Commit graph

2353 commits

Author SHA1 Message Date
SmileTheory
1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
SmileTheory
60f56670d6 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. 2016-04-05 02:21:14 -07:00
SmileTheory
ee7fdef87f OpenGL2: Improve cubemap outside error. 2016-03-28 22:26:19 -07:00
Zack Middleton
11668bb1f0 Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() 2016-03-27 12:02:12 -05:00
Ryan C. Gordon
2a3c331ba1 Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. 2016-03-27 12:46:38 -04:00
SmileTheory
f911e32bb0 OpenGL2: Fix horribly broken metallic shader. 2016-03-15 05:20:25 -07:00
SmileTheory
eb7408ddac OpenGL2: Fix r_lightmap. 2016-03-14 06:45:51 -07:00
SmileTheory
93e1feaaad OpenGL2: More ssao/depth blur improvements. 2016-03-11 04:37:50 -08:00
SmileTheory
87cb2167bf OpenGL2: Fixes to depth blur and ssao. 2016-03-10 03:44:21 -08:00
SmileTheory
934014e237 OpenGL2: Create FBOs if target image exists, not cvar settings. 2016-03-09 18:03:23 -08:00
SmileTheory
65b999446d OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. 2016-03-08 18:30:51 -08:00
SmileTheory
5738d09969 OpenGL2: Add r_glossType. 2016-03-07 03:30:16 -08:00
SmileTheory
90d6f941f8 OpenGL2: Add r_shadowBlur. 2016-03-07 02:27:03 -08:00
SmileTheory
a331637745 OpenGL2: Shader optimization, and add dither to tonemap. 2016-02-17 20:06:18 -08:00
SmileTheory
d11cfc88d5 OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. 2016-02-17 19:49:21 -08:00
SmileTheory
0f6f2be155 OpenGL2: Typos. 2016-02-12 18:34:31 -08:00
SmileTheory
871872689e OpenGL2: Add named cubemaps and per-map env.json parsing. 2016-02-10 16:25:32 -08:00
SmileTheory
ad952b9537 OpenGL2: Merge several cvars into r_pbr.
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory
41791c662f Fix frame_msec possibly being zero in cl_input.c.
This fixes a mouse freezing bug.
2016-01-29 20:14:35 -08:00
SmileTheory
2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. 2016-01-28 16:39:42 -08:00
SmileTheory
558da25277 OpenGL2: Some FBO related cleanup/fixes. 2016-01-21 22:31:41 -08:00
SmileTheory
28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
SmileTheory
f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. 2016-01-18 23:30:36 -08:00
SmileTheory
275317fefb OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
SmileTheory
63e45fab9a OpenGL2: Remove specular ambient. 2016-01-15 02:46:30 -08:00
Zack Middleton
8d38e2307c Fix some opus_decode issues
It was able to fail the assert before. I was using opus_decode wrong.
2016-01-06 05:19:10 -06:00
Zack Middleton
615b73288f Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.

Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.

Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
2016-01-06 05:19:10 -06:00
Zachary J. Slater
fe619680f8 Merge pull request #73 from Pan7/sayto
sayto cmd with player name completion
2015-12-28 09:04:19 -08:00
Zachary J. Slater
5555788867 Merge pull request #103 from openmoh/ioq3-intro
Have custom intro cinematics for standalone game
2015-12-28 08:56:20 -08:00
SmileTheory
e2b2437966 OpenGL2: Add r_cubemapSize. 2015-12-24 16:34:58 -08:00
SmileTheory
c3216f54d2 OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. 2015-12-23 09:58:11 -08:00
SmileTheory
a6a6162f04 OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
SmileTheory
06feb6115b OpenGL2: Support picmip for DDS textures. 2015-12-21 20:24:19 -08:00
SmileTheory
e25035672d Fix error handling in RE_SaveJPGToBuffer(). 2015-12-21 01:05:55 -08:00
SmileTheory
d8fd07b69a Make jpeg loading errors non-fatal. 2015-12-20 03:08:50 -08:00
SmileTheory
f78d04eba8 OpenGL2: Add null dereference checks to DDS loader. 2015-12-18 19:42:15 -08:00
SmileTheory
f965f3c66e OpenGL2: DDS (compressed textures) support. 2015-12-18 06:53:20 -08:00
SmileTheory
336419235a OpenGL2: Some tr_image.c cleanup. 2015-12-16 07:12:30 -08:00
SmileTheory
cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory
c07cc282d0 OpenGL2: Use correct sunlight color for sunlight specular. 2015-12-09 05:25:58 -08:00
SmileTheory
08ecc3a80a OpenGL2: Forgot a multiply. 2015-12-09 03:42:12 -08:00
SmileTheory
f9c72eee69 OpenGL2: Parse radius entries from misc_cubemap entities. 2015-12-09 02:00:40 -08:00
SmileTheory
b52ede0445 OpenGL2: Add r_glossIsRoughness. 2015-12-08 21:23:50 -08:00
SmileTheory
92d4b20129 OpenGL2: Add option in code for alternate overbright method. 2015-12-08 05:17:05 -08:00
SmileTheory
e5aabdaff6 OpenGL2: Remove some rendering options for simplicity. 2015-12-03 02:44:33 -08:00
SmileTheory
2954bdfa65 OpenGL2: automatically load textures with a _s suffix as specular. 2015-12-02 17:08:40 -08:00
SmileTheory
f663104cfc Access 32-bit registry key from 64-bit Windows correctly. 2015-12-02 17:07:26 -08:00
Zack Middleton
41f83ac8b0 Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
Zack Middleton
81e2b6c0cf Fix reserved size for swap buffer command being too small on x86_64 2015-10-16 20:50:25 -05:00
Zack Middleton
e6209f3b7c Fix crash from reading past end of tr.refdef.drawSurfs
The number of draw surfaces was range checked against number of surfaces for
the current view but needs to check total for the frame otherwise can read
past the end of the tr.refdef.drawSurfs array when there are multiple views.
2015-10-16 20:21:15 -05:00
Zack Middleton
8531162bd9 Fix not swapping buffers because out of cmd buffer space
Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
Zack Middleton
ce35188acd Add support for uncompressed image upload flag to OpenGL1 2015-10-16 03:29:27 -05:00
Zack Middleton
7f4b34bf09 Remove unused define MAC_EVENT_PUMP_MSEC 2015-10-04 17:20:56 -05:00
Tim Angus
7e0dac7517 Fix check for empty rconpassword in CL_Rcon_f 2015-10-04 21:11:35 +01:00
Zack Middleton
1902b6e659 Fix compiling on Windows without Steam path/appid 2015-09-26 19:26:21 -05:00
Tim Angus
9732f1ba69 Now with less infinite recursion 2015-09-26 10:54:16 +01:00
Tim Angus
c70e10d15e Effectively revert c2e146c1 2015-09-25 22:50:01 +01:00
SmileTheory
2f77a98afe Use Windows uninstall path to find Steam Quake 3 install.
Thanks Pan- and Ensiform for pointing this out.
2015-09-25 04:55:41 -07:00
SmileTheory
3bd7a8d842 Search for mods in steam path as well as home and base paths. 2015-09-25 04:52:17 -07:00
Zack Middleton
7e96fd9cb6 Make steam path optional at compile time for standalone games 2015-09-22 19:25:16 -05:00
Zack Middleton
750fdc0e43 Align indent of defines at top of q_shared.h to 4 space tabs 2015-09-22 19:05:46 -05:00
Zack Middleton
68ab4e9548 Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
Reported by Ensiform.
2015-09-20 18:51:20 -05:00
Zack Middleton
5e09f20cd4 Use correct array size for facets in cm_patch.c 2015-09-17 18:46:01 -05:00
SmileTheory
f860a753e0 Add Steam's Quake 3 Arena dir to game dirs on Windows. 2015-09-17 02:53:19 -07:00
Zack Middleton
3001cacf89 Make add bots menu use standard menu drawing
Made add bots menu draw banner and background like remove bots menu.
2015-09-16 01:43:28 -05:00
Zack Middleton
b85935d30c Fix glyph width calculation in Text_Paint_Limit
Text_Width's scale argument will be multiplied by glyphScale, so don't
pass useScale that is already multiplied by glyphScale as this makes
the scale too big.
2015-09-15 16:56:03 -05:00
Tim Angus
ec6916ded5 Fix the wonky fix to the wonky va_list usage 2015-09-09 23:33:36 +01:00
Tim Angus
566e2a18de Fix wonky va_list usage 2015-09-09 22:32:12 +01:00
Tim Angus
9767a0e790 Merge pull request #152 from dionrhys/cvar-unset-notify
Fix Cvar_Unset not notifying cvar_modifiedFlags
2015-09-07 13:00:30 +01:00
Dion Williams
2917077323 Ensure reads from /dev/urandom are unbuffered
Upstream: JACoders/OpenJK@de6a9dfd40
2015-09-07 11:33:29 +01:00
Dion Williams
ce2b8db294 Fix Cvar_Unset not notifying cvar_modifiedFlags
Upstream: JACoders/OpenJK@9a5e9e87ff
2015-09-07 11:29:15 +01:00
Zachary J. Slater
87e0bf6eaf Better language, less tense 2015-08-28 18:19:29 -07:00
Zachary J. Slater
4667210e1d more helpful error message
Can’t find your pak0.pk3? Here’s where we tried looking.
2015-08-28 10:36:46 -07:00
Zack Middleton
f4aa39adc1 Remove unused define CG_FONT_THRESHOLD 2015-08-25 16:23:06 -05:00
Tobias Kuehnhammer
49ab0cc05e Fix (unused) watertype checks in PM_WaterMove 2015-07-30 19:33:28 -05:00
Pan7
8fddf5d6cd Fix va_list warning 2015-07-30 17:09:51 +02:00
Pan7
017af35969 Add missing qcurl handle cleanup 2015-07-29 16:44:59 +02:00
Tim Angus
4e1cf7ac9b Return the result from qcurl_easy_setopt_warn 2015-07-29 13:39:27 +01:00
Tim Angus
eb3dda59e4 Merge pull request #143 from Pan7/qcurl_cleanup
qcurl_multi_cleanup check
2015-07-29 13:16:39 +01:00
Pan7
e9e1e25d77 qcurl_multi_cleanup check 2015-07-29 13:32:00 +02:00
Pan7
c2e146c145 qcurl_easy_setopt dev warning 2015-07-28 17:23:31 +02:00
Tim Angus
da79a3ed4e Merge pull request #140 from Pan7/qcurl_remove
qcurl_multi_remove_handle check
2015-07-28 10:37:07 +01:00
Pan7
4db5c3af40 qcurl_multi_strerror not curl_multi_strerror 2015-07-27 21:04:47 +02:00
Pan7
85faec91ab qcurl_multi_remove_handle check 2015-07-27 20:38:20 +02:00
Tim Angus
db941dcb5f Merge pull request #138 from Pan7/SDL_Swap
SDL_GL_SetSwapInterval() check
2015-07-26 19:49:49 +01:00
Tim Angus
793708a010 Merge pull request #137 from Pan7/SDL_display
SDL_GetWindowDisplayIndex() check2
2015-07-26 19:49:04 +01:00
Tim Angus
0dad4ce9fe Merge pull request #92 from Pan7/curl_error
qcurl_multi_add_handle error check
2015-07-26 19:48:03 +01:00
Pan7
525eac0d99 SDL_GL_SetSwapInterval() check 2015-07-26 20:23:48 +02:00
Pan7
56808ab51f SDL_GetWindowDisplayIndex() check2 2015-07-26 19:46:07 +02:00
Tim Angus
c35e0faffb Merge pull request #136 from Pan7/SDL_NULL
SDL_CreateWindow NULL check
2015-07-26 15:50:54 +01:00
Tim Angus
5a495d5824 Merge pull request #135 from Pan7/SDL_Index
SDL_GetWindowDisplayIndex check
2015-07-26 15:50:30 +01:00
Tim Angus
19fe4f8fbd Merge pull request #134 from Pan7/GammaCheck
SDL_SetWindowGammaRamp check
2015-07-26 15:49:42 +01:00
Tim Angus
30c88442b2 Merge pull request #133 from Pan7/SDL_bool
SDL_FALSE/TRUE for SDL_SetWindowGrab
2015-07-26 15:48:59 +01:00
Pan7
19c4048315 Added SDL_GetError() 2015-07-26 15:45:21 +02:00
Pan7
4b176297e2 Added SDL_GetError() 2015-07-26 15:41:41 +02:00
Pan7
6fb47ce9bf SDL_CreateWindow NULL check 2015-07-26 13:54:29 +02:00
Pan7
9694e93fd2 SDL_GetWindowDisplayIndex check 2015-07-26 13:03:47 +02:00
Pan7
2003a054f9 SDL_SetWindowGammaRamp check 2015-07-26 04:31:27 +02:00
Pan7
9e08cdb16a SDL_FALSE/TRUE for SDL_SetWindowGrab 2015-07-26 03:21:45 +02:00
Tim Angus
605dfabb94 Merge pull request #132 from Pan7/SDL_Init
SDL_Init zero check
2015-07-25 11:54:12 +01:00