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Try to catch some NaNs that are almost certainly a compiler optimization bug.
Fixes Bugzilla #2998.
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1 changed files with 8 additions and 0 deletions
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@ -211,6 +211,14 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
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if ( r_numentities >= MAX_ENTITIES ) {
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return;
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}
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if ( Q_isnan(ent->origin[0]) || Q_isnan(ent->origin[1]) || Q_isnan(ent->origin[2]) ) {
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static qboolean first_time = qtrue;
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if (first_time) {
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first_time = qfalse;
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Com_Printf(S_COLOR_YELLOW "WARNING: You might have built ioquake3 with a buggy compiler!\n");
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}
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return;
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}
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if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) {
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ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
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}
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