz
055bd3b464
Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton
2011-06-18 14:30:20 +00:00
Thilo Schulz
a5f31084d4
- Fix memory leak in DMA sound after S_Shutdown()
...
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526 )
2011-06-17 23:29:19 +00:00
Thilo Schulz
b8f81e8065
Fixes for bugs introduced in last several revisions
2011-06-16 22:50:33 +00:00
Thilo Schulz
dc24d7649c
patch by Zack Middleton ( #5044 )
...
- Fix a few comments in tr_local.h
- A bit of refactoring of the cpp macros
2011-06-16 22:28:13 +00:00
Thilo Schulz
fe1853477e
Fix #lese in last commit
2011-06-16 22:20:03 +00:00
Thilo Schulz
77d764c457
Patch and description by ensiform ( #5043 ):
...
This patch moves cg_particles.c out of cg_marks.c to the actual file that was
already there but not used. By default WOLF_PARTICLES definition is commented
out if someone wants to use the old cg_particles.c changes. cg_particles.c has
been added to the makefile and msvc projects.
2011-06-16 21:58:46 +00:00
Thilo Schulz
16d2ab5f8b
Patch from Tremulous / description from Zack Middleton: ( #5041 )
...
Clear game logfile handle after closing file.
Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.
Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Ludwig Nussel
d8b7532fc1
remove static VM_BlockCopy from vm_powerpc
2011-06-16 08:09:06 +00:00
Thilo Schulz
8b7870b81f
Fix wrong macro. MSVC win32 build should work again now.
2011-06-16 02:01:13 +00:00
Thilo Schulz
7ac6b087af
Use Q_ftol for vm_interpreted
2011-06-16 01:26:17 +00:00
Thilo Schulz
83522282f1
Various fixes to vm_interpreted.c:
...
- Add opStack protection
- Fix dataMask check for OP_BLOCK_COPY
- Add instruction number check for conditional jumps
- Make errors in VM_PrepareInterpreter nonfatal
2011-06-16 01:11:45 +00:00
Thilo Schulz
af5020c57c
- Don't try to load QVM/DLL files on pure servers
...
- Fallback after failed DLL load will be VMI_COMPILED, not INTERPRETED
2011-06-15 22:25:13 +00:00
Thilo Schulz
9219cde4e8
- Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
...
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
1ff28b3b2e
Need space of len+1 for snprintf to work
2011-06-15 16:26:51 +00:00
Thilo Schulz
f981087d7a
- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185 , patch by Chris Schwarz
...
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz
a447aa82af
Fix #if macros for idx64 and id386
2011-06-15 14:10:20 +00:00
Thilo Schulz
001cdf4497
- mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in the same directory
...
- Add library files for MinGW64
2011-06-13 15:47:43 +00:00
Thilo Schulz
206edd3419
- Still forgot qasm-inline.h
...
- Leave GCC more freedom in choice of registers
2011-06-13 11:07:13 +00:00
Thilo Schulz
04821a529d
Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff
2011-06-13 10:54:37 +00:00
Thilo Schulz
bb8f40531b
- Fix macro that uses constant float suffix as argument
...
- retval variables in ftola.c must have type long, not int
2011-06-13 10:39:42 +00:00
Thilo Schulz
03201aff22
- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
...
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
471182cba0
Add static SDL libraries for compilation with MSVC
2011-06-12 15:28:44 +00:00
Thilo Schulz
c2b7f5173f
Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton
2011-06-11 20:20:30 +00:00
Thilo Schulz
fa3b3978f6
Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton
2011-06-11 20:18:16 +00:00
Thilo Schulz
45f576bd99
Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton
2011-06-11 15:29:57 +00:00
Thilo Schulz
8ec565b58e
Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton
2011-06-11 15:26:36 +00:00
Thilo Schulz
b96c1c8279
Fixes to IQM support, by Zack Middleton
...
- Bug 5029 - IQM skin support for upper case surface names
- Bug 5030 - IQM version 2 support
- Bug 5031 - Animated IQMs cause segfault
- Bug 5032 - IQM does not setup tag axis/origin correctly
- Bug 5033 - IQM bounds swap and segfault issues
2011-06-11 15:16:25 +00:00
Thilo Schulz
7a4ce592a4
- Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri
...
- add tr_model_iqm.c to MSVC project, by cyrri
2011-06-06 21:15:42 +00:00
Tim Angus
b921058a9f
* Remove misleading comment
2011-06-06 16:55:38 +00:00
Thilo Schulz
f5deb4a88b
Fix return values for several syscall functions, patch by Zack Middleton ( #5018 )
2011-06-06 15:08:00 +00:00
Thilo Schulz
eec06674fa
( #5016 ) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform
2011-06-06 15:05:10 +00:00
Thilo Schulz
bd2b704c91
OpenBSD compile fixes, patch provided by Jonathan Gray ( #4994 )
2011-06-06 14:59:54 +00:00
Thilo Schulz
e676b41c8f
Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton ( #5024 )
2011-06-06 14:54:18 +00:00
Thilo Schulz
0c43133695
Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton ( #5024 )
2011-06-06 14:52:49 +00:00
Thilo Schulz
698a9c51ec
Fix newlines in Com_Error, patch by Zack Middleton ( #5023 )
2011-06-06 14:51:02 +00:00
Thilo Schulz
71b8fe477d
- Use EmitCallDoSyscall() to call the jump violations function which guarantees 16-byte stack alignment
...
- Add x64 code for MSVC _asm() blocks, not tested yet.
2011-06-06 14:29:45 +00:00
Thilo Schulz
c174143dc2
- Add x86_64 support to vm_x86.c
...
- Fix warning on mingw64
2011-06-01 15:17:18 +00:00
Thilo Schulz
3e229af710
Fix is*() functions for windows where long value is 4 bytes
2011-06-01 01:50:19 +00:00
Thilo Schulz
eedccac818
Fix compilation on mingw64
2011-05-31 20:47:18 +00:00
Thilo Schulz
bd8d60f55c
Add instruction number checks to jumps and calls to SPARC VM, patch by David Miller
2011-05-24 19:46:52 +00:00
Thilo Schulz
4b1418c4ad
- Implement opStack protection: Use register %ebx for scaled indexed addressing mode to access opStack, make opStack push/pop operate on %bl portion only
...
- Add a third pass to VM compilation for computation of jump address offsets, removing the need to dereference into vm->instructionPointers[] for every call/jump
- Make use of 0F opcode prefix relative jumps
- Call Com_Memcpy for OP_BLOCK_COPY
- Fix several missing range checks for vm->dataBase memory access
2011-05-23 00:46:46 +00:00
Thilo Schulz
e08299faf4
- Do assignment of value 0xDEADBEEF after the 4-byte alignment
...
- Add all GPR to clobber list as GCC function callAsmCall seems to change register r11 without saving it to stack first, which may result in SIGSEGV in VM_CallCompiled()
2011-05-23 00:36:27 +00:00
Thilo Schulz
b8ef880d85
I don't seem to get these constraints right. This should fix it
2011-05-19 03:47:35 +00:00
Thilo Schulz
a42239e1e5
Fix VM call for release version, bug introduced by myself in r1994
2011-05-18 16:06:08 +00:00
Thilo Schulz
61d6e6eb68
Use scaled indexing mode n=4 for addressing opStack, this way we can use the 8 bit offset value in %%bl to address an OPSTACK_SIZE of 1024 which was the old value.
2011-05-18 00:17:02 +00:00
Thilo Schulz
3f9ec83ce0
- Use edx for CALLs instead of ecx, as the latter does not require any push to stack
...
- Make Linux AT&T asm code consistent with the MASM codeblock
2011-05-17 12:07:56 +00:00
Thilo Schulz
c7a68bf283
- Set default opStack size to 256
...
- Fix integer wraparound. opStack offset in rbx will always be >= 0
2011-05-16 18:17:01 +00:00
Thilo Schulz
5aa3da2f84
- Fix SEGV in while loop getop() after t = b = 0
...
- Fix iss8, iss16 and iss32 which would not correctly detect 32-bit signed integer range
- Add support for "addb", "subb" etc. assembler mnemonic
- Change opStack protection for x86_64 VM: No overflow checks necessary anymore as offset register is 1 byte long only
2011-05-16 17:55:07 +00:00
Thilo Schulz
558ed62771
0 --> NULL
2011-05-15 14:58:56 +00:00
Thilo Schulz
01ed417ee1
Optimise VectorNormalize functions, patch by Matt Turner
2011-05-15 14:55:47 +00:00
Thilo Schulz
b003422d92
- Fix lokisetup makefile problems
...
- Bump version number to 1.36
2011-05-15 14:49:38 +00:00
Thilo Schulz
3cdfb7aea8
Refactor and bugfix COM_*Extension functions, patch by DevHC
2011-05-15 14:11:26 +00:00
Thilo Schulz
b509d770a7
- Remove Q_strrchr(), replace with standard, portable strrchr()
...
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
3ddc59a3ba
move MIN/MAX definition, use MIN() instead of min(), patch by DevHC
2011-05-15 13:27:24 +00:00
Thilo Schulz
017bc7e5da
- Add vm_x86.c optimization patch by Eugene C.
...
- Remove ASM syntax specific code (AT&T vs MASM) for OP_CALL and replace with machine code
2011-05-15 13:15:14 +00:00
Thilo Schulz
3125035c23
Fix typecast
2011-05-14 20:24:34 +00:00
Thilo Schulz
315632e821
Make bg_lib.c strchr ANSI-C conformant
2011-05-14 14:55:54 +00:00
Thilo Schulz
716caf396e
- Reverting accidentally committed vm_x86.c
...
- Last commit contained some refactoring for vm_x86_64.c
2011-05-14 14:39:48 +00:00
Thilo Schulz
30059eb8ce
ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2011-05-14 14:34:18 +00:00
Thilo Schulz
4b9ab42c2c
Remove newlines from Com_Error calls, patch by DevHC
2011-05-14 14:32:43 +00:00
Thilo Schulz
4cfb7d376b
Ffffuuuuuu I don't even know....
2011-05-14 14:28:31 +00:00
Thilo Schulz
c95bd0a684
Remove newlines from Com_Error message format strings, patch by DevHC
2011-05-12 14:02:48 +00:00
Thilo Schulz
59271903a2
More codec loader troubles with extensions
2011-05-12 12:25:36 +00:00
Thilo Schulz
68338a8268
Fix crash bug in new codec audio loader, thanks brain for reporting
2011-05-12 10:53:36 +00:00
Thilo Schulz
c65234328a
DevHC messed up
2011-05-11 14:33:12 +00:00
Thilo Schulz
a9696d3558
Refactoring patch by DevHC
2011-05-11 14:21:27 +00:00
Thilo Schulz
86d96f12b9
Fix one byte overflow
2011-05-10 16:26:11 +00:00
Thilo Schulz
4374ff6ce9
Fix spawnflag behaviour for trigger_hurt, patch by DevHC
2011-05-10 11:11:37 +00:00
Thilo Schulz
9706e6ca29
whoops, that one was not Com_Error()
2011-05-10 10:18:07 +00:00
Thilo Schulz
d0a095396e
- Remove newlines in Com_Error()
...
- Update register description
2011-05-10 10:07:34 +00:00
Thilo Schulz
a7ea395bd0
Add opStack protection to defend against malicious QVMs
2011-05-10 09:14:49 +00:00
Thilo Schulz
5f63ab9160
Choose better alignment for heavy-duty rendering structures, patch by Matt Turner ( #4981 )
2011-05-09 23:39:40 +00:00
Thilo Schulz
185d2d6b60
Add codec fallback support for sound files not found, Patch by Zack Middleton ( #4982 )
2011-05-09 22:40:25 +00:00
Thilo Schulz
2eb9975334
Fix nasty crash bug
2011-05-09 21:47:41 +00:00
Thilo Schulz
36314a1622
Add error handling to malloc as well
2011-05-09 15:40:30 +00:00
Thilo Schulz
2e3c902da9
fix overzealous cvar cheat protection, patch by cyrri ( #4974 )
2011-05-06 11:50:26 +00:00
Thilo Schulz
2ae1bf3dcd
IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton ( #4978 )
2011-05-06 11:43:07 +00:00
Thilo Schulz
45824008d9
Remove C99 code constructs from IQM code, patch by gimhael ( #4974 )
2011-05-05 13:33:43 +00:00
Thilo Schulz
876fd7dcb9
- Add HOMEPATH default name define to q_shared.c, patch by uZu ( #4973 )
...
- Reverted change from (#4972 ) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz
1062c1b87b
Do use the SV_Game{Error,Print} functions ( #4972 )
2011-05-04 14:51:56 +00:00
Thilo Schulz
bd2f6dbf05
[23:59:05] <ZTurtleMan> Thilo: altName (created using va) does not point to model filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
2011-05-02 22:01:39 +00:00
Thilo Schulz
d37b2da593
- Add licence headers to new files
...
- Add patch from Zack Middleton which fixes a few issues still
2011-05-02 20:30:14 +00:00
Thilo Schulz
86c41d39da
Fix sending reliable commands before being connected, patch by Eugene C. ( #4971 )
2011-05-02 16:03:35 +00:00
Thilo Schulz
50721a6580
Remove sv_strictAuth cvar for STANDALONE games
2011-05-02 15:58:56 +00:00
Thilo Schulz
b97a7e2583
Fix out of bounds array index ( #4960 ) patch by Ben Millwood
2011-05-02 15:57:02 +00:00
Thilo Schulz
bd9485f597
Do not retry image loader for image that failed, patch by Zack Middleton ( #4968 )
2011-05-02 15:53:20 +00:00
Thilo Schulz
c5e2654b54
- Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor modifications by myself ( #4965 )
...
- Changed model_t::md4 to model_t::modelData
- Fix R_ModelBounds for MD4, MDR and IQM models (#4966 )
- Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967 )
2011-05-02 15:50:19 +00:00
Thilo Schulz
d34c6b7e0b
Revert protocol 69 pending further discussion ( #4962 )
2011-04-27 20:17:45 +00:00
Thilo Schulz
a5580d8974
- Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt ( #3041 )
...
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz
06d12f6085
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
2011-04-26 09:48:40 +00:00
Thilo Schulz
a0582fb21a
Fix a little quirk still
2011-04-26 02:32:05 +00:00
Thilo Schulz
797d127dfc
Use memcmp instead of self-built while loop
2011-04-26 02:30:12 +00:00
Thilo Schulz
9541fca878
Add better support for analog joysticks, patch by use.less01
2011-04-19 13:26:15 +00:00
Thilo Schulz
3551b0fa3c
Let codec loader decide which extension to give to extensionless filenames
2011-04-18 18:55:58 +00:00
Thilo Schulz
6a203bc8e9
- Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard ( #4954 )
...
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Thilo Schulz
5769bed4a3
Make Sys_SetEnv behave alike on Windows and Linux
2011-04-18 00:39:15 +00:00
Thilo Schulz
6b82f4fd09
Consider key states before startup, patch by Zack Middleton ( #4950 )
2011-04-17 22:09:05 +00:00
Thilo Schulz
e5c210236c
Fix a few comments ( #4591 )
2011-04-13 23:42:55 +00:00
Tim Angus
01a274baf7
* Actually call Sys_PlatformExit
2011-04-09 12:33:56 +00:00
Thilo Schulz
31ec563999
Fix player queueing for tournament play ( #4939 )
2011-04-07 23:41:32 +00:00
Tim Angus
806a849bf2
* Fix jpeg warnings
2011-03-30 22:23:58 +00:00
Tim Angus
52ead6fa36
* Crash recovery for com_pipeFile (Lakitu7)
2011-03-30 21:58:31 +00:00
Thilo Schulz
16b99e354b
Fix JPEG compression for screenshots and mjpeg video recording with new JPG library
2011-03-17 16:00:45 +00:00
Thilo Schulz
d3f8dffe39
Bug 4936 - Wrong color for non-ascii symbols in console
2011-03-17 12:53:47 +00:00
Thilo Schulz
c1d8a260ae
Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx
2011-03-14 17:25:20 +00:00
Thilo Schulz
379dfbf496
- Properly use ALC_ALL_DEVICES_SPECIFIER in sound info
...
- Properly use ALC_CAPTURE_DEVICE_SPECIFIER in sound info
2011-03-14 16:36:40 +00:00
Tim Angus
e0eb1b4227
* Fix whitespace
2011-03-14 16:04:49 +00:00
Thilo Schulz
182b344818
- Remove alext.h dependency and manually add the required macros
...
- Use ALC_DEFAULT_ALL_DEVICES_SPECIFIER instead of ALC_DEFAULT_DEVICE_SPECIFIER if extension exists
2011-03-14 15:57:39 +00:00
Ludwig Nussel
1b27ae23c1
include vm_local.h in vm_powerpc_asm.c
...
Patch by Simon McVittie, bug 4930
2011-03-13 16:54:41 +00:00
Ludwig Nussel
55369f9535
add missing jconfig.h
2011-03-13 16:17:06 +00:00
Ludwig Nussel
246b496693
include alext.h for ALC_ALL_DEVICES_SPECIFIER
...
This assumes OpenAL Soft (Simon McVittie, bug 4927)
2011-03-13 15:46:27 +00:00
Thilo Schulz
0c10adaf92
- Migrate to jpeg-8c
...
- Add possibility to link against system libjpeg
2011-03-12 16:45:15 +00:00
Thilo Schulz
bce3848523
Make buffers for device lists a bit longer. Just in case.
2011-03-11 13:53:22 +00:00
Thilo Schulz
641256f7f0
strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too.
2011-03-11 13:51:36 +00:00
Tim Angus
a9830934ba
* Fix misplaced ; in MSVC _vsnprintf wrapper
2011-03-10 22:06:55 +00:00
Thilo Schulz
3bf8ec2dab
( #4925 ) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz
2011-03-10 01:01:27 +00:00
Thilo Schulz
a3def2744f
- Fix a compiler warning
...
- Fix the detection of the enumeration extensions
- Fix default device for s_alInputDevice
- Adjust formatting of S_AL_Info output
2011-03-09 23:34:15 +00:00
Thilo Schulz
e5cec15fbf
Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars
2011-03-09 22:50:06 +00:00
Thilo Schulz
7ca1dc6f8b
- I accidentally committed patch by slacker from ( #4915 ) in r1916. Patch adds input device selection support
...
- Add check for ALC_ENUMERATE_ALL_EXT before using ALC_ALL_DEVICES_SPECIFIER in device enumeration
- Patch readme for new cvars by Zack Middleton
2011-03-09 12:59:25 +00:00
Thilo Schulz
37727b892c
Rename cvar "in_joystickThreshold" to "joy_threshold" as QVMs use the latter name.
2011-03-08 02:14:39 +00:00
Thilo Schulz
8c3f320504
( #3767 ) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood
2011-03-08 01:39:34 +00:00
Thilo Schulz
657c791257
Zack Middleton made me do it
2011-03-08 01:37:28 +00:00
Thilo Schulz
0a6f873999
Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo ( #4702 )
2011-03-07 23:12:16 +00:00
Thilo Schulz
97ed3650d7
Make Video settings menu revert some settings to default values via Cvar_Reset() instead of hardcoded values ( #2589 )
2011-03-07 23:07:24 +00:00
Thilo Schulz
dd0161f475
Add in_availableJoysticks to list usable joysticks, similar to s_alAvailableDevices. Some parts of the patch provided by Zack Middleton
2011-03-07 22:56:03 +00:00
Thilo Schulz
c0cca7a0a8
- Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
...
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
21668c0616
Fix systeminfo command, fix by DevHC
2011-03-05 19:11:56 +00:00
Thilo Schulz
0387b8002e
Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself
2011-03-05 19:10:23 +00:00
Thilo Schulz
3639108763
Also send empty valued system cvars, fix proposed by DevHC
2011-03-05 19:07:56 +00:00
Thilo Schulz
2e2e54e3c5
Fix quirk reported by Zack Middleton
2011-03-04 21:51:34 +00:00
Thilo Schulz
75cd136c44
( #4922 ) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton
2011-03-04 20:32:03 +00:00
Thilo Schulz
b764150a97
( #4291 ) Redundant statement in client console, by Zack Middleton
2011-03-04 20:29:24 +00:00
Thilo Schulz
0b538a929e
( #4919 ) Extra variable in missionpack ui's bind_t structure, by Zack Middleton
2011-03-04 20:26:57 +00:00
Thilo Schulz
8bdd8e6705
( #4918 ) Gametype clamping using constant integer in missionpack ui, by Zack Middleton
2011-03-04 20:23:29 +00:00
Thilo Schulz
b1f861b8da
Patch by Zack Middleton ( #4920 )
2011-03-04 20:20:43 +00:00
Thilo Schulz
34e0a6c6f6
Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision.
2011-02-23 18:09:17 +00:00
Thilo Schulz
ccd24cd647
- Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting ( #4907 )
...
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Tim Angus
ab9b08e584
* Fix Sys_Milliseconds wrapping causing the flood protection code to
...
malfunction and block all traffic (reported by bubu^)
2011-02-18 23:46:02 +00:00
Thilo Schulz
6516be2fed
Support non-256x256 videos in shaders, by Zack Middleton ( #4745 )
2011-02-11 14:46:34 +00:00
Thilo Schulz
8bb9a261bd
Auto complete demos on not in pk3s while in pure servers. Patch by Zack Middleton ( #4794 )
2011-02-11 14:30:55 +00:00
Thilo Schulz
91d1a6aab4
OMGWHATISTHISSHITIDONTEVENKNOW
2011-02-10 23:16:14 +00:00
Thilo Schulz
4dc750aedb
Merge "which" command upstream from Tremulous, patch provided by Chris Schwarz
2011-02-10 23:07:07 +00:00
Thilo Schulz
2c57226d9f
JPEG quality control patch, by Zack Middleton ( #4673 )
2011-02-10 21:18:31 +00:00
Thilo Schulz
614f315ce8
Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton
2011-02-10 19:58:20 +00:00
Thilo Schulz
a56e448850
Add minimize command ( #4531 )
2011-02-10 19:21:13 +00:00
Thilo Schulz
e05c9ad1c2
- Make some string functions in g_cmds.c cleaner, by DevHC
...
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Thilo Schulz
544a1c0c1a
- Use MAP_FAILED error code for check whether mmap() was successful
...
- Replace various malloc() with Z_Malloc
- Fix several memory leaks when VM compilation failed and Com_Error is called
- Make failed mmap/VirtualAlloc/malloc calls fatal
2011-02-10 18:45:28 +00:00
Zachary Slater
5e0d0efd2e
http://www.angryflower.com/aposter.html
...
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz
476e35f50e
Make Q_vsnprintf() more standard conform in bg_lib.c, patch by devhc
2011-02-09 01:31:26 +00:00
Thilo Schulz
3b40467599
Finally fix missionpack compiling for STANDALONE=1, yes, this is tested.
2011-02-09 00:42:54 +00:00
Thilo Schulz
f5759d3c68
Brace for incoming grammar fix by DevHC!
2011-02-09 00:32:11 +00:00
Thilo Schulz
956c9a262a
First batch of getting replacing malloc() with Z_Malloc
2011-02-09 00:02:42 +00:00
Thilo Schulz
8cd4b77a1e
Fix strcpy copying buffer into itself, thanks to Simon McVittie for reporting and the patch ( #4894 )
2011-02-08 23:16:03 +00:00
Thilo Schulz
8a3f2ff805
It's late, I'm tired.
2011-02-08 21:38:49 +00:00
Thilo Schulz
c257dc2cfa
Fix memmove with new size_t typedef, thanks DevHC for reporting
2011-02-08 21:27:45 +00:00
Thilo Schulz
eb11388cac
Fix STANDALONE in files.c
2011-02-08 20:27:49 +00:00
Thilo Schulz
ba19fe1152
Still not compiling when STANDALONE is set
2011-02-08 20:24:41 +00:00
Thilo Schulz
7efcc91265
fix compiling error when in standalone mode
2011-02-08 20:21:37 +00:00
Thilo Schulz
2d2bdea553
Cleanup STANDALONE
2011-02-08 19:51:43 +00:00
Thilo Schulz
dd30b09526
By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
2011-02-08 18:38:29 +00:00
Thilo Schulz
2b52867b74
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
Thilo Schulz
9f786f4def
- A few code cleanups in gamecode
...
- Add a bit of stuff from Zakk Middleton
2011-02-08 18:06:39 +00:00
Thilo Schulz
d2612c8a36
Fix levelshot so that it cannot be executed by remote clients ( #4339 )
2011-02-08 17:58:31 +00:00
Thilo Schulz
be4e459148
mage size_t typedef unsigned int instead of just int, thx devhc for suggesting
2011-02-08 17:25:45 +00:00
Thilo Schulz
48b03a035b
Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot
2011-02-07 05:20:31 +00:00
Thilo Schulz
1d2d67cdde
strdup still not accepted by some systems. *sigh*.
2011-02-07 03:56:15 +00:00
Thilo Schulz
a2715bc283
Fix buffer overflow, reported by Mads Lind
2011-02-06 20:35:46 +00:00
Thilo Schulz
0e6427f3ff
- Hopefully fix ( #3984 ) compiler errors on Solaris while not introducing too many new ones on the other platforms
...
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz
0afedc928c
How could this stay undiscovered for so long? Unbelievable.
2011-02-06 20:06:03 +00:00
Thilo Schulz
f03ee4b61c
Oops typo.
2011-02-06 18:59:39 +00:00
Thilo Schulz
44fb8f49b6
Fix adding multiple entries for same server when using globalservers several times, patch by Tequila
2011-02-06 17:59:23 +00:00
Thilo Schulz
61c8b878b8
Fix tourney score board. Thanks Zack Middleton for the patch and report
2011-02-06 17:33:51 +00:00
Thilo Schulz
f34b96b586
Fix flag collision in botlib code, thanks Cyrri for reporting ( #4886 )
2011-02-04 18:23:52 +00:00
Thilo Schulz
387e33a4e3
Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting
2011-02-04 17:50:34 +00:00
Thilo Schulz
7bb5906599
Patch by Simon McVittie to improve dynamic library loading ( #4700 )
2011-02-04 17:47:57 +00:00
Thilo Schulz
d2f8b9f4bb
Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks.
2011-02-04 17:31:12 +00:00
Tim Angus
c61ad8a074
* Fix fp literals
2011-02-04 17:22:42 +00:00
Thilo Schulz
8869e989e4
typos, patch by Ansgar Burchardt <ansgar@43-1.org>
2011-02-04 17:18:40 +00:00
Thilo Schulz
31d99e2c4e
Fix division by zero, reported by Simon McVittie
2011-02-04 17:16:53 +00:00
Thilo Schulz
dc92a6cd79
Fix #4683 , thanks Zack Middleton
2011-02-04 17:01:08 +00:00
Thilo Schulz
91f3c1596f
Ben Millwood fixing his own stuff ( #4598 )
2011-02-04 16:09:05 +00:00
Thilo Schulz
e66abb3237
- Add support for linearly desaturating images via r_greyscale
...
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
13836e5f4a
Thanks for the patch, gimhael. ( #4576 )
2011-02-04 15:21:15 +00:00
Thilo Schulz
ecbe1ab9fd
Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629
2011-02-04 15:11:57 +00:00
Thilo Schulz
01d7eaddf5
https://bugzilla.icculus.org/show_bug.cgi?id=4576
2011-02-04 15:07:32 +00:00
Thilo Schulz
d563deba76
Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
2011-02-04 14:44:17 +00:00
Thilo Schulz
f6ea5315f7
Fix a warning
2011-02-04 14:19:51 +00:00
Thilo Schulz
2cddb3e0ea
https://bugzilla.icculus.org/show_bug.cgi?id=4460
2011-02-04 13:43:41 +00:00
Thilo Schulz
67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
Thilo Schulz
0eb5d1720c
Fix banfile writing to wrong game directory
2011-02-04 12:34:11 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
...
* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
774955c748
whatever devhc you're right
2011-02-03 17:34:26 +00:00
Thilo Schulz
cf791d14c5
- Fix bug #4769 remote server crash
...
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Thilo Schulz
16c83ae2c5
Server crash can cause recursive call to Com_Error, too
2011-02-02 23:57:22 +00:00
Thilo Schulz
4982bf8e6b
r1833 now made some Linux systems spit out warnings. Fix this once and for all
2011-02-02 16:49:52 +00:00
Thilo Schulz
e5dbce839a
- Use select() to sleep when idle as opposed to busy waiting.
...
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
fa8201c9b6
Delete unused variable
2011-01-31 22:09:47 +00:00
Thilo Schulz
0baadba7d1
Windows doesn't know z in format string
2011-01-31 21:13:37 +00:00
Thilo Schulz
5cd116d3ad
Only adjust timer resolution for clients
2011-01-31 20:32:00 +00:00
Thilo Schulz
e0a85521c9
Explicitly set timer resolution on windows
2011-01-31 20:23:05 +00:00
Ludwig Nussel
14c5a82c14
cvar is called fs_game (bug 4866)
2011-01-30 13:34:54 +00:00
Thilo Schulz
f725b23c4f
Fix floating point imprecision causing glitches in snapshot sending
2011-01-29 22:01:55 +00:00
Thilo Schulz
cd3e202fca
- Add parameter checking to CL_*Ping* functions.
...
- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Thilo Schulz
0c662f25f2
Make Ludwig happy
2011-01-27 16:41:08 +00:00
Thilo Schulz
de0e3cba34
Fix hanging client when map_restart executed on the server while client is still loading the map
2011-01-27 16:40:15 +00:00
Thilo Schulz
d1c0401c73
well, shit.
2011-01-27 12:34:58 +00:00
Thilo Schulz
92495a70bc
Fix compiler warnings ( #4887 )
2011-01-27 11:13:39 +00:00
Zachary Slater
e2e8b566e7
Sony NGP Support.
...
Alan Cox provided these patch notes:
Guvf vf npghnyyl n cngpu gb eryvrir hapbzsbegnoyr btt/ibeovf pbafgreangvbanoyr pbzcvyr-gvzr jneavatf sebz /qri/uhznapbagebyyre
Gunaxf 2 lbh.
2011-01-27 07:30:21 +00:00
Zachary Slater
2a083d6d60
add a missing \n from a cgame print
...
(thanks again /dev/hc)
2011-01-27 07:22:25 +00:00
Zachary Slater
5e2ccac7f0
remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
2011-01-27 07:20:56 +00:00
Zachary Slater
275d3b45b5
Patch from /dev/humancontroller (thx)
2011-01-27 07:00:35 +00:00
Thilo Schulz
74be070642
Make sure com_developer global var gets written right after developer has been read from cmd line
2011-01-25 16:18:49 +00:00
Thilo Schulz
b179fb087c
Make sure status reply always has at least one space between address and qport, important for ipv6 addresses.
2011-01-25 15:16:50 +00:00
Thilo Schulz
5c0ae99642
Make number of supported master servers tunable via define
2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d
Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too.
2011-01-24 18:09:20 +00:00
Thilo Schulz
4f7317c617
Fix bug reported by cyrri
2011-01-24 18:04:20 +00:00
Thilo Schulz
6179036ac9
Fix name resolution for domains with A and AAAA record
2011-01-24 01:55:12 +00:00
Thilo Schulz
8243a77c0e
Revert changes because dpmaster doesn't work that way.
2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2
Make it use the correct game name in getserversExt queries
2011-01-24 00:21:33 +00:00
Thilo Schulz
b0a753eb0f
Fix this bug in a better way.
2011-01-22 01:13:30 +00:00
Thilo Schulz
fdb66505bf
Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE)
2011-01-22 01:10:34 +00:00
Thilo Schulz
7471510c8e
Shut up compiler error
2011-01-21 20:47:32 +00:00
Tim Angus
35c1e98934
* (bug #4842 ) Speedup shader buffer creation (Eugene C.)
2010-12-19 18:17:56 +00:00
Tim Angus
7000b9a315
* (bug #4853 ) Fix comment that refers to old code
2010-12-19 17:45:03 +00:00
Tim Angus
c081b9c1fd
* (bug #4800 ) Don't prepend a slash to console commands if they're empty
...
* (bug #4800 ) Limit console input length such that there is always room for a
leading slash
2010-12-19 17:35:01 +00:00
Tim Angus
c314f29290
* Use correct compiler defines for OS detection on Windows
2010-12-19 16:34:35 +00:00
Ludwig Nussel
c51d99117c
use mmap on freebsd too
2010-11-22 07:12:35 +00:00
Zachary Slater
df758ba6c2
Bugzilla #4629
...
commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Zachary Slater
a4327ef965
Bugzilla #4753
...
Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00