[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles

[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
This commit is contained in:
Thilo Schulz 2011-10-14 17:03:59 +00:00
parent d4f8c4716d
commit f9cde509b2

View file

@ -672,12 +672,12 @@ int SV_PointContents( const vec3_t p, int passEntityNum ) {
hit = SV_GentityNum( touch[i] );
// might intersect, so do an exact clip
clipHandle = SV_ClipHandleForEntity( hit );
angles = hit->s.angles;
angles = hit->r.currentAngles;
if ( !hit->r.bmodel ) {
angles = vec3_origin; // boxes don't rotate
}
c2 = CM_TransformedPointContents (p, clipHandle, hit->s.origin, angles);
c2 = CM_TransformedPointContents (p, clipHandle, hit->r.currentOrigin, angles);
contents |= c2;
}