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Merge pull request #71 from petr666/feature/control-tweaks
Hardcode A to skip server search in menu instead of using moveup bind hack
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commit
df4bc0c072
1 changed files with 20 additions and 7 deletions
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@ -306,12 +306,6 @@ static qboolean IN_SendInputAction(const char* action, qboolean inputActive, flo
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vr.weapon_stabilised = qfalse;
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vr.weapon_stabilised = qfalse;
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}
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}
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}
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}
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//Special case for moveup as we can send a space key instead allowing us to skip
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//server search in the server menu
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else if (strcmp(action, "+moveup") == 0)
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{
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, inputActive, 0, NULL);
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}
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else if (strcmp(action, "+weapon_select") == 0)
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else if (strcmp(action, "+weapon_select") == 0)
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{
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{
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vr.weapon_select = inputActive;
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vr.weapon_select = inputActive;
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@ -899,12 +893,31 @@ static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
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Cbuf_AddText("cmd team spectator\n");
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Cbuf_AddText("cmd team spectator\n");
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}
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}
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}
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}
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else if (VR_useScreenLayer() || cl.snap.ps.pm_type == PM_INTERMISSION)
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{
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// Skip server search in the server menu
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if (!IN_InputActivated(&controller->buttons, ovrButton_A)) {
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IN_ActivateInput(&controller->buttons, ovrButton_A);
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, qtrue, 0, NULL);
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}
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}
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else
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else
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{
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{
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IN_HandleActiveInput(&controller->buttons, ovrButton_A, "A", 0, qfalse);
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IN_HandleActiveInput(&controller->buttons, ovrButton_A, "A", 0, qfalse);
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}
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}
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} else {
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} else {
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IN_HandleInactiveInput(&controller->buttons, ovrButton_A, "A", 0, qfalse);
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if (VR_useScreenLayer() || cl.snap.ps.pm_type == PM_INTERMISSION)
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{
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// Skip server search in the server menu
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if (IN_InputActivated(&controller->buttons, ovrButton_A)) {
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IN_DeactivateInput(&controller->buttons, ovrButton_A);
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, qfalse, 0, NULL);
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}
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}
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else
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{
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IN_HandleInactiveInput(&controller->buttons, ovrButton_A, "A", 0, qfalse);
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}
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}
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}
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if (buttons & ovrButton_B) {
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if (buttons & ovrButton_B) {
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