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OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
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e686010d73
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d63d7ba6bf
2 changed files with 3 additions and 3 deletions
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@ -386,7 +386,7 @@ void FBO_Init(void)
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hdrFormat = GL_RGBA8;
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if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
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{
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hdrFormat = GL_RGB16F_ARB;
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hdrFormat = GL_RGBA16F_ARB;
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}
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qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);
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@ -2922,7 +2922,7 @@ void R_CreateBuiltinImages( void ) {
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hdrFormat = GL_RGBA8;
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if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
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hdrFormat = GL_RGB16F_ARB;
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hdrFormat = GL_RGBA16F_ARB;
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rgbFormat = GL_RGBA8;
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@ -2941,7 +2941,7 @@ void R_CreateBuiltinImages( void ) {
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unsigned short sdata[4];
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void *p;
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if (hdrFormat == GL_RGB16F_ARB)
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if (hdrFormat == GL_RGBA16F_ARB)
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{
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sdata[0] = FloatToHalf(0.0f);
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sdata[1] = FloatToHalf(0.45f);
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