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[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
[18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah
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@ -672,12 +672,12 @@ int SV_PointContents( const vec3_t p, int passEntityNum ) {
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hit = SV_GentityNum( touch[i] );
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// might intersect, so do an exact clip
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clipHandle = SV_ClipHandleForEntity( hit );
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angles = hit->s.angles;
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angles = hit->r.currentAngles;
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if ( !hit->r.bmodel ) {
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angles = vec3_origin; // boxes don't rotate
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}
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c2 = CM_TransformedPointContents (p, clipHandle, hit->s.origin, angles);
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c2 = CM_TransformedPointContents (p, clipHandle, hit->r.currentOrigin, angles);
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contents |= c2;
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}
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