SmileTheory
01efe4a538
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
2013-10-14 03:58:13 -07:00
SmileTheory
08fcecc829
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
2013-10-10 03:41:31 -07:00
Zack Middleton
a836c2db89
Drop sounds starting with * before allocating sfx slot
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Causes handle 0 to be returned by S_RegisterSound.
2013-10-09 09:51:32 -05:00
Zack Middleton
e4227d1cd5
Revert "5097 - Menu corrupted on start (on IRIX)"
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Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.
This reverts commit 92573270de
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2013-10-08 08:01:00 -05:00
SmileTheory
c6774cf113
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
2013-09-24 03:29:49 -07:00
SmileTheory
82be4e667f
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
2013-09-20 17:20:36 -07:00
Zack Middleton
fcaab903d1
Fix UI parse message for menu files
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Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory
3ab895d1cd
OpenGL2: reduce varying usage in lightall shader.
2013-09-17 23:52:40 -07:00
SmileTheory
cbd05da5d1
OpenGL2: Fix for "unsupported framebuffer format" bug
2013-09-17 15:33:46 -07:00
SmileTheory
42501db862
OpenGL2: Some shader cleanup
2013-09-16 23:41:04 -07:00
SmileTheory
5985cca2e6
OpenGL2: Speed up fog shader slightly.
2013-09-16 23:20:44 -07:00
SmileTheory
a408a2bdae
OpenGL2: Fix inaccurate RGBM calculation.
2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Zack Middleton
68a616c7f1
Free bot client if cannot load bot
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Introduced by commit a57a5cfd9b
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2013-09-08 21:59:58 -05:00
Zack Middleton
27ddba9c2e
Fix crash caused by too many surfaces in skin
2013-09-04 20:36:45 -05:00
Razish
61dd609aee
Fix warning message in animation.cfg parsing functions
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Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus
462694763e
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
2013-09-04 17:56:11 +01:00
Zack Middleton
99317a9e9a
Make cgame's tcmd use trap_SendClientCommand for "gc"
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gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.
(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton
c79e0dfc25
Fix targetNum check in cgame's tcmd
2013-09-01 20:58:51 -05:00
Thilo Schulz
daf71ca502
Fix recursive crash when home path cannot be created
2013-08-25 12:00:30 +02:00
SmileTheory
311376af8a
Fix upside-down SSAO.
2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d
#5999 : OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf
#6004 : OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
2013-08-23 00:55:28 -07:00
Zack Middleton
d4c6711e51
Fix "bind <key>" message for unbound keys
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"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton
3d69ae9995
Fix OpenAL music stop issues using stream stop code
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S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton
81909bb266
Fix text getting appended to vid_restart in command buffer
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I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
3518e7b22e
Fix bind commands getting run when closing UI
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Introduced in commit "Add togglemenu command" bf2b04.
Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.
Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III
db85b61e94
Add assignment below declarations otherwise compiling fails with msvc
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Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
43ea1aebb3
Fix Windows server history scrolling
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Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
morturp
7b47c6cf36
out seems to be unnecessarily large for one byte per pixel
2013-07-18 03:00:39 +03:00
Zack Middleton
690b281e4d
Remove unused models from server_t
2013-07-11 23:26:30 -05:00
Zack Middleton
30fcabec65
SDL Mouse Button clean up
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Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton
4776fb4767
(bug #5984 ) Unload renderer lib
2013-07-08 16:36:30 -06:00
Zack Middleton
6b13806066
Fix getting servers from and being listed on id's q3 master server
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Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton
608e852ac6
Free Team Arena fonts/fontImage_X.dat buffer
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Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well.
2013-07-04 15:34:05 -05:00
morturp
213b8e2435
Prevent the skip of the glyph if it does not fit
2013-06-26 11:42:59 +03:00
Zack Middleton
d79fe65878
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
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tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton
872465500e
Fix r_nocurves in OpenGL2 renderer
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Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton
323e8b9921
Fix r_speeds 4 in OpenGL2 renderer
2013-06-20 16:21:26 -05:00
Zack Middleton
aa2ea68741
Fix IQM tess buffer overflow
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Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!
Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton
cb2fa48d65
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
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The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
Zack Middleton
00c1831edb
Don't try to fog flares with fogNum 0
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fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.
This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2013-06-11 15:47:00 -05:00
Tim Angus
7b15415042
Rate limit getchallenge
2013-06-10 20:31:15 +01:00
Zack Middleton
2937ac7661
Allow adjusting VoIP gain and mute during SP demo playback
2013-06-04 23:19:47 -05:00
Zack Middleton
e89a1b9f8e
Allow adjusting VoIP gain and mute during demo playback
2013-06-04 23:02:23 -05:00
Zack Middleton
21c93736b8
Allow recording VoIP in SP for demo commentaries
2013-06-04 22:28:46 -05:00
Zack Middleton
1315d62491
Make COM_ParseWarning report starting line number of multi-line tokens
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COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00