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Add assignment below declarations otherwise compiling fails with msvc
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -3356,12 +3356,12 @@ void RE_LoadWorldMap( const char *name ) {
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if (0)
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if (0)
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{
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{
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world_t *w;
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world_t *w;
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w = &s_worldData;
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uint8_t *primaryLightGrid, *data;
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uint8_t *primaryLightGrid, *data;
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int lightGridSize;
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int lightGridSize;
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int i;
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int i;
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w = &s_worldData;
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lightGridSize = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
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lightGridSize = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
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primaryLightGrid = ri.Malloc(lightGridSize * sizeof(*primaryLightGrid));
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primaryLightGrid = ri.Malloc(lightGridSize * sizeof(*primaryLightGrid));
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