Thilo Schulz
0811b1c99c
Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too.
2008-04-06 02:24:07 +00:00
Thilo Schulz
f5b3a13313
revert changes to that one as this is not necessary.
2008-04-06 02:19:00 +00:00
Thilo Schulz
5c1167557a
Make sure that one broken shader file cannot crash the game / make the other shaders unusable.
2008-04-06 02:13:43 +00:00
Tim Angus
85bee47f52
* Fix to MinGW build following IPv6 changes
2008-04-05 16:01:58 +00:00
Thilo Schulz
fcbf0bdd84
I hope this makes the code work on solaris, too and fix the EINVAL on sendto()
2008-04-05 15:10:50 +00:00
Thilo Schulz
70cd2ccfab
- include Winsock2.h for windows
...
- add a __BSD__ define for all bsd platforms if it doesn't exist.
2008-04-05 14:28:57 +00:00
Thilo Schulz
7b80773212
Fix compilation on Solaris and possibly other platforms that have no getifaddrs()
2008-04-05 13:18:09 +00:00
Thilo Schulz
5d63a38ad9
Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355 .
2008-04-04 23:22:22 +00:00
Tony J. White =
f82ea67c67
* remove COM_Compress() call on script buffer loaded into memory. I assume
...
this was added in order to save cycles if a script is loaded and then
parsed multiple times, but it caused line numbers to be reported
incorrectly for parse errors. If a script is loaded into memory and
parsed multiple times then the script itself should be optimized instead
of doing it at runtime. Also, there was a possibility of segfault
due to where this was called.
2008-03-28 03:26:59 +00:00
Thilo Schulz
1d072dfdb5
These checks are now redundant.
2008-03-27 03:21:32 +00:00
Thilo Schulz
fe1e02e457
A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways.
2008-03-27 03:18:32 +00:00
Thilo Schulz
d79a5487bc
Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425 .
2008-03-27 03:00:49 +00:00
Thilo Schulz
ccffb85185
This hack probably is not needed anymore.
2008-03-27 02:42:17 +00:00
Thilo Schulz
9412316883
Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too.
2008-03-26 16:20:21 +00:00
Thilo Schulz
401f7521ff
Make cast-workaround to unsigned int use sizeof operator.
2008-03-26 03:13:30 +00:00
Thilo Schulz
0ea4387270
strcpy -> memmove as string does overlap which should be avoided according to the manpage. Thanks to Jacques Boscq.
2008-03-25 22:06:08 +00:00
Thilo Schulz
11d9608fca
Remove obsolete code for obfuscation.
2008-03-25 21:59:31 +00:00
Thilo Schulz
99fe055931
Commit patch from Jacques Boscq, which will prohibit the calling of memcpy with src=dest
2008-03-25 21:45:20 +00:00
Thilo Schulz
bb47026b5f
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
...
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Thilo Schulz
5728fc2ec8
vsnprintf -> Q_vsnprintf
2008-03-25 16:44:01 +00:00
Thilo Schulz
302b1b49ff
Applied patch to clean up code for reading cvars and add new command "print" for printing the content of cvars, by Ben Millwood.
...
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
2008-03-25 16:20:03 +00:00
Ludwig Nussel
7a5243a3b2
use vm->callLevel to count recursive calls to VM_Call
...
Throw an error if vm->callLevel is set and VM_Free is called.
2008-03-24 21:20:55 +00:00
Ludwig Nussel
6c5211c0d3
catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vm
2008-03-24 21:20:49 +00:00
Tim Angus
6a213889dc
* (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)
2008-03-11 21:43:25 +00:00
Tim Angus
b5a220359b
* Ogg codec fix regarding ogg files in pk3s (Tr3b)
2008-03-02 15:28:39 +00:00
Tim Angus
e31156e586
* Write q3config_server.cfg for the server, to avoid reseting client variables
...
after running a dedicated server
2008-02-28 21:39:54 +00:00
Tim Angus
fd69a32508
* (bug 3427) Single Player causes SIGBUS on SGI IRIX (Patrick Baggett)
2008-02-20 19:41:52 +00:00
Thilo Schulz
dc3d2457e0
Angst and zinx cajoled me into removing trying to load libcurl.so again.
2008-02-17 13:46:34 +00:00
Thilo Schulz
a99634c2d3
Fall back to libcurl.so.4 or libcurl.so.4 if the default symlink does not exist.
2008-02-16 22:57:45 +00:00
Thilo Schulz
1f86aba342
Remove .3 part in default curl library. With it www download is broken on most recent distributions, as there is no libcurl.so.3
2008-02-16 22:23:47 +00:00
Ludwig Nussel
c0f7c8d9cd
png fixes by Joerg Dietrich
2008-02-15 08:37:44 +00:00
Ludwig Nussel
d91c5c9282
make the pcx decode actually work
2008-02-14 13:30:32 +00:00
Tim Angus
a5b51a95d7
* Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
...
Q3 coding style
* Prefix image loaders with R_ now they're non-static
2008-02-14 13:16:13 +00:00
Ludwig Nussel
84f32478b9
remove code duplicated from libjpeg and make internal functions static
2008-02-14 11:13:51 +00:00
Ludwig Nussel
7132b492dd
don't read more memory than available in jpg decode
2008-02-14 11:13:42 +00:00
Ludwig Nussel
c77f537ae3
make pcx decoder more robust against corrupt files
2008-02-14 11:13:30 +00:00
Ludwig Nussel
85ba66e7e8
move all image decoders into separate files
2008-02-14 11:13:18 +00:00
Ludwig Nussel
a3d62033d8
make tga decoder more robust against corrupt files
2008-02-14 11:12:59 +00:00
Ludwig Nussel
02d842532e
make bmp decoder more robust against corrupt files
2008-02-14 11:12:42 +00:00
Ludwig Nussel
f65dbd4351
integer overflow safeguards
2008-02-12 10:03:43 +00:00
Ludwig Nussel
4eec54c338
move png support to separate file
2008-02-12 10:03:21 +00:00
Tim Angus
cb06e3e93a
* Fixes to some muppetry in snd_dma.c (arQon)
2008-02-10 21:01:06 +00:00
Tim Angus
50783f1dbb
* Disabling r_allowSoftwareGL as per bug 3526
2008-01-31 17:44:33 +00:00
Tim Angus
59c231c6c6
* (bug 3412) %s expansion security patch (DevHC)
2008-01-22 23:44:10 +00:00
Tim Angus
9cc4e0c976
* Fix to bug in S_FileExtension (Tr3B)
2008-01-19 19:06:25 +00:00
Tony J. White =
4c3b7def84
* send along the reason for disconnection when sending the disconnect
...
cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
value for the error. This can be used by a mod's ui to an draw error
dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
2007-12-31 22:35:22 +00:00
Thilo Schulz
08ee31604a
Remove small redundancy
2007-12-27 11:45:20 +00:00
Thilo Schulz
87fa68fd41
Add gamedirectory in .app to searchpath on MacOSX
2007-12-14 21:53:57 +00:00
Thilo Schulz
3648af78dc
Fix building on MacOSX.
2007-12-14 16:54:13 +00:00
Thilo Schulz
662b67c733
Replace obsolete macro with some other macro. I hope this does not break too much.
2007-12-14 16:25:33 +00:00