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Fix unnoticed bug in game_restart
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parent
dee3724a13
commit
df1687c5c7
3 changed files with 7 additions and 3 deletions
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@ -1223,11 +1223,10 @@ static void CL_UpdateGUID( const char *prefix, int prefix_len )
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static void CL_OldGame(void)
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{
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char *curGame = Cvar_VariableString("fs_game");
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if(cls.oldGame[0] || *curGame)
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if(cls.oldGameSet)
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{
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// change back to previous fs_game
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cls.oldGameSet = qfalse;
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Cvar_Set("fs_game", cls.oldGame);
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Com_GameRestart(0, qtrue);
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}
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@ -3160,6 +3159,7 @@ void CL_Init( void ) {
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{
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CL_ClearState();
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clc.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
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cls.oldGameSet = qfalse;
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}
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cls.realtime = 0;
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@ -534,7 +534,10 @@ void CL_ParseGamestate( msg_t *msg ) {
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// reinitialize the filesystem if the game directory has changed
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if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGame[0])
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{
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cls.oldGameSet = qtrue;
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Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));
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}
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// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
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// cgame
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@ -334,6 +334,7 @@ typedef struct {
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int pingUpdateSource; // source currently pinging or updating
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char oldGame[MAX_QPATH];
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qboolean oldGameSet;
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// update server info
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netadr_t updateServer;
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