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https://github.com/DrBeef/ioq3quest.git
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- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
- Added proper error handling when fopening qconsole.log - Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
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parent
57cc0f901e
commit
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3 changed files with 31 additions and 7 deletions
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@ -137,12 +137,24 @@ int Export_BotLibSetup(void)
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{
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int errnum;
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char logfilename[MAX_QPATH];
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char *homedir, *gamedir;
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bot_developer = LibVarGetValue("bot_developer");
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memset( &botlibglobals, 0, sizeof(botlibglobals) ); // bk001207 - init
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//initialize byte swapping (litte endian etc.)
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// Swap_Init();
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Com_sprintf(logfilename, sizeof(logfilename), "%s%cbotlib.log", LibVarGetString("homedir"), PATH_SEP);
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homedir = LibVarGetString("homedir");
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gamedir = LibVarGetString("gamedir");
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if (homedir[0]) {
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if (gamedir[0]) {
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
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}
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else {
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Com_sprintf(logfilename, sizeof(logfilename), "%s%cbaseq3%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
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}
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} else {
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Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
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}
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Log_Open(logfilename);
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//
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botimport.Print(PRT_MESSAGE, "------- BotLib Initialization -------\n");
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@ -1593,10 +1593,11 @@ int BotInitLibrary(void) {
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trap_BotLibVarSet("g_gametype", buf);
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//bot developer mode and log file
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trap_BotLibVarSet("bot_developer", bot_developer.string);
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trap_Cvar_VariableStringBuffer("logfile", buf, sizeof(buf));
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trap_BotLibVarSet("log", buf);
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//no chatting
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trap_Cvar_VariableStringBuffer("bot_nochat", buf, sizeof(buf));
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if (strlen(buf)) trap_BotLibVarSet("nochat", "0");
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if (strlen(buf)) trap_BotLibVarSet("nochat", buf);
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//visualize jump pads
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trap_Cvar_VariableStringBuffer("bot_visualizejumppads", buf, sizeof(buf));
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if (strlen(buf)) trap_BotLibVarSet("bot_visualizejumppads", buf);
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@ -181,12 +181,23 @@ void QDECL Com_Printf( const char *fmt, ... ) {
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newtime = localtime( &aclock );
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logfile = FS_FOpenFileWrite( "qconsole.log" );
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if(logfile)
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{
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Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
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if ( com_logfile->integer > 1 ) {
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if ( com_logfile->integer > 1 )
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{
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// force it to not buffer so we get valid
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// data even if we are crashing
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FS_ForceFlush(logfile);
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}
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}
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else
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{
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Com_Printf("Opening qconsole.log failed!\n");
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Cvar_SetValue("logfile", 0);
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}
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opening_qconsole = qfalse;
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}
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