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* Removed the redundant "sound system is muted" message
* Moved printing of desired audiospec to before SDL_OpenAudio * When the computed value for samples is not a power of 2, now pick the smallest power of 2 greater rather than the largest power of 2 smaller
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2 changed files with 2 additions and 6 deletions
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@ -109,10 +109,6 @@ void S_SoundInfo_f(void) {
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if (!s_soundStarted) {
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Com_Printf ("sound system not started\n");
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} else {
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if ( s_soundMuted ) {
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Com_Printf ("sound system is muted\n");
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}
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Com_Printf("%5d stereo\n", dma.channels - 1);
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Com_Printf("%5d samples\n", dma.samples);
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Com_Printf("%5d samplebits\n", dma.samplebits);
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@ -213,6 +213,8 @@ qboolean SNDDMA_Init(void)
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desired.channels = (int) sndchannels->value;
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desired.callback = sdl_audio_callback;
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print_audiospec("Format we requested from SDL audio device", &desired);
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if (SDL_OpenAudio(&desired, &obtained) == -1)
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{
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Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
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@ -220,7 +222,6 @@ qboolean SNDDMA_Init(void)
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return qfalse;
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} // if
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print_audiospec("Format we requested from SDL audio device", &desired);
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print_audiospec("Format we actually got", &obtained);
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// dma.samples needs to be big, or id's mixer will just refuse to
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@ -240,7 +241,6 @@ qboolean SNDDMA_Init(void)
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while (val < tmp)
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val <<= 1;
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val >>= 1;
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Com_Printf("WARNING: sdlmixsamps wasn't a power of two (%d),"
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" so we made it one (%d).\n", tmp, val);
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tmp = val;
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