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VoIP: client can now specify targets for voice transmission.
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b9a9727689
commit
cc18323a99
4 changed files with 21 additions and 1 deletions
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@ -928,6 +928,7 @@ void CL_FirstSnapshot( void ) {
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speex_bits_reset(&clc.speexDecoderBits[i]);
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clc.speexDecoder[i] = speex_decoder_init(&speex_nb_mode);
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clc.voipIgnore[i] = qfalse;
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clc.voipGain[i] = 1.0f;
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}
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speex_encoder_ctl(clc.speexEncoder, SPEEX_GET_FRAME_SIZE,
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&clc.speexFrameSize);
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@ -190,6 +190,20 @@ void CL_UpdateVoipIgnore(const char *idstr, qboolean ignore)
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}
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}
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static
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void CL_UpdateVoipGain(const char *idstr, float gain)
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{
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if ((*idstr >= '0') && (*idstr <= '9')) {
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const int id = atoi(idstr);
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if (gain < 0.0f)
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gain = 0.0f;
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if ((id >= 0) && (id < MAX_CLIENTS)) {
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clc.voipGain[id] = gain;
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Com_Printf("VoIP: player #%d gain now set to %f\n", id, gain);
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}
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}
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}
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void CL_Voip_f( void )
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{
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const char *cmd = Cmd_Argv(1);
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@ -213,6 +227,8 @@ void CL_Voip_f( void )
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CL_UpdateVoipIgnore(Cmd_Argv(2), qtrue);
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} else if (strcmp(cmd, "unignore") == 0) {
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CL_UpdateVoipIgnore(Cmd_Argv(2), qfalse);
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} else if (strcmp(cmd, "gain") == 0) {
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CL_UpdateVoipGain(Cmd_Argv(2), atof(Cmd_Argv(3)));
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} else if (strcmp(cmd, "muteall") == 0) {
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Com_Printf("VoIP: muting incoming voice\n");
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CL_AddReliableCommand("voip muteall");
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@ -647,6 +647,8 @@ qboolean CL_ShouldIgnoreVoipSender(int sender)
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return qtrue; // all channels are muted with extreme prejudice.
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else if (clc.voipIgnore[sender])
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return qtrue; // just ignoring this guy.
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else if (clc.voipGain[sender] == 0.0f)
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return qtrue; // too quiet to play.
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return qfalse; // !!! FIXME: implement per-channel muting.
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}
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@ -758,7 +760,7 @@ void CL_ParseVoip ( msg_t *msg ) {
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Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
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written * 2, written, i);
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S_RawSamples(sender + 1, written, 8000, 2, 1,
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(const byte *) decoded, 1.0f); // !!! FIXME: hardcoding!
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(const byte *) decoded, clc.voipGain[sender]); // !!! FIXME: hardcoding!
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written = 0;
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}
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@ -239,6 +239,7 @@ typedef struct {
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void *speexDecoder[MAX_CLIENTS];
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byte voipIncomingGeneration[MAX_CLIENTS];
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int voipIncomingSequence[MAX_CLIENTS];
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float voipGain[MAX_CLIENTS];
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qboolean voipIgnore[MAX_CLIENTS];
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qboolean voipMuteAll;
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