SmileTheory
1cfa16674c
OpenGL2: Some tr_image refactoring/cleanup.
2016-09-22 23:04:13 -07:00
SmileTheory
8417c184b4
OpenGL2: Clamp entity lighting to more resemble OpenGL1.
2016-09-14 04:19:46 -07:00
SmileTheory
8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
2016-09-14 03:57:51 -07:00
SmileTheory
4faf1008a0
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
...
Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
Tim Angus
bd062f713a
Merge pull request #216 from tkoeppe/abs
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[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-13 10:34:48 +01:00
SmileTheory
bbc9e263f0
OpenGL2: Fix more reversed VectorCopy4() usage.
2016-09-13 01:41:46 -07:00
SmileTheory
ec3779988c
OpenGL2: Fix reversed VectorCopy4() usage.
2016-09-11 16:08:18 -07:00
SmileTheory
497a74f22a
Fix undefined behavior when shifting left by 32.
...
https://bugzilla.icculus.org/show_bug.cgi?id=6432
2016-09-07 16:56:23 -07:00
SmileTheory
927c9cc23c
OpenGL2: Make R_FreeSurfaceGridMeshData() static.
2016-09-07 14:59:19 -07:00
SmileTheory
f9e5712311
OpenGL2: Fix missing bounds calculation when loading BSP surfaces.
2016-09-06 19:44:14 -07:00
SmileTheory
dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
Thomas Köppe
0eb72cd8c4
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-01 17:29:32 +01:00
SmileTheory
4ce600f5ac
Missing bit of previous commit.
2016-08-14 22:33:48 -07:00
SmileTheory
fe8ac838e2
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
2016-08-14 22:22:20 -07:00
SmileTheory
5252e28163
OpenGL2: Fix shader error logs.
2016-08-04 20:16:22 -07:00
SmileTheory
29ac117154
OpenGL2: Let unlit materials use parallax maps.
2016-07-29 01:53:50 -07:00
SmileTheory
e022abeebb
OpenGL2: Fix GL_EXT_direct_state_access function names.
2016-07-28 20:04:25 -07:00
SmileTheory
716438168f
OpenGL2: Use loader for all extension funcs.
2016-07-26 00:41:31 -07:00
SmileTheory
f0086e8c2a
OpenGL2: Add new GL function loader.
2016-07-25 06:30:25 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
Zack Middleton
0334f4a59b
OpenGL2: Remove duplicate textureFloat = qfalse
...
glRefConfig.textureFloat is set to qfalse near wrong extension and then
farther down by the correct extension. Removing this has no effect.
2016-06-15 13:58:26 -05:00
Zack Middleton
420bd09164
OpenGL2: Remove loading (unused) glDrawBuffersARB
2016-06-15 13:58:26 -05:00
Victor Roemer
398dea397c
Fix Makefile for OSX
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Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
SmileTheory
a40588c8b9
OpenGL2: Set cubemap mip selection to match output from ggxcc.
2016-06-08 03:36:15 -07:00
SmileTheory
6394180224
OpenGL2: Speed up surface merging.
2016-05-18 21:12:34 -07:00
Zack Middleton
2dcc5719e3
Explicitly set cull type for skybox
...
Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
2016-05-16 03:17:03 -05:00
Zack Middleton
acd659b05a
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
2016-05-09 10:47:34 -05:00
SmileTheory
1f6703821f
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
SmileTheory
60f56670d6
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
2016-04-05 02:21:14 -07:00
SmileTheory
ee7fdef87f
OpenGL2: Improve cubemap outside error.
2016-03-28 22:26:19 -07:00
SmileTheory
f911e32bb0
OpenGL2: Fix horribly broken metallic shader.
2016-03-15 05:20:25 -07:00
SmileTheory
eb7408ddac
OpenGL2: Fix r_lightmap.
2016-03-14 06:45:51 -07:00
SmileTheory
93e1feaaad
OpenGL2: More ssao/depth blur improvements.
2016-03-11 04:37:50 -08:00
SmileTheory
87cb2167bf
OpenGL2: Fixes to depth blur and ssao.
2016-03-10 03:44:21 -08:00
SmileTheory
934014e237
OpenGL2: Create FBOs if target image exists, not cvar settings.
2016-03-09 18:03:23 -08:00
SmileTheory
65b999446d
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
2016-03-08 18:30:51 -08:00
SmileTheory
5738d09969
OpenGL2: Add r_glossType.
2016-03-07 03:30:16 -08:00
SmileTheory
90d6f941f8
OpenGL2: Add r_shadowBlur.
2016-03-07 02:27:03 -08:00
SmileTheory
a331637745
OpenGL2: Shader optimization, and add dither to tonemap.
2016-02-17 20:06:18 -08:00
SmileTheory
d11cfc88d5
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
2016-02-17 19:49:21 -08:00
SmileTheory
0f6f2be155
OpenGL2: Typos.
2016-02-12 18:34:31 -08:00
SmileTheory
871872689e
OpenGL2: Add named cubemaps and per-map env.json parsing.
2016-02-10 16:25:32 -08:00
SmileTheory
ad952b9537
OpenGL2: Merge several cvars into r_pbr.
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r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory
2b2f1aeaa1
OpenGL2: Load existing per-map cubemaps.
2016-01-28 16:39:42 -08:00
SmileTheory
558da25277
OpenGL2: Some FBO related cleanup/fixes.
2016-01-21 22:31:41 -08:00
SmileTheory
28ff383061
OpenGL2: Direct state access, part 3: Framebuffers.
2016-01-20 06:32:50 -08:00
SmileTheory
f70e9dac01
OpenGL2: Direct state access, part 2: Uniforms.
2016-01-18 23:30:36 -08:00
SmileTheory
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
SmileTheory
63e45fab9a
OpenGL2: Remove specular ambient.
2016-01-15 02:46:30 -08:00
SmileTheory
e2b2437966
OpenGL2: Add r_cubemapSize.
2015-12-24 16:34:58 -08:00