* Deugly the ugly new ascii banner

* Re-justify some paragraphs dejustified by changing name
* Add tjw to contributors list
This commit is contained in:
Tim Angus 2006-08-15 08:26:58 +00:00
parent de39561883
commit e17bea030f

42
README
View file

@ -1,22 +1,11 @@
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,---------------------------------------.
| _ _ ____ |
| (_)___ __ _ _ _ __ _| |_____|__ / |
| | / _ \/ _` | || / _` | / / -_)|_ \ |
| |_\___/\__, |\_,_\__,_|_\_\___|___/ |
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`---------- http://icculus.org/quake3 --'
The intent of this project is to provide a baseline Quake 3 which may be used
for further development. Some of the major features currently implemented are:
@ -204,18 +193,18 @@ better if you emailed your patches to zakk@icculus.org directly than not at
all.
The focus for ioquake3 to develop a stable base suitable for further
development, and provide players with the same Quake 3 experience they've
had for years. As such ioq3 does not have any significant graphical
enhancements and none are planned at this time. However, improved graphics
and sound patches will be accepted as long as they are entirely optional,
do not require new media and are off by default.
development, and provide players with the same Quake 3 experience they've had
for years. As such ioq3 does not have any significant graphical enhancements
and none are planned at this time. However, improved graphics and sound
patches will be accepted as long as they are entirely optional, do not
require new media and are off by default.
--------------------------------------------- Building Official Installers -----
We need help getting automated installers on all the platforms that ioquake3
supports. We don't neccesarily care about all the installers being
identical, but we have some general guidelines:
supports. We don't neccesarily care about all the installers being identical,
but we have some general guidelines:
* Please include the id patch pk3s in your installer, which are available
from http://icculus.org/quake3/?page=getdata subject to agreement to the id
@ -257,6 +246,7 @@ Maintainers
Ryan C. Gordon <icculus@icculus.org>
Thilo Schulz <arny@ats.s.bawue.de>
Tim Angus <tim@ngus.net>
Tony J. White <tjw@tjw.org>
Zachary J. Slater <zakk@timedoctor.org>
Significant contributions from