diff --git a/code/cgame/cg_snapshot.c b/code/cgame/cg_snapshot.c index 4ad77d61..3a705590 100644 --- a/code/cgame/cg_snapshot.c +++ b/code/cgame/cg_snapshot.c @@ -138,8 +138,7 @@ static void CG_TransitionSnapshot( void ) { CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); // if we had a map_restart, set everthing with initial - if ( !cg.snap ) { - return; + if ( cg.mapRestart ) { } // clear the currentValid flag for all entities in the existing snapshot