Commit graph

30 commits

Author SHA1 Message Date
Simon
2c9b286da5 Several good fixes / improvements
- Positional tracking in Death Cam mode (so much nicer now)
- All 2D HUD elements now draw in both eyes
- HUD elements based on models are now 3D (face etc)
- Better 4:3 screen for virtual screen
2022-02-03 21:32:09 +00:00
Simon
6f3875e9a2 Many fixes / improvements
- When you die you now won't lose head tracking (I won't spoil what does happen now...)
- Lightning Gun Beam is now correct w.r.t cross hair
- Enemy Lightning Gun Beams fire in the direction they are aiming (not in the direction you are aiming!!)
- Sped up crosshair in the menu, as it was too sluggish still
- Restored OG rail gun
- Removed Vertex Lighting cvar
- After match, the Win screen should be shown in the front of player
2022-02-02 23:31:59 +00:00
Simon
b7d89ff02b Multiple changes
- Weapon alignment values courtesy of  SkillFur (thanks!)
- Lightning gun now renders lightning in the correct direction
- Many cvar changes
- Rail Gun and Rocket Launcher use newer implementation
- Changed projection so that UI elements draw clearer
- Made scoreboards easier to read but HUD slightly closer
2022-02-01 23:35:05 +00:00
Simon
2e97da5dda Small tweaks
- HUD models draw correctly now
- Increased the HUNK allocation limit so no more failues with Hunk_Alloc
- adjusted positional factor for adjusted worldscale
- scaled all weapons to 75% as that feels a bit better until such a time as better scaling/position is agreed
2022-01-31 23:32:27 +00:00
Simon
4b4ee4ec6e First big commit - pretty much playable throughout 2022-01-29 15:45:18 +00:00
XsparkieX
791e90b22a Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
Edward Betts
fe42b8653d Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
Zack Middleton
5d88c6fdee Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack
ui_smallFont and ui_bigFont are for missionpack HUD font size
selection. cg_noTaunt disables missionpack taunt voice chats.
2017-09-02 17:40:16 -05:00
Zack Middleton
082376ed9e Enable tourney scoreboard in Team Arena
"/team score" draws an oversized scoreboard in Q3. In Team Arena
it draws nothing. They probably intended to replace it with the
new .menu UI. But since it didn't happen, go ahead and use the Q3
tournament scoreboard.
2017-06-02 22:11:52 -05:00
Zack Middleton
f4aa39adc1 Remove unused define CG_FONT_THRESHOLD 2015-08-25 16:23:06 -05:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Zack Middleton
eab1f9720a Add missing traps to cg_local.h 2013-02-11 16:28:41 -06:00
Zack Middleton
dc8b48855d More MISSIONPACK ifdeffery. 2012-08-17 19:05:40 +00:00
Thilo Schulz
56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Zack Middleton
56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. 2012-06-18 17:09:33 +00:00
Thilo Schulz
23f6fd1633 Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
Thilo Schulz
dd859ae43d Shut up returning functions with noreturn attribute warning 2011-07-18 22:02:16 +00:00
Thilo Schulz
9dc32d55e2 Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
Thilo Schulz
53d89b6c10 More color fixes for railgun
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz
dd30b09526 By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
Thilo Schulz
2b52867b74 Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
Thilo Schulz
10ed996784 - replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
2008-05-01 14:56:57 +00:00
Tim Angus
672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Zachary Slater
f327407bb8 Cleanups from pomac! 2005-09-02 20:13:47 +00:00
Ludwig Nussel
5ae70d54b0 remove svn:executable property 2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75 newlines fixed 2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103 The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00