mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 05:52:03 +00:00
Soft keyboard support added
This commit is contained in:
parent
b8672bb8e3
commit
fdf2decde3
7 changed files with 26 additions and 6 deletions
2
Makefile
2
Makefile
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@ -2668,7 +2668,7 @@ Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
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$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(CLIENT_LIBS)
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$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
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$(echo_cmd) "Q3ASM $@"
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@ -5,6 +5,7 @@
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android:versionCode="34"
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android:versionName="0.23.0">
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>
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<uses-feature android:glEsVersion="0x00030001" />
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<!-- <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>-->
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@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Quake's menu framework system.
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**********************************************************************/
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#include "ui_local.h"
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#include "SDL.h"
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sfxHandle_t menu_in_sound;
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sfxHandle_t menu_move_sound;
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@ -1653,6 +1654,18 @@ sfxHandle_t Menu_DefaultKey( menuframework_s *m, int key )
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case MTYPE_FIELD:
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sound = MenuField_Key( (menufield_s*)item, &key );
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#if __ANDROID__
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//show virtual keyboard
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menufield_s* m = (menufield_s*)item;
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if ( key == 178 )
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{
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//delete value on click
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sprintf( m->field.buffer, "" );
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}
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m->field.cursor = strlen( m->field.buffer );
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SDL_StartTextInput();
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#endif
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break;
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}
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@ -1246,8 +1246,6 @@ void IN_Init( void *windowData )
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in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
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in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
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SDL_StartTextInput( );
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mouseAvailable = ( in_mouse->value != 0 );
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IN_DeactivateMouse( Cvar_VariableIntegerValue( "r_fullscreen" ) != 0 );
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@ -417,8 +417,12 @@ static void IN_VRController( qboolean isRightController, ovrTracking remoteTrack
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cl.snap.ps.pm_type == PM_INTERMISSION)
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{
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int mouse_multiplier = 10;
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//ignore cursor jumping when e.g. showing keyboard
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if ( ( fabs(vr.weaponangles_delta[ YAW ]) < 10 ) && ( fabs(vr.weaponangles_delta[ PITCH ]) < 10 ) )
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{
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Com_QueueEvent(in_vrEventTime, SE_MOUSE, vr.weaponangles_delta[YAW] * mouse_multiplier, -vr.weaponangles_delta[PITCH] * mouse_multiplier, 0, NULL);
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}
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}
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} else {
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vec3_t rotation = {0};
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rotation[PITCH] = vr_weaponPitch->value;
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@ -84,7 +84,8 @@ int main(int argc, char* argv[]) {
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VR_EnterVR(engine, java);
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while (1) {
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SDL_Event event;
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//Polling events here breaks sdl_input keyboard!
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/*SDL_Event event;
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while (SDL_PollEvent(&event)) {
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LOGI("Received SDL Event: %d", event.type);
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switch (event.type)
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@ -97,7 +98,7 @@ int main(int argc, char* argv[]) {
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VR_LeaveVR(engine);
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break;
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}
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}
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}*/
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VR_DrawFrame(engine);
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}
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@ -264,6 +264,9 @@ public class SDLActivity extends Activity {
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if (SDLActivity.mBrokenLibraries) {
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return;
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}
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if (mScreenKeyboardShown) {
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return;
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}
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SDLActivity.mHasFocus = hasFocus;
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if (hasFocus) {
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