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* Deugly the ugly new ascii banner
* Re-justify some paragraphs dejustified by changing name * Add tjw to contributors list
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42
README
42
README
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@ -1,22 +1,11 @@
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o8o oooo
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`"' `888
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oooo .ooooo. .ooooo oo oooo oooo .oooo. 888 oooo .ooooo.
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`888 d88' `88b d88' `888 `888 `888 `P )88b 888 .8P' d88' `88b
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888 888 888 888 888 888 888 .oP"888 888888. 888ooo888
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888 888 888 888 888 888 888 d8( 888 888 `88b. 888 .o
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o888o `Y8bod8P' `V8bod888 `V88V"V8P' `Y888""8o o888o o888o `Y8bod8P'
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888.
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8P'
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"
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.oooo.
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.dP""Y88b
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]8P'
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<88b.
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`88b.
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o. .88P
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`8bd88P'
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,---------------------------------------.
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| _ _ ____ |
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| (_)___ __ _ _ _ __ _| |_____|__ / |
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| | / _ \/ _` | || / _` | / / -_)|_ \ |
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| |_\___/\__, |\_,_\__,_|_\_\___|___/ |
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| |_| |
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`---------- http://icculus.org/quake3 --'
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The intent of this project is to provide a baseline Quake 3 which may be used
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for further development. Some of the major features currently implemented are:
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@ -204,18 +193,18 @@ better if you emailed your patches to zakk@icculus.org directly than not at
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all.
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The focus for ioquake3 to develop a stable base suitable for further
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development, and provide players with the same Quake 3 experience they've
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had for years. As such ioq3 does not have any significant graphical
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enhancements and none are planned at this time. However, improved graphics
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and sound patches will be accepted as long as they are entirely optional,
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do not require new media and are off by default.
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development, and provide players with the same Quake 3 experience they've had
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for years. As such ioq3 does not have any significant graphical enhancements
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and none are planned at this time. However, improved graphics and sound
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patches will be accepted as long as they are entirely optional, do not
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require new media and are off by default.
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--------------------------------------------- Building Official Installers -----
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We need help getting automated installers on all the platforms that ioquake3
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supports. We don't neccesarily care about all the installers being
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identical, but we have some general guidelines:
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supports. We don't neccesarily care about all the installers being identical,
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but we have some general guidelines:
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* Please include the id patch pk3s in your installer, which are available
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from http://icculus.org/quake3/?page=getdata subject to agreement to the id
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@ -257,6 +246,7 @@ Maintainers
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Ryan C. Gordon <icculus@icculus.org>
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Thilo Schulz <arny@ats.s.bawue.de>
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Tim Angus <tim@ngus.net>
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Tony J. White <tjw@tjw.org>
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Zachary J. Slater <zakk@timedoctor.org>
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Significant contributions from
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