Fix renderering TrueType Fonts in Rend2

Reported by Axel Isouard (exidl)
This commit is contained in:
Zack Middleton 2013-02-11 14:33:38 -06:00
parent 75598f1a2b
commit d815052df0

View file

@ -492,7 +492,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
}
//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
image = R_CreateImage(name, imageBuff, 256, 256, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
for (j = lastStart; j < i; j++) {
font->glyphs[j].glyph = h;