Simon
b10fb5aae4
Update pakQ3Q.pk3
2022-04-02 23:40:44 +01:00
Simon
ffc5546f0c
Merge branch 'master' into multiview
2022-04-02 23:36:00 +01:00
Simon
6701699932
Merge pull request #45 from petr666/feature/fake-6dof-for-local-multiplayer
...
Use fake 6DoF also for local multiplayer
2022-04-02 23:34:54 +01:00
Simon
5a6a7cfd66
Lots of changes
...
- Hacky fix for weird "out-of-body" issue when not drawing hud
- HUD is now drawn as a world sprite (this has its own issues, but is mostly there)
- Package the pk3 as part of the build
2022-04-02 23:34:11 +01:00
Petr Bartos
2ee4cf4c36
Fix view in pause menu when using fake 6DoF
2022-04-02 19:22:42 +02:00
Petr Bartos
285870c353
Use fake 6DoF also for local multiplayer
2022-04-02 17:19:32 +02:00
Petr Bartos
9b411443d9
Implemented separate setting for player and opponents shadows
2022-03-31 18:59:45 +02:00
Simon
3639fc6d6a
Update tr_glsl.c
2022-03-30 23:27:55 +01:00
Simon
3cc8918328
Merge branch 'master' into multiview
2022-03-30 22:10:54 +01:00
Simon
fe180129a9
Removing the old unused gl1 renderer - phase 2
...
rename the gl2 renderer to be correctly called gles3
2022-03-30 22:00:30 +01:00
Simon
5f7755b219
Removing the old unused gl1 renderer - phase 1
2022-03-30 21:57:33 +01:00
Petr Bartos
a44bdc323b
Add brightness setting, remove color depth and texture filter setting
2022-03-30 21:25:12 +02:00
Simon
3bb87ecbe6
Some small tweaks to shaders following trunk merge
2022-03-30 20:05:14 +01:00
Simon
2b2748b9f9
Merge branch 'master' into multiview
2022-03-30 19:17:00 +01:00
Simon
a750c2e540
Merge pull request #40 from lvonasek/hotfix_performance_restored
...
Restore mediump float precision and fast-math C flag
2022-03-30 18:53:59 +01:00
Petr Bartos
4a5cdc47f6
Fix setting of HUD on initial startup, add HUD toggle to team arena
2022-03-30 18:29:39 +02:00
Lubos
25154e5b9f
Restore mediump float precision and fast-math C flag
2022-03-30 18:27:12 +02:00
Simon
aeb45adcd8
Small changes following the merge from master
...
- and also removed a couple of bits of my hacking
2022-03-29 23:23:33 +01:00
Simon
3f5226aa85
Merge branch 'master' into multiview
2022-03-29 23:05:01 +01:00
Simon
bcf9287a85
Updated ready for v28 build
2022-03-29 22:54:14 +01:00
Simon
00379ad62d
Merge branch 'master' into feature/menu-update
2022-03-29 22:48:30 +01:00
Simon
271ce70f86
Merge pull request #36 from petr666/feature/menu-cursor
...
Fix team arena cursor; prevent crashes caused by invalid pointer when switching to TA and back
2022-03-29 22:43:08 +01:00
Simon
7b4ac44cdc
Merge pull request #35 from lvonasek/feature_opengl_tweaks
...
Geometry detail improved
2022-03-29 22:42:50 +01:00
Simon
e8da743153
Orthographic projection now working
...
the main fix is in tr_glsl.c, the other changes are peripheral and probably contribute nothing
2022-03-29 22:41:36 +01:00
Petr Bartos
4b0bfe599d
Fix default value of gore level; Add proper gore settings to team arena
2022-03-29 23:26:46 +02:00
Petr Bartos
24ce45a3c5
Add support for setting control schema in team arena
2022-03-29 22:46:31 +02:00
Petr Bartos
90fa0bcf42
Remove graphic presets from menu
2022-03-29 21:52:14 +02:00
Simon
e1a16cbeb2
Correct pointer offset
2022-03-29 19:53:00 +01:00
Petr Bartos
1e7279b899
Ensure high geometry details sets proper lodbias; Unify geometry detail setting between team arena and vanilla
2022-03-29 19:22:02 +02:00
Petr Bartos
8ab1439347
Add shadow detail setting
2022-03-29 18:33:10 +02:00
Petr Bartos
c10f4b03fb
Merge branch 'feature/player-menu-update' into feature/menu-update
2022-03-29 17:47:02 +02:00
Lubos
0441ba1ab0
Do not crash on undefined LOD
2022-03-29 12:58:09 +02:00
Simon
12987c20b9
Few small changes
...
might add slight perf improvements as there was some buffer swap stuff not needed
2022-03-28 23:16:19 +01:00
Simon
e06ba21101
World entities now drawing in the right places
...
..next up is the 2D stuff
2022-03-28 19:30:55 +01:00
Simon
e2a5472667
Small progress
...
world is now rendering correctly, but..
- All items in world are rendering in the wrong place
- no 2D still
2022-03-27 23:19:16 +01:00
Simon
71708ee91e
Restored missing matrix
2022-03-27 18:08:51 +01:00
Simon
6506c96194
Still ongoing (with little improvement)
2022-03-27 17:46:42 +01:00
Simon
170f32709b
Now rendering!
...
2D stuff doesn't draw, and 3D is all wonky, but this is progress!
2022-03-26 23:31:03 +00:00
Simon
d6ade0215f
Ensure multiview is only applied to vertex shaders
2022-03-26 19:02:03 +00:00
Simon
eec5efe237
Make main a C file in prep for the next step
2022-03-26 12:11:55 +00:00
Simon
b2fece761e
Make context create correctly
2022-03-25 19:34:44 +00:00
Simon
e1a04d2200
Not working yet
2022-03-25 00:05:11 +00:00
Petr Bartos
364c4d66fe
Add note about editing player name; add body scale to team arena menus
2022-03-24 22:13:59 +01:00
Simon
0c52a61cf6
Revert "Speedup VBO"
...
This reverts commit 22890e13a6
.
2022-03-24 18:51:43 +00:00
Petr Bartos
95951c27f9
Fix team arena cursor; prevent crashes caused by invalid pointer when switching to TA and back
2022-03-24 17:59:42 +01:00
Lubos
0a22991ff3
Modify the low geometry detail settings
2022-03-24 16:39:26 +01:00
Lubos
ad5ea81eeb
Replace LOD computation to better fit VR needs
2022-03-24 16:39:03 +01:00
Lubos
55c4be043d
Redundant SDL call removed
2022-03-24 16:12:20 +01:00
Simon
56d1334007
Ensure menu cursor is correctly aligned
...
store the yaw at which the menu is invoked to calculate correct X
slightly increased the cursor movement scale as it was a little too much wrist turning required to reach outer edges of screen
2022-03-23 20:48:01 +00:00
Simon
14cf79c585
Merge pull request #33 from petr666/feature/menu-cursor
...
Use absolute position for menu cursor (no need to "calibrate" pointer any more)
2022-03-23 20:34:28 +00:00