Check delayed bot's team when counting bots for bot_minplayers

note: This requires my previous commit that added teampref userinfo
so that bots choose correct team in ClientConnect.
This commit is contained in:
Zack Middleton 2017-06-29 16:40:22 -05:00
parent 7c601da651
commit d8f2ff7a4b

View file

@ -387,16 +387,18 @@ int G_CountHumanPlayers( int team ) {
/*
===============
G_CountBotPlayers
Check connected and connecting (delay join) bots.
===============
*/
int G_CountBotPlayers( int team ) {
int i, n, num;
int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
if ( cl->pers.connected == CON_DISCONNECTED ) {
continue;
}
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
@ -407,15 +409,6 @@ int G_CountBotPlayers( int team ) {
}
num++;
}
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time ) {
continue;
}
num++;
}
return num;
}