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Name of this uh, thing: icculus.org/quake3
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Name of this project: icculus.org/quake3
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URL: http://www.icculus.org/quake3
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URL: http://www.icculus.org/quake3
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Hello and welcome to the Quake 3 source repository on icculus.org
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Hello and welcome to the Quake 3 source repository on icculus.org
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I'll be your maintainer, zakk@icculus.org, please send all your patches to me.
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I'll be your maintainer, zakk@icculus.org, please send all your patches to
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the bugzilla: https://bugzilla.icculus.org, or join the mailing list
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(quake3-subscribe@icculus.org) and submit your patch there.
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If you're too lazy for either method, then I would rather
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you e-mailed your patches to me directly than not at all.
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The intent of this is to give people a baseline Quake 3.
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The intent of this is to give people a baseline Quake 3.
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Bug fixes, SDL port, security.
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Bug fixes, SDL port, OpenAL, security, etc.
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Extra graphics and sound will be accepted as long as they are entirely
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Extra graphics and sound will be accepted as long as they are entirely
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optional and off by default.
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optional and off by default.
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The map editor isn't included, get a modern copy from here:
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The map editor isn't included, get a modern copy from here:
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http://www.qeradiant.com/
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http://www.qeradiant.com/
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cd code/unix && make
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The id software readme has been renamed to id-readme.txt
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so as to prevent confusion.
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Refer to the web-site for updated status, enjoy!
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Refer to the web-site for updated status, enjoy!
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Compiling
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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cd code/unix && make
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Using shared libraries instead of qvm
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Using shared libraries instead of qvm
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To make quake3 prefer shared libraries instead of qvm run it with
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To make quake3 prefer shared libraries instead of qvm run it with
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