added systemd unit for easier server-deployment

This commit is contained in:
Daniel Heitmann 2014-08-26 18:54:22 +02:00
parent cf7004ffb2
commit d7f477ca9f

21
q3a.service Normal file
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[Unit]
Description=This service spawns a ioquake3 dedicated server with sane defaults
# However, these defaults may not apply to all use cases.
# See comments below for further details
[Service]
User=q3a
ExecStart=/usr/local/games/ioquake3/ioq3ded.x86_64 +set net_port 27960 +set fs_game cpma +set dedicated 2 +set sv_pure 1 +set com_hunkmegs 128 +exec server.cfg
Restart=on-abort
# there are several options to tweak the server's performance:
# net_port defines the UDP-port used for connections to the server
# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA
# dedicated 0 and 1 are LAN, 1 is Internet
# sv_pure 1 prevents clients from using their own pk3-files
# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?)
# rate 25000 defines the rate in which client & server communicate
# snaps 40 defines gamestate-snapshots client & server exchange in secs
# cl_maxpackets 125 max amount of FPS being counted on the server-side
[Install]
WantedBy=multi-user.target