* Some README shenanigans

This commit is contained in:
Tim Angus 2006-02-23 18:56:24 +00:00
parent b777855879
commit eb49195a6e

12
README
View file

@ -42,7 +42,7 @@ For *nix
For Windows, using MinGW
1. Download and install MinGW and MSys from http://www.mingw.org/.
2. Download http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz
and untar in into your MinGW directory (usually C:\MinGW).
and untar it into your MinGW directory (usually C:\MinGW).
3. Open an MSys terminal, and follow the instructions for compiling on *nix.
For Windows, using MSVC
@ -196,12 +196,12 @@ We need help getting automated installers on all the platforms that icculus.org/
quake3 supports. We don't neccesarily care about all the installers being
identical, but we have some general guidelines:
* Please include patch PK3's in your installer. Don't worry about
* Please include patch pk3s in your installer. Don't worry about
the EULA, this is all sorted.
* Please don't require the PAK0.PK3, since not everyone using the engine
plans on playing Quake 3 Arena on it. It's fine to (optionally)
assist the user in copying the file for them or telling them about it.
* Please don't require pak0.pk3, since not everyone using the engine
plans on playing Quake 3 Arena on it. It's fine to (optionally) assist the
user in copying the file or telling them how.
* We'll bump the version to 1.34 as soon as we get enough people
who can demonstrate a competent build for Windows and Mac.
@ -209,7 +209,7 @@ identical, but we have some general guidelines:
* Please contact the mailing list and/or zakk@timedoctor.org after
you've made your installer.
* Please be prepared to alter your installer to the whims of the
* Please be prepared to alter your installer on the whim of the
maintainers.