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* Fix the MinGW build. Ugh.
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1 changed files with 8 additions and 1 deletions
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@ -91,6 +91,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//===========================================================================
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// <Timbo> I hate this section so much
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/*
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** multitexture extension definitions
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@ -112,11 +113,17 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#endif /* defined(__sun) */
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// anisotropic filtering constants
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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// define for skyboxes without black seams on non SDL-versions.
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#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE)
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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//===========================================================================
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// NOTE: some Linux platforms would need those prototypes
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#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) )
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
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@ -183,7 +190,7 @@ extern void ( APIENTRY * qglUnlockArraysEXT) (void);
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//===========================================================================
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// non-windows systems will just redefine qgl* to gl*
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// non-dlopening systems will just redefine qgl* to gl*
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#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __linux__ ) && !defined( __FreeBSD__ ) && !defined(__sun) // rb010123
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#include "qgl_linked.h"
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