mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-22 03:51:40 +00:00
Merge pull request #76 from lvonasek/OpenXR
OpenXR delayed controller pose fixed
This commit is contained in:
commit
d8653ad70e
3 changed files with 111 additions and 96 deletions
|
@ -43,11 +43,6 @@ XrSpace rightControllerAimSpace = XR_NULL_HANDLE;
|
|||
qboolean inputInitialized = qfalse;
|
||||
qboolean useSimpleProfile = qfalse;
|
||||
|
||||
typedef struct {
|
||||
XrSpaceLocation loc;
|
||||
XrSpaceVelocity vel;
|
||||
} LocVel;
|
||||
|
||||
enum {
|
||||
VR_TOUCH_AXIS_UP = 1 << 0,
|
||||
VR_TOUCH_AXIS_UPRIGHT = 1 << 1,
|
||||
|
@ -579,16 +574,6 @@ qboolean ActionPoseIsActive(XrAction action, XrPath subactionPath) {
|
|||
return state.isActive != XR_FALSE;
|
||||
}
|
||||
|
||||
LocVel GetSpaceLocVel(XrSpace space, XrTime time) {
|
||||
LocVel lv = {{}};
|
||||
lv.loc.type = XR_TYPE_SPACE_LOCATION;
|
||||
lv.loc.next = &lv.vel;
|
||||
lv.vel.type = XR_TYPE_SPACE_VELOCITY;
|
||||
OXR(xrLocateSpace(space, VR_GetEngine()->appState.CurrentSpace, time, &lv.loc));
|
||||
lv.loc.next = NULL; // pointer no longer valid or necessary
|
||||
return lv;
|
||||
}
|
||||
|
||||
XrActionStateFloat GetActionStateFloat(XrAction action) {
|
||||
XrActionStateGetInfo getInfo = {};
|
||||
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
|
||||
|
@ -1341,53 +1326,6 @@ void IN_VRInputFrame( void )
|
|||
rightControllerAimSpace = CreateActionSpace(handPoseRightAction, rightHandPath);
|
||||
}
|
||||
|
||||
// update input information
|
||||
XrAction controller[] = {handPoseLeftAction, handPoseRightAction};
|
||||
XrPath subactionPath[] = {leftHandPath, rightHandPath};
|
||||
XrSpace controllerSpace[] = {leftControllerAimSpace, rightControllerAimSpace};
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (ActionPoseIsActive(controller[i], subactionPath[i])) {
|
||||
LocVel lv = GetSpaceLocVel(controllerSpace[i], VR_GetEngine()->predictedDisplayTime);
|
||||
VR_GetEngine()->appState.TrackedController[i].Active = (lv.loc.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) != 0;
|
||||
VR_GetEngine()->appState.TrackedController[i].Pose = lv.loc.pose;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
float dt = 0.01f; // use 0.2f for for testing velocity vectors
|
||||
(&VR_GetEngine()->appState.TrackedController[i].Pose.position.x)[j] += (&lv.vel.linearVelocity.x)[j] * dt;
|
||||
}
|
||||
} else {
|
||||
ovrTrackedController_Clear(&VR_GetEngine()->appState.TrackedController[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// OpenXR input
|
||||
{
|
||||
// Attach to session
|
||||
XrSessionActionSetsAttachInfo attachInfo = {};
|
||||
attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
|
||||
attachInfo.next = NULL;
|
||||
attachInfo.countActionSets = 1;
|
||||
attachInfo.actionSets = &runningActionSet;
|
||||
OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo));
|
||||
|
||||
// sync action data
|
||||
XrActiveActionSet activeActionSet = {};
|
||||
activeActionSet.actionSet = runningActionSet;
|
||||
activeActionSet.subactionPath = XR_NULL_PATH;
|
||||
|
||||
XrActionsSyncInfo syncInfo = {};
|
||||
syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
|
||||
syncInfo.next = NULL;
|
||||
syncInfo.countActiveActionSets = 1;
|
||||
syncInfo.activeActionSets = &activeActionSet;
|
||||
OXR(xrSyncActions(engine->appState.Session, &syncInfo));
|
||||
|
||||
// query input action states
|
||||
XrActionStateGetInfo getInfo = {};
|
||||
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
|
||||
getInfo.next = NULL;
|
||||
getInfo.subactionPath = XR_NULL_PATH;
|
||||
}
|
||||
|
||||
//button mapping
|
||||
uint32_t lButtons = 0;
|
||||
if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter;
|
||||
|
@ -1417,14 +1355,112 @@ void IN_VRInputFrame( void )
|
|||
moveJoystickState = GetActionStateVector2(moveOnRightJoystickAction);
|
||||
IN_VRJoystick(qtrue, moveJoystickState.currentState.x, moveJoystickState.currentState.y);
|
||||
|
||||
//controller pose
|
||||
if (engine->appState.TrackedController[0].Active)
|
||||
IN_VRController(qfalse, engine->appState.TrackedController[0].Pose);
|
||||
if (engine->appState.TrackedController[1].Active)
|
||||
IN_VRController(qtrue, engine->appState.TrackedController[1].Pose);
|
||||
|
||||
lastframetime = in_vrEventTime;
|
||||
in_vrEventTime = Sys_Milliseconds( );
|
||||
}
|
||||
|
||||
void IN_VRSyncActions( void )
|
||||
{
|
||||
engine_t* engine = VR_GetEngine();
|
||||
|
||||
// Attach to session
|
||||
XrSessionActionSetsAttachInfo attachInfo = {};
|
||||
attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
|
||||
attachInfo.next = NULL;
|
||||
attachInfo.countActionSets = 1;
|
||||
attachInfo.actionSets = &runningActionSet;
|
||||
OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo));
|
||||
|
||||
// sync action data
|
||||
XrActiveActionSet activeActionSet = {};
|
||||
activeActionSet.actionSet = runningActionSet;
|
||||
activeActionSet.subactionPath = XR_NULL_PATH;
|
||||
|
||||
XrActionsSyncInfo syncInfo = {};
|
||||
syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
|
||||
syncInfo.next = NULL;
|
||||
syncInfo.countActiveActionSets = 1;
|
||||
syncInfo.activeActionSets = &activeActionSet;
|
||||
OXR(xrSyncActions(engine->appState.Session, &syncInfo));
|
||||
|
||||
// query input action states
|
||||
XrActionStateGetInfo getInfo = {};
|
||||
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
|
||||
getInfo.next = NULL;
|
||||
getInfo.subactionPath = XR_NULL_PATH;
|
||||
}
|
||||
|
||||
void IN_VRUpdateControllers( float predictedDisplayTime )
|
||||
{
|
||||
engine_t* engine = VR_GetEngine();
|
||||
|
||||
//get controller poses
|
||||
XrAction controller[] = {handPoseLeftAction, handPoseRightAction};
|
||||
XrPath subactionPath[] = {leftHandPath, rightHandPath};
|
||||
XrSpace controllerSpace[] = {leftControllerAimSpace, rightControllerAimSpace};
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (ActionPoseIsActive(controller[i], subactionPath[i])) {
|
||||
XrSpaceVelocity vel = {};
|
||||
vel.type = XR_TYPE_SPACE_VELOCITY;
|
||||
XrSpaceLocation loc = {};
|
||||
loc.type = XR_TYPE_SPACE_LOCATION;
|
||||
loc.next = &vel;
|
||||
OXR(xrLocateSpace(controllerSpace[i], engine->appState.CurrentSpace, predictedDisplayTime, &loc));
|
||||
|
||||
engine->appState.TrackedController[i].Active = (loc.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) != 0;
|
||||
engine->appState.TrackedController[i].Pose = loc.pose;
|
||||
|
||||
// apply velocity
|
||||
float dt = (in_vrEventTime - lastframetime) * 0.001f;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
(&engine->appState.TrackedController[i].Pose.position.x)[j] += (&vel.linearVelocity.x)[j] * dt;
|
||||
}
|
||||
} else {
|
||||
ovrTrackedController_Clear(&engine->appState.TrackedController[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//apply controller poses
|
||||
if (engine->appState.TrackedController[0].Active)
|
||||
IN_VRController(qfalse, engine->appState.TrackedController[0].Pose);
|
||||
if (engine->appState.TrackedController[1].Active)
|
||||
IN_VRController(qtrue, engine->appState.TrackedController[1].Pose);
|
||||
}
|
||||
|
||||
XrPosef IN_VRUpdateHMD( float predictedDisplayTime )
|
||||
{
|
||||
engine_t* engine = VR_GetEngine();
|
||||
|
||||
// We extract Yaw, Pitch, Roll instead of directly using the orientation
|
||||
// to allow "additional" yaw manipulation with mouse/controller.
|
||||
XrSpaceLocation loc = {};
|
||||
loc.type = XR_TYPE_SPACE_LOCATION;
|
||||
OXR(xrLocateSpace(engine->appState.HeadSpace, engine->appState.CurrentSpace, predictedDisplayTime, &loc));
|
||||
XrPosef xfStageFromHead = loc.pose;
|
||||
const XrQuaternionf quatHmd = xfStageFromHead.orientation;
|
||||
const XrVector3f positionHmd = xfStageFromHead.position;
|
||||
vec3_t rotation = {0, 0, 0};
|
||||
QuatToYawPitchRoll(quatHmd, rotation, vr.hmdorientation);
|
||||
VectorSet(vr.hmdposition, positionHmd.x, positionHmd.y + vr_heightAdjust->value, positionHmd.z);
|
||||
|
||||
//Position
|
||||
VectorSubtract(vr.hmdposition_last, vr.hmdposition, vr.hmdposition_delta);
|
||||
|
||||
//Keep this for our records
|
||||
VectorCopy(vr.hmdposition, vr.hmdposition_last);
|
||||
|
||||
//Orientation
|
||||
VectorSubtract(vr.hmdorientation_last, vr.hmdorientation, vr.hmdorientation_delta);
|
||||
|
||||
//Keep this for our records
|
||||
VectorCopy(vr.hmdorientation, vr.hmdorientation_last);
|
||||
|
||||
// View yaw delta
|
||||
const float clientview_yaw = vr.clientviewangles[YAW] - vr.hmdorientation[YAW];
|
||||
vr.clientview_yaw_delta = vr.clientview_yaw_last - clientview_yaw;
|
||||
vr.clientview_yaw_last = clientview_yaw;
|
||||
|
||||
return xfStageFromHead;
|
||||
}
|
||||
|
||||
//#endif
|
||||
|
|
|
@ -8,6 +8,9 @@
|
|||
|
||||
void IN_VRInputFrame( void );
|
||||
void IN_VRInit( void );
|
||||
void IN_VRSyncActions( void );
|
||||
XrPosef IN_VRUpdateHMD( float predictedDisplayTime );
|
||||
void IN_VRUpdateControllers( float predictedDisplayTime );
|
||||
|
||||
void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out);
|
||||
|
||||
|
|
|
@ -384,34 +384,10 @@ void VR_DrawFrame( engine_t* engine ) {
|
|||
beginFrameDesc.next = NULL;
|
||||
OXR(xrBeginFrame(engine->appState.Session, &beginFrameDesc));
|
||||
|
||||
// We extract Yaw, Pitch, Roll instead of directly using the orientation
|
||||
// to allow "additional" yaw manipulation with mouse/controller.
|
||||
XrSpaceLocation loc = {};
|
||||
loc.type = XR_TYPE_SPACE_LOCATION;
|
||||
OXR(xrLocateSpace(engine->appState.HeadSpace, engine->appState.CurrentSpace, frameState.predictedDisplayTime, &loc));
|
||||
XrPosef xfStageFromHead = loc.pose;
|
||||
const XrQuaternionf quatHmd = xfStageFromHead.orientation;
|
||||
const XrVector3f positionHmd = xfStageFromHead.position;
|
||||
vec3_t rotation = {0, 0, 0};
|
||||
QuatToYawPitchRoll(quatHmd, rotation, vr.hmdorientation);
|
||||
VectorSet(vr.hmdposition, positionHmd.x, positionHmd.y + vr_heightAdjust->value, positionHmd.z);
|
||||
|
||||
//Position
|
||||
VectorSubtract(vr.hmdposition_last, vr.hmdposition, vr.hmdposition_delta);
|
||||
|
||||
//Keep this for our records
|
||||
VectorCopy(vr.hmdposition, vr.hmdposition_last);
|
||||
|
||||
//Orientation
|
||||
VectorSubtract(vr.hmdorientation_last, vr.hmdorientation, vr.hmdorientation_delta);
|
||||
|
||||
//Keep this for our records
|
||||
VectorCopy(vr.hmdorientation, vr.hmdorientation_last);
|
||||
|
||||
// View yaw delta
|
||||
const float clientview_yaw = vr.clientviewangles[YAW] - vr.hmdorientation[YAW];
|
||||
vr.clientview_yaw_delta = vr.clientview_yaw_last - clientview_yaw;
|
||||
vr.clientview_yaw_last = clientview_yaw;
|
||||
// Update HMD and controllers
|
||||
XrPosef xfStageFromHead = IN_VRUpdateHMD( frameState.predictedDisplayTime );
|
||||
IN_VRSyncActions();
|
||||
IN_VRUpdateControllers( frameState.predictedDisplayTime );
|
||||
|
||||
XrViewLocateInfo projectionInfo = {};
|
||||
projectionInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
|
||||
|
|
Loading…
Reference in a new issue