Added return; statement so it doesn't complain when it receives a remapShader command.

This commit is contained in:
Thilo Schulz 2006-05-06 12:11:24 +00:00
parent 5ebb75e651
commit e1c5be3ab0

View file

@ -1072,6 +1072,8 @@ static void CG_ServerCommand( void ) {
trap_R_RemapShader(shader1, shader2, shader3);
}
return;
}
// loaddeferred can be both a servercmd and a consolecmd