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OpenGL2: Fix horribly broken metallic shader.
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1 changed files with 3 additions and 2 deletions
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@ -333,8 +333,9 @@ void main()
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// specular red is gloss
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// specular green is metallicness
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float gloss = specular.r;
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specular.rgb = specular.g * diffuse.rgb + vec3(0.04 - 0.04 * specular.g);
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diffuse.rgb *= 1.0 - specular.g;
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float metal = specular.g;
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specular.rgb = metal * diffuse.rgb + vec3(0.04 - 0.04 * metal);
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diffuse.rgb *= 1.0 - metal;
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#else
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// diffuse rgb is diffuse
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// specular rgb is specular reflectance at normal incidence
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