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https://github.com/DrBeef/ioq3quest.git
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OpenGL2: Preallocate grid surfaces like other BSP surfaces.
This commit is contained in:
parent
1cf0b21cda
commit
fe8ac838e2
3 changed files with 65 additions and 88 deletions
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@ -822,7 +822,7 @@ ParseMesh
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===============
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*/
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static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) {
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srfBspSurface_t *grid;
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srfBspSurface_t *grid = (srfBspSurface_t *)surf->data;
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int i, j;
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int width, height, numPoints;
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
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@ -903,8 +903,7 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
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}
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// pre-tesseleate
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grid = R_SubdividePatchToGrid( width, height, points );
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surf->data = (surfaceType_t *)grid;
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R_SubdividePatchToGrid( grid, width, height, points );
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// copy the level of detail origin, which is the center
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// of the group of all curves that must subdivide the same
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@ -917,6 +916,12 @@ static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
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VectorScale( bounds[1], 0.5f, grid->lodOrigin );
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VectorSubtract( bounds[0], grid->lodOrigin, tmpVec );
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grid->lodRadius = VectorLength( tmpVec );
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surf->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
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VectorCopy(grid->cullBounds[0], surf->cullinfo.bounds[0]);
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VectorCopy(grid->cullBounds[1], surf->cullinfo.bounds[1]);
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VectorCopy(grid->cullOrigin, surf->cullinfo.localOrigin);
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surf->cullinfo.radius = grid->cullRadius;
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}
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/*
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@ -1077,6 +1082,8 @@ static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int
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flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] );
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flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
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}
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surf->cullinfo = CULLINFO_NONE;
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}
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@ -1321,7 +1328,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1365,7 +1372,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1418,7 +1425,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1462,7 +1469,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1516,7 +1523,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1560,7 +1567,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
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if (!grid2)
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break;
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@ -1615,7 +1622,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert column into grid2 right after after column l
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if (m) row = grid2->height-1;
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else row = 0;
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grid2 = R_GridInsertColumn( grid2, l+1, row,
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R_GridInsertColumn( grid2, l+1, row,
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grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1659,7 +1666,7 @@ int R_StitchPatches( int grid1num, int grid2num ) {
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// insert row into grid2 right after after row l
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if (m) column = grid2->width-1;
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else column = 0;
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grid2 = R_GridInsertRow( grid2, l+1, column,
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R_GridInsertRow( grid2, l+1, column,
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grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
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grid2->lodStitched = qfalse;
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s_worldData.surfaces[grid2num].data = (void *) grid2;
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@ -1749,37 +1756,37 @@ R_MovePatchSurfacesToHunk
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===============
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*/
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void R_MovePatchSurfacesToHunk(void) {
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int i, size;
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srfBspSurface_t *grid, *hunkgrid;
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int i;
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srfBspSurface_t *grid;
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for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
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void *copyFrom;
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//
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grid = (srfBspSurface_t *) s_worldData.surfaces[i].data;
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// if this surface is not a grid
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if ( grid->surfaceType != SF_GRID )
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continue;
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//
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size = sizeof(*grid);
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hunkgrid = ri.Hunk_Alloc(size, h_low);
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Com_Memcpy(hunkgrid, grid, size);
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hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
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Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 );
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copyFrom = grid->widthLodError;
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grid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
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Com_Memcpy(grid->widthLodError, copyFrom, grid->width * 4);
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ri.Free(copyFrom);
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hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low );
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Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 );
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copyFrom = grid->heightLodError;
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grid->heightLodError = ri.Hunk_Alloc(grid->height * 4, h_low);
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Com_Memcpy(grid->heightLodError, copyFrom, grid->height * 4);
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ri.Free(copyFrom);
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hunkgrid->numIndexes = grid->numIndexes;
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hunkgrid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low);
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Com_Memcpy(hunkgrid->indexes, grid->indexes, grid->numIndexes * sizeof(glIndex_t));
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copyFrom = grid->indexes;
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grid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low);
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Com_Memcpy(grid->indexes, copyFrom, grid->numIndexes * sizeof(glIndex_t));
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ri.Free(copyFrom);
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hunkgrid->numVerts = grid->numVerts;
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hunkgrid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low);
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Com_Memcpy(hunkgrid->verts, grid->verts, grid->numVerts * sizeof(srfVert_t));
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R_FreeSurfaceGridMesh( grid );
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s_worldData.surfaces[i].data = (void *) hunkgrid;
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copyFrom = grid->verts;
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grid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low);
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Com_Memcpy(grid->verts, copyFrom, grid->numVerts * sizeof(srfVert_t));
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ri.Free(copyFrom);
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}
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}
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@ -2276,7 +2283,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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for ( i = 0 ; i < count ; i++, in++, out++ ) {
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switch ( LittleLong( in->surfaceType ) ) {
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case MST_PATCH:
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// FIXME: do this
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out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
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break;
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case MST_TRIANGLE_SOUP:
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out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
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@ -2298,15 +2305,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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switch ( LittleLong( in->surfaceType ) ) {
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case MST_PATCH:
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ParseMesh ( in, dv, hdrVertColors, out );
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{
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srfBspSurface_t *surface = (srfBspSurface_t *)out->data;
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out->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
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VectorCopy(surface->cullBounds[0], out->cullinfo.bounds[0]);
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VectorCopy(surface->cullBounds[1], out->cullinfo.bounds[1]);
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VectorCopy(surface->cullOrigin, out->cullinfo.localOrigin);
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out->cullinfo.radius = surface->cullRadius;
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}
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numMeshes++;
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break;
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case MST_TRIANGLE_SOUP:
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@ -2319,9 +2317,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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break;
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case MST_FLARE:
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ParseFlare( in, dv, out, indexes );
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{
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out->cullinfo.type = CULLINFO_NONE;
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}
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numFlares++;
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break;
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default:
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@ -254,14 +254,11 @@ static void MakeMeshTangentVectors(int width, int height, srfVert_t ctrl[MAX_GRI
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#endif
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static int MakeMeshIndexes(int width, int height, srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE],
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glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3])
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static int MakeMeshIndexes(int width, int height, glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3])
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{
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int i, j;
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int numIndexes;
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int w, h;
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srfVert_t *dv;
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static srfVert_t ctrl2[MAX_GRID_SIZE * MAX_GRID_SIZE];
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h = height - 1;
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w = width - 1;
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@ -288,16 +285,6 @@ static int MakeMeshIndexes(int width, int height, srfVert_t ctrl[MAX_GRID_SIZE][
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}
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}
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// FIXME: use more elegant way
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for(i = 0; i < width; i++)
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{
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for(j = 0; j < height; j++)
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{
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dv = &ctrl2[j * width + i];
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*dv = ctrl[j][i];
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}
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}
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return numIndexes;
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}
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@ -375,21 +362,17 @@ static void PutPointsOnCurve( srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE],
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R_CreateSurfaceGridMesh
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=================
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*/
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srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
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void R_CreateSurfaceGridMesh(srfBspSurface_t *grid, int width, int height,
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srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], float errorTable[2][MAX_GRID_SIZE],
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int numIndexes, glIndex_t indexes[(MAX_GRID_SIZE-1)*(MAX_GRID_SIZE-1)*2*3]) {
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int i, j, size;
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int i, j;
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srfVert_t *vert;
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vec3_t tmpVec;
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srfBspSurface_t *grid;
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// copy the results out to a grid
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size = (width * height - 1) * sizeof( srfVert_t ) + sizeof( *grid );
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Com_Memset(grid, 0, sizeof(*grid));
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#ifdef PATCH_STITCHING
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grid = /*ri.Hunk_Alloc*/ ri.Malloc( size );
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Com_Memset(grid, 0, size);
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grid->widthLodError = /*ri.Hunk_Alloc*/ ri.Malloc( width * 4 );
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Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 );
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@ -403,9 +386,6 @@ srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
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grid->numVerts = (width * height);
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grid->verts = ri.Malloc(grid->numVerts * sizeof(srfVert_t));
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#else
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grid = ri.Hunk_Alloc( size );
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Com_Memset(grid, 0, size);
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grid->widthLodError = ri.Hunk_Alloc( width * 4 );
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Com_Memcpy( grid->widthLodError, errorTable[0], width * 4 );
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@ -441,7 +421,6 @@ srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
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VectorCopy( grid->cullOrigin, grid->lodOrigin );
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grid->lodRadius = grid->cullRadius;
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//
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return grid;
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}
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/*
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@ -449,12 +428,11 @@ srfBspSurface_t *R_CreateSurfaceGridMesh(int width, int height,
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R_FreeSurfaceGridMesh
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=================
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*/
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void R_FreeSurfaceGridMesh( srfBspSurface_t *grid ) {
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void R_FreeSurfaceGridMeshData( srfBspSurface_t *grid ) {
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ri.Free(grid->widthLodError);
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ri.Free(grid->heightLodError);
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ri.Free(grid->indexes);
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ri.Free(grid->verts);
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ri.Free(grid);
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}
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/*
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@ -462,7 +440,7 @@ void R_FreeSurfaceGridMesh( srfBspSurface_t *grid ) {
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R_SubdividePatchToGrid
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=================
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*/
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srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
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void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) {
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int i, j, k, l;
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srfVert_t_cleared( prev );
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@ -629,7 +607,7 @@ srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
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#endif
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// calculate indexes
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numIndexes = MakeMeshIndexes(width, height, ctrl, indexes);
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numIndexes = MakeMeshIndexes(width, height, indexes);
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// calculate normals
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MakeMeshNormals( width, height, ctrl );
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@ -637,7 +615,7 @@ srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
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MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes);
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#endif
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return R_CreateSurfaceGridMesh(width, height, ctrl, errorTable, numIndexes, indexes);
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R_CreateSurfaceGridMesh(grid, width, height, ctrl, errorTable, numIndexes, indexes);
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}
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/*
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@ -645,7 +623,7 @@ srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
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R_GridInsertColumn
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===============
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*/
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srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror ) {
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void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror ) {
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int i, j;
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int width, height, oldwidth;
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srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
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@ -658,7 +636,7 @@ srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row,
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oldwidth = 0;
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width = grid->width + 1;
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if (width > MAX_GRID_SIZE)
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return NULL;
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return;
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height = grid->height;
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for (i = 0; i < width; i++) {
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if (i == column) {
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@ -684,20 +662,22 @@ srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row,
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//PutPointsOnCurve( ctrl, width, height );
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// calculate indexes
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numIndexes = MakeMeshIndexes(width, height, ctrl, indexes);
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numIndexes = MakeMeshIndexes(width, height, indexes);
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// calculate normals
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MakeMeshNormals( width, height, ctrl );
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#ifdef USE_VERT_TANGENT_SPACE
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MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes);
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#endif
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VectorCopy(grid->lodOrigin, lodOrigin);
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lodRadius = grid->lodRadius;
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// free the old grid
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R_FreeSurfaceGridMesh(grid);
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R_FreeSurfaceGridMeshData(grid);
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// create a new grid
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grid = R_CreateSurfaceGridMesh(width, height, ctrl, errorTable, numIndexes, indexes);
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R_CreateSurfaceGridMesh(grid, width, height, ctrl, errorTable, numIndexes, indexes);
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grid->lodRadius = lodRadius;
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VectorCopy(lodOrigin, grid->lodOrigin);
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return grid;
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}
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/*
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@ -705,7 +685,7 @@ srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row,
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R_GridInsertRow
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===============
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*/
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srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ) {
|
||||
void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror ) {
|
||||
int i, j;
|
||||
int width, height, oldheight;
|
||||
srfVert_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE];
|
||||
|
@ -719,7 +699,7 @@ srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, ve
|
|||
width = grid->width;
|
||||
height = grid->height + 1;
|
||||
if (height > MAX_GRID_SIZE)
|
||||
return NULL;
|
||||
return;
|
||||
for (i = 0; i < height; i++) {
|
||||
if (i == row) {
|
||||
//insert new row
|
||||
|
@ -744,18 +724,20 @@ srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, ve
|
|||
//PutPointsOnCurve( ctrl, width, height );
|
||||
|
||||
// calculate indexes
|
||||
numIndexes = MakeMeshIndexes(width, height, ctrl, indexes);
|
||||
numIndexes = MakeMeshIndexes(width, height, indexes);
|
||||
|
||||
// calculate normals
|
||||
MakeMeshNormals( width, height, ctrl );
|
||||
#ifdef USE_VERT_TANGENT_SPACE
|
||||
MakeMeshTangentVectors(width, height, ctrl, numIndexes, indexes);
|
||||
#endif
|
||||
|
||||
VectorCopy(grid->lodOrigin, lodOrigin);
|
||||
lodRadius = grid->lodRadius;
|
||||
// free the old grid
|
||||
R_FreeSurfaceGridMesh(grid);
|
||||
R_FreeSurfaceGridMeshData(grid);
|
||||
// create a new grid
|
||||
grid = R_CreateSurfaceGridMesh(width, height, ctrl, errorTable, numIndexes, indexes);
|
||||
R_CreateSurfaceGridMesh(grid, width, height, ctrl, errorTable, numIndexes, indexes);
|
||||
grid->lodRadius = lodRadius;
|
||||
VectorCopy(lodOrigin, grid->lodOrigin);
|
||||
return grid;
|
||||
}
|
||||
|
|
|
@ -2152,10 +2152,10 @@ CURVE TESSELATION
|
|||
|
||||
#define PATCH_STITCHING
|
||||
|
||||
srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
|
||||
void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
|
||||
srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
|
||||
srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
|
||||
srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
|
||||
void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
|
||||
void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
|
||||
void R_FreeSurfaceGridMesh( srfBspSurface_t *grid );
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue