This commit is contained in:
Simon 2022-03-18 22:30:03 +00:00
commit dd3d95fb0d
2 changed files with 12 additions and 1 deletions

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@ -8,12 +8,19 @@ ifeq ($(UNAME), Linux)
ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-$(ANDROID_SDK_VERSION)-clang
ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android-ranlib
else
ifeq ($(UNAME), Darwin)
ANDROID_NDK=~/Library/Android/sdk/ndk/$(ANDROID_NDK_VERSION)
ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-$(ANDROID_SDK_VERSION)-clang
ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android-ranlib
else
ANDROID_NDK=C:/Users/simon/AppData/Local/Android/Sdk/ndk/$(ANDROID_NDK_VERSION)
ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android-ranlib.exe
endif
endif
BUILD_CLIENT=1
BUILD_CLIENT_SMP=0
BUILD_GAME_QVM=0

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@ -10,7 +10,7 @@ NOTE: Hand tracking is enabled, but this has been done because I got too annoyed
### Prerequisites
1. Install your copy of Quake III Arena from Steam.
2. Android Studio with NDK version 21.1.6352462.
3. Copy the Oculus VR SDK from https://developer.oculus.com/downloads/package/oculus-mobile-sdk/ and extract the VrApi folder to ./code/VrApi/
3. Copy the Oculus VR SDK from https://developer.oculus.com/downloads/package/oculus-mobile-sdk/ and extract the VrApi folder to ./android/app/src/main/cpp/code/VrApi/
### Building and running the build
The scripts assume that you installed everything in the default locations. In case you want to deviate from that, the paths are in ./android/run.(sh|bat) and in Makefile.local.
@ -19,6 +19,10 @@ The scripts assume that you installed everything in the default locations. In ca
1. Update ANDROID_NDK path in Makefile.local
2. Run ./android/run.sh
#### MacOS
1. If you are not using the default Android Studio installation paths (~/Library/Android/sdk/ndk), update ANDROID_NDK path in Makefile.local
2. Run ./android/run.sh
#### Windows
1. Replace \<username\> with your windows username folder as it appears in C:\Users.
2. Open git bash and run ./android/run.bat.