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fix overflow in CG_ParseTeamInfo
based on patch for Tremulous, thanks to Roman Tetelman
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1 changed files with 11 additions and 0 deletions
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@ -118,9 +118,20 @@ static void CG_ParseTeamInfo( void ) {
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int client;
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numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
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if( numSortedTeamPlayers < 0 || numSortedTeamPlayers > TEAM_MAXOVERLAY )
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{
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CG_Error( "CG_ParseTeamInfo: numSortedTeamPlayers out of range (%d)",
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numSortedTeamPlayers );
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return;
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}
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for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) {
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client = atoi( CG_Argv( i * 6 + 2 ) );
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if( client < 0 || client >= MAX_CLIENTS )
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{
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CG_Error( "CG_ParseTeamInfo: bad client number: %d", client );
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return;
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}
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sortedTeamPlayers[i] = client;
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