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Fix running if built on OS X 10.9
strncpy with in == out causes signal 6 if built on OS X 10.9. (If built on older OS X versions, the game works on 10.9 though.) It was happening in COM_StripExtension during map load.
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1 changed files with 5 additions and 1 deletions
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@ -76,8 +76,12 @@ COM_StripExtension
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void COM_StripExtension( const char *in, char *out, int destsize )
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void COM_StripExtension( const char *in, char *out, int destsize )
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{
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{
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const char *dot = strrchr(in, '.'), *slash;
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const char *dot = strrchr(in, '.'), *slash;
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if (dot && (!(slash = strrchr(in, '/')) || slash < dot))
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if (dot && (!(slash = strrchr(in, '/')) || slash < dot))
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Q_strncpyz(out, in, (destsize < dot-in+1 ? destsize : dot-in+1));
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destsize = (destsize < dot-in+1 ? destsize : dot-in+1);
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if ( in == out && destsize > 1 )
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out[destsize-1] = '\0';
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else
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else
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Q_strncpyz(out, in, destsize);
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Q_strncpyz(out, in, destsize);
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}
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}
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