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Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425.
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@ -778,6 +778,10 @@ void CL_MapLoading( void ) {
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Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
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Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
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cls.state = CA_CHALLENGING; // so the connect screen is drawn
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cls.state = CA_CHALLENGING; // so the connect screen is drawn
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Key_SetCatcher( 0 );
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Key_SetCatcher( 0 );
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/* Execute next line twice, so that the connect image gets written into both, front- and
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* back buffer. This is necessary to prevent a flashing screen on map startup, as the UI gets
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* killed for a short time and cannot update the screen. */
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SCR_UpdateScreen();
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SCR_UpdateScreen();
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SCR_UpdateScreen();
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clc.connectTime = -RETRANSMIT_TIMEOUT;
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clc.connectTime = -RETRANSMIT_TIMEOUT;
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NET_StringToAdr( cls.servername, &clc.serverAddress);
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NET_StringToAdr( cls.servername, &clc.serverAddress);
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