remove 64bit warning. For QVM it's ok and native .so is broken anyways

This commit is contained in:
Ludwig Nussel 2005-08-28 12:34:17 +00:00
parent a2249d087e
commit fd4bbf42d6
3 changed files with 3 additions and 11 deletions

View file

@ -623,10 +623,8 @@ int CL_CgameSystemCalls( int *args ) {
Com_Memcpy( VMA(1), VMA(2), args[3] ); Com_Memcpy( VMA(1), VMA(2), args[3] );
return 0; return 0;
case CG_STRNCPY: case CG_STRNCPY:
#warning 64bit broken!
strncpy( VMA(1), VMA(2), args[3] ); strncpy( VMA(1), VMA(2), args[3] );
// Com_Printf("%s:%d %s() *** return value of CG_STRNCPY not 64bit clean\n", __FILE__, __LINE__, __FUNCTION__); return args[1];
return 0;
case CG_SIN: case CG_SIN:
return FloatAsInt( sin( VMF(1) ) ); return FloatAsInt( sin( VMF(1) ) );
case CG_COS: case CG_COS:

View file

@ -1043,11 +1043,8 @@ int CL_UISystemCalls( int *args ) {
return 0; return 0;
case UI_STRNCPY: case UI_STRNCPY:
#warning 64bit broken!
// Com_Printf("%s:%d %s() *** return value of UI_STRNCPY not 64bit clean\n", __FILE__, __LINE__, __FUNCTION__);
// Com_Printf("%s %d\n", VMA(2), args[3]);
strncpy( VMA(1), VMA(2), args[3] ); strncpy( VMA(1), VMA(2), args[3] );
return 0; return args[1];
case UI_SIN: case UI_SIN:
return FloatAsInt( sin( VMF(1) ) ); return FloatAsInt( sin( VMF(1) ) );

View file

@ -828,11 +828,8 @@ int SV_GameSystemCalls( int *args ) {
return 0; return 0;
case TRAP_STRNCPY: case TRAP_STRNCPY:
#warning 64bit broken!
// Com_Printf("%s:%d %s() *** return value of TRAP_STRNCPY not 64bit clean\n", __FILE__, __LINE__, __FUNCTION__);
// Com_Printf("%s %d\n", VMA(2), args[3]);
strncpy( VMA(1), VMA(2), args[3] ); strncpy( VMA(1), VMA(2), args[3] );
return 0; return args[1];
case TRAP_SIN: case TRAP_SIN:
return FloatAsInt( sin( VMF(1) ) ); return FloatAsInt( sin( VMF(1) ) );