Generate random suffix for default player name

This commit is contained in:
Petr Bartos 2022-05-14 12:06:55 +02:00
parent 709c0abdcf
commit d4785e8a9e
1 changed files with 3 additions and 1 deletions

View File

@ -3622,7 +3622,9 @@ void CL_Init( void ) {
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE); cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
// userinfo // userinfo
Cvar_Get ("name", "[VR] Player", CVAR_USERINFO | CVAR_ARCHIVE ); char playerName[256];
Com_sprintf(playerName, 256, "[VR] Player#%i", rand() % (99999999 - 10000000) + 10000000);
Cvar_Get ("name", playerName, CVAR_USERINFO | CVAR_ARCHIVE );
cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE ); cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("snaps", "40", CVAR_USERINFO | CVAR_ARCHIVE ); Cvar_Get ("snaps", "40", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE ); Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );