mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-22 03:51:40 +00:00
Merge pull request #70 from lvonasek/feature_opengl_fixes
Do not bind FBO texture as renderbuffer
This commit is contained in:
commit
decc2d0267
1 changed files with 2 additions and 6 deletions
|
@ -1770,12 +1770,8 @@ const void* RB_HUDBuffer( const void* data ) {
|
|||
qglBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
qglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
tr.hudImage->texnum, 0);
|
||||
|
||||
// Attach combined depth+stencil
|
||||
qglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
|
||||
tr.hudDepthImage->texnum);
|
||||
qglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
|
||||
tr.hudDepthImage->texnum);
|
||||
qglFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
tr.hudDepthImage->texnum, 0);
|
||||
|
||||
GLenum result = qglCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (result != GL_FRAMEBUFFER_COMPLETE)
|
||||
|
|
Loading…
Reference in a new issue