Rules for installer-maker-folks. I also moved my name down since I'm not important and obfuscated my email because I'm paranoid.

This commit is contained in:
Aaron Gyes 2006-02-15 01:17:29 +00:00
parent 26b4ed2f7d
commit e388eab3c4

17
README
View file

@ -181,14 +181,29 @@ planned at this time. However, improved graphics and sound patches will be
accepted as long as they are entirely optional, do not require new media and
are off by default.
--------------------------------------------- Building Official Installers -----
We need help getting automated installers on all the platforms that icculus.org/
quake3 supports. We don't neccesarily care about all the installers being
identical, but we have some general guidelines:
* Please include patch PK3's in your installer. Don't worry about
the EULA, this is all sorted.
* Please don't require the PAK0.PK3, since not everyone using the engine
plans on playing Quake 3 Arena on it. It's fine to (optionally)
assist the user in copying the file for them or telling them about it.
* Make sure to bump the version number to 1.34 in the source code when
you build binaries
------------------------------------------------------------------ Credits -----
Maintainers
Aaron Gyes <floam@sh.nu>
Ludwig Nussel <ludwig.nussel@suse.de>
Ryan C. Gordon <icculus@icculus.org>
Tim Angus <tim@ngus.net>
Aaron Gyes <floam at sh dot nu>
Zachary J. Slater <zakk@timedoctor.org>
Significant contributions from