Clear more variables in CL_InitServerInfo

Have cls.localServers use CL_InitServerInfo.
Don't set cls.localServers netType to from.type, it's the wrong value.

Note: server->visible is not cleared in CL_InitServerInfo, as stated by a comment below a place where CL_InitServerInfo is used.
This commit is contained in:
Zack Middleton 2013-10-28 14:36:56 -05:00
parent 535d0ea70e
commit e0a42885d9
1 changed files with 5 additions and 15 deletions

View File

@ -2429,6 +2429,9 @@ void CL_InitServerInfo( serverInfo_t *server, netadr_t *address ) {
server->game[0] = '\0';
server->gameType = 0;
server->netType = 0;
server->punkbuster = 0;
server->g_humanplayers = 0;
server->g_needpass = 0;
}
#define MAX_SERVERSPERPACKET 256
@ -3836,21 +3839,8 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
// add this to the list
cls.numlocalservers = i+1;
cls.localServers[i].adr = from;
cls.localServers[i].clients = 0;
cls.localServers[i].hostName[0] = '\0';
cls.localServers[i].mapName[0] = '\0';
cls.localServers[i].maxClients = 0;
cls.localServers[i].maxPing = 0;
cls.localServers[i].minPing = 0;
cls.localServers[i].ping = -1;
cls.localServers[i].game[0] = '\0';
cls.localServers[i].gameType = 0;
cls.localServers[i].netType = from.type;
cls.localServers[i].punkbuster = 0;
cls.localServers[i].g_humanplayers = 0;
cls.localServers[i].g_needpass = 0;
CL_InitServerInfo( &cls.localServers[i], &from );
Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
if (strlen(info)) {
if (info[strlen(info)-1] != '\n') {