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Synchronize looping ambient sounds (#2984)
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1 changed files with 107 additions and 26 deletions
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@ -122,10 +122,13 @@ typedef struct alSfx_s
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{
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char filename[MAX_QPATH];
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ALuint buffer; // OpenAL buffer
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qboolean isDefault; // Couldn't be loaded - use default FX
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qboolean isDefault; // Couldn't be loaded - use default FX
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qboolean inMemory; // Sound is stored in memory
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qboolean isLocked; // Sound is locked (can not be unloaded)
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int lastUsedTime; // Time last used
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int loopCnt; // number of loops using this sfx
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int masterLoopSrc; // All other sources looping this buffer are synced to this master src
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} alSfx_t;
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static qboolean alBuffersInitialised = qfalse;
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@ -485,7 +488,7 @@ typedef struct src_s
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int isActive; // Is this source currently in use?
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int isLocked; // This is locked (un-allocatable)
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int isLooping; // Is this a looping effect (attached to an entity)
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int isTracking; // Is this object tracking it's owner
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int isTracking; // Is this object tracking its owner
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float curGain; // gain employed if source is within maxdistance.
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float scaleGain; // Last gain value for this source. 0 if muted.
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@ -728,6 +731,45 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
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}
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}
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/*
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=================
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S_AL_NewLoopMaster
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Remove given source as loop master if it is the master and hand off master status to another source in this case.
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=================
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*/
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static void S_AL_NewLoopMaster(src_t *rmSource)
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{
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int index;
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src_t *curSource;
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alSfx_t *curSfx;
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// Only ambient sources get synced anyways.
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if(rmSource->priority != SRCPRI_AMBIENT)
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return;
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curSfx = &knownSfx[rmSource->sfx];
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curSfx->loopCnt--;
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if(rmSource == &srcList[curSfx->masterLoopSrc] && curSfx->loopCnt)
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{
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// Only if rmSource was the master and there is still another loop playing will we
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// need to find a new master.
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for(index = 0; index < srcCount; index++)
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{
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curSource = &srcList[index];
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if(curSource->sfx == rmSource->sfx && curSource != rmSource &&
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curSource->isActive && curSource->isLooping && curSource->priority == SRCPRI_AMBIENT)
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{
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curSfx->masterLoopSrc = index;
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return;
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}
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}
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}
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}
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/*
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=================
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S_AL_SrcKill
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@ -735,37 +777,47 @@ S_AL_SrcKill
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*/
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static void S_AL_SrcKill(srcHandle_t src)
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{
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src_t *curSource = &srcList[src];
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// I'm not touching it. Unlock it first.
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if(srcList[src].isLocked)
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if(curSource->isLocked)
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return;
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// Stop it if it's playing
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if(srcList[src].isActive)
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qalSourceStop(srcList[src].alSource);
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if(curSource->isActive)
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qalSourceStop(curSource->alSource);
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// Remove the entity association
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if((srcList[src].isLooping) && (srcList[src].entity != -1))
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// Remove the entity association and loop master status
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if(curSource->isLooping)
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{
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int ent = srcList[src].entity;
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entityList[ent].srcAllocated = qfalse;
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entityList[ent].srcIndex = -1;
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entityList[ent].loopAddedThisFrame = qfalse;
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entityList[ent].startLoopingSound = qfalse;
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curSource->isLooping = qfalse;
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if(curSource->entity != -1)
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{
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sentity_t *curEnt = &entityList[curSource->entity];
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curEnt->srcAllocated = qfalse;
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curEnt->srcIndex = -1;
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curEnt->loopAddedThisFrame = qfalse;
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curEnt->startLoopingSound = qfalse;
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}
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S_AL_NewLoopMaster(curSource);
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}
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// Remove the buffer
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qalSourcei(srcList[src].alSource, AL_BUFFER, 0);
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qalSourcei(curSource->alSource, AL_BUFFER, 0);
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srcList[src].sfx = 0;
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srcList[src].lastUsedTime = 0;
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srcList[src].priority = 0;
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srcList[src].entity = -1;
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srcList[src].channel = -1;
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srcList[src].isActive = qfalse;
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srcList[src].isLocked = qfalse;
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srcList[src].isLooping = qfalse;
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srcList[src].isTracking = qfalse;
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srcList[src].local = qfalse;
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curSource->sfx = 0;
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curSource->lastUsedTime = 0;
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curSource->priority = 0;
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curSource->entity = -1;
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curSource->channel = -1;
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curSource->isActive = qfalse;
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curSource->isLocked = qfalse;
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curSource->isLooping = qfalse;
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curSource->isTracking = qfalse;
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curSource->local = qfalse;
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}
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/*
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@ -1172,9 +1224,9 @@ void S_AL_SrcUpdate( void )
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continue;
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// Update source parameters
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if((s_alGain->modified)||(s_volume->modified))
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if((s_alGain->modified) || (s_volume->modified))
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curSource->curGain = s_alGain->value * s_volume->value;
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if((s_alRolloff->modified)&&(!curSource->local))
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if((s_alRolloff->modified) && (!curSource->local))
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qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
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if(s_alMinDistance->modified)
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qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
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@ -1193,6 +1245,8 @@ void S_AL_SrcUpdate( void )
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qalSourceStop(curSource->alSource);
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qalSourcei(curSource->alSource, AL_BUFFER, 0);
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sent->startLoopingSound = qtrue;
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S_AL_NewLoopMaster(curSource);
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}
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// The sound hasn't been started yet
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@ -1201,6 +1255,28 @@ void S_AL_SrcUpdate( void )
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S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority,
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entityNum, -1, curSource->local);
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curSource->isLooping = qtrue;
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if(curSource->priority == SRCPRI_AMBIENT)
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{
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alSfx_t *curSfx = &knownSfx[curSource->sfx];
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// If there are other ambient looping sources with the same sound,
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// make sure the sound of these sources are in sync.
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if(curSfx->loopCnt)
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{
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int offset;
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// we already have a master loop playing, get buffer position.
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qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset);
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qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset);
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}
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else
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curSfx->masterLoopSrc = i; // This is now the new master source.
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curSfx->loopCnt++;
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}
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qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
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qalSourcePlay(curSource->alSource);
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@ -1218,9 +1294,14 @@ void S_AL_SrcUpdate( void )
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qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
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qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
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}
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// qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain);
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}
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else
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S_AL_SrcKill( i );
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{
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// qalSourcef(curSource->alSource, AL_GAIN, 0.0f);
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S_AL_SrcKill(i);
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}
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continue;
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}
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