mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 14:01:26 +00:00
Merge branch 'pr/51'
This commit is contained in:
commit
c5bcec3e05
7 changed files with 101 additions and 27 deletions
Binary file not shown.
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@ -91,7 +91,7 @@ static void Controls3_SetMenuItems( void ) {
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s_controls3.righthanded.curvalue = trap_Cvar_VariableValue( "vr_righthanded" ) != 0;
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s_controls3.weaponpitch.curvalue = trap_Cvar_VariableValue( "vr_weaponPitch" ) + 25;
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s_controls3.weaponselectormode.curvalue = (int)trap_Cvar_VariableValue( "vr_weaponSelectorMode" ) % 2;
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s_controls3.controlschema.curvalue = (int)trap_Cvar_VariableValue( "vr_controlSchema" ) % 2;
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s_controls3.controlschema.curvalue = (int)trap_Cvar_VariableValue( "vr_controlSchema" ) % 3;
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s_controls3.switchthumbsticks.curvalue = trap_Cvar_VariableValue( "vr_switchThumbsticks" ) != 0;
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}
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@ -137,16 +137,16 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
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case ID_UTURN:
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{
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if (s_controls3.uturn.curvalue) {
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if (s_controls3.controlschema.curvalue == 0) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "uturn");
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} else {
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if (s_controls3.controlschema.curvalue == 1) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "uturn");
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} else {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "uturn");
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}
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} else {
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if (s_controls3.controlschema.curvalue == 0) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "");
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if (s_controls3.controlschema.curvalue == 1) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "weapprev");
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} else {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "");
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "weapprev");
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}
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}
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}
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@ -157,7 +157,7 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
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{
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switch (s_controls3.controlschema.curvalue)
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{
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case 0: // Default schema
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case 0: // Default schema (weapon wheel on grip)
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trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "turnleft"); // turn left
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "turnright"); // turn right
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "weapnext"); // next weapon
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@ -181,8 +181,7 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
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break;
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default: // Now we have only two schemas
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// All directions as weapon select (useful for HMD wheel)
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case 1: // Weapon wheel on thumbstick - all directions as weapon select (useful for HMD wheel)
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "+weapon_select");
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", "+weapon_select");
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "+weapon_select");
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@ -206,6 +205,30 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", "blank"); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", "blank"); // unmapped
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break;
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default: // Weapon wheel disabled - only prev/next weapon switch is active
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trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "turnleft"); // turn left
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "turnright"); // turn right
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "weapnext"); // next weapon
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if (s_controls3.uturn.curvalue) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "uturn"); // u-turn
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} else {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "weapprev"); // previous weapon
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}
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trap_Cvar_Set("vr_button_map_PRIMARYGRIP", ""); // unmapped
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trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
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break;
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}
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}
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trap_Cvar_SetValue( "vr_controlSchema", s_controls3.controlschema.curvalue );
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@ -250,6 +273,7 @@ static void Controls3_MenuInit( void ) {
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{
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"Weapon Wheel on Grip",
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"Weapon Wheel on Thumbstick",
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"Weapon Wheel Disabled",
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NULL
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};
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@ -390,7 +414,7 @@ static void Controls3_MenuInit( void ) {
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s_controls3.controlschema.generic.callback = Controls3_MenuEvent;
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s_controls3.controlschema.generic.id = ID_CONTROLSCHEMA;
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s_controls3.controlschema.itemnames = s_controlschema;
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s_controls3.controlschema.numitems = 2;
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s_controls3.controlschema.numitems = 3;
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s_controls3.back.generic.type = MTYPE_BITMAP;
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s_controls3.back.generic.name = ART_BACK0;
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@ -3174,7 +3174,7 @@ static void UI_Update(const char *name) {
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qboolean uturn = trap_Cvar_VariableValue( "vr_uturn" ) != 0;
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switch (val)
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{
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case 0: // Default schema
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case 0: // Default schema (weapon wheel on grip)
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trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "turnleft"); // turn left
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "turnright"); // turn right
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "weapnext"); // next weapon
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@ -3198,8 +3198,7 @@ static void UI_Update(const char *name) {
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
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break;
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default: // Now we have only two schemas
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// All directions as weapon select (useful for HMD wheel)
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case 1: // Weapon wheel on thumbstick - all directions as weapon select (useful for HMD wheel)
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "+weapon_select");
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", "+weapon_select");
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "+weapon_select");
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@ -3223,20 +3222,44 @@ static void UI_Update(const char *name) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", "blank"); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", "blank"); // unmapped
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break;
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default: // Weapon wheel disabled - only prev/next weapon switch is active
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trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "turnleft"); // turn left
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "turnright"); // turn right
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "weapnext"); // next weapon
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if (uturn) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "uturn"); // u-turn
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} else {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "weapprev"); // previous weapon
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}
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trap_Cvar_Set("vr_button_map_PRIMARYGRIP", ""); // unmapped
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trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARD_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBRIGHT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
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trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
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break;
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}
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} else if (Q_stricmp(name, "vr_uturn") == 0) {
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int controlSchema = (int)trap_Cvar_VariableValue( "vr_controlSchema" ) % 2;
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int controlSchema = (int)trap_Cvar_VariableValue( "vr_controlSchema" ) % 3;
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if (val) {
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if (controlSchema == 0) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "uturn");
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} else {
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if (controlSchema == 1) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "uturn");
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} else {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "uturn");
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}
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} else {
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if (controlSchema == 0) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "");
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if (controlSchema == 1) {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "weapprev");
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} else {
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trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "");
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trap_Cvar_Set("vr_button_map_RTHUMBBACK", "weapprev");
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}
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}
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} else if (Q_stricmp(name, "vr_goreLevel") == 0) {
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@ -110,8 +110,9 @@ void VR_InitCvars( void )
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Cvar_Get ("vr_uturn", "0", CVAR_ARCHIVE);
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Cvar_Get ("vr_controlSchema", "0", CVAR_ARCHIVE);
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qboolean uturnEnabled = Cvar_VariableValue( "vr_uturn" ) != 0;
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int controlSchema = (int)Cvar_VariableValue( "vr_controlSchema" ) % 2;
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int controlSchema = (int)Cvar_VariableValue( "vr_controlSchema" ) % 3;
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if (controlSchema == 0) {
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// Default schema (weapon wheel on grip)
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Cvar_Get ("vr_button_map_RTHUMBLEFT", "turnleft", CVAR_ARCHIVE); // turn left
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Cvar_Get ("vr_button_map_RTHUMBRIGHT", "turnright", CVAR_ARCHIVE); // turn right
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Cvar_Get ("vr_button_map_RTHUMBFORWARD", "weapnext", CVAR_ARCHIVE); // next weapon
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@ -134,8 +135,8 @@ void VR_InitCvars( void )
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Cvar_Get ("vr_button_map_RTHUMBLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
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} else {
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// All directions as weapon select (useful for HMD wheel)
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} else if (controlSchema == 1) {
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// Weapon wheel on thumbstick - all directions as weapon select (useful for HMD wheel)
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Cvar_Get ("vr_button_map_RTHUMBFORWARD", "+weapon_select", CVAR_ARCHIVE);
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Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT", "+weapon_select", CVAR_ARCHIVE);
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Cvar_Get ("vr_button_map_RTHUMBRIGHT", "+weapon_select", CVAR_ARCHIVE);
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@ -158,6 +159,30 @@ void VR_InitCvars( void )
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Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT_ALT", "blank", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBBACKLEFT_ALT", "blank", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT_ALT", "blank", CVAR_ARCHIVE); // unmapped
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} else {
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// Weapon wheel disabled - only prev/next weapon switch is active
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Cvar_Get ("vr_button_map_RTHUMBLEFT", "turnleft", CVAR_ARCHIVE); // turn left
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Cvar_Get ("vr_button_map_RTHUMBRIGHT", "turnright", CVAR_ARCHIVE); // turn right
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Cvar_Get ("vr_button_map_RTHUMBFORWARD", "weapnext", CVAR_ARCHIVE); // next weapon
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if (uturnEnabled) {
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Cvar_Get ("vr_button_map_RTHUMBBACK", "uturn", CVAR_ARCHIVE); // u-turn
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} else {
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Cvar_Get ("vr_button_map_RTHUMBBACK", "weapprev", CVAR_ARCHIVE); // previous weapon
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}
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Cvar_Get ("vr_button_map_PRIMARYGRIP", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_PRIMARYTHUMBSTICK", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARD_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBBACK_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBBACKLEFT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBBACKLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT", "", CVAR_ARCHIVE); // unmapped
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Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
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}
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//Remaining button mapping (buttons not affected by schemas)
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@ -567,7 +567,9 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
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//forward/back
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Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 1, joystick[1] * 127.0f + positional[1] * 127.0f, 0, NULL);
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}
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else if (!vr.weapon_select) //right controller
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// In case weapon wheel is opened, and is in HMD/thumbstick mode or was opened by thumbstick, ignore standard thumbstick inputs
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// In case weapon wheel is in controller mode and is opened by grip, allow use use of thumbstick e.g. to not block turning while wheel is open
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else if (!vr.weapon_select || ((int)Cvar_VariableValue("vr_weaponSelectorMode") == WS_CONTROLLER && !vr.weapon_select_autoclose))
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{
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float absoluteAxisValue = sqrt(joystickY*joystickY + joystickX*joystickX);
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@ -196,7 +196,7 @@ itemDef {
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type ITEM_TYPE_MULTI
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text "Control Schema:"
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cvar "vr_controlSchema"
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cvarFloatList { "Weapon Wheel on Grip" 0 "Weapon Wheel on Thumbstick" 1 }
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cvarFloatList { "Weapon Wheel on Grip" 0 "Weapon Wheel on Thumbstick" 1 "Weapon Wheel Disabled" 2 }
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rect 99 325 256 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 100
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@ -318,7 +318,7 @@ itemDef {
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type ITEM_TYPE_MULTI
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text "Control Schema:"
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cvar "vr_controlSchema"
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cvarFloatList { "Weapon Wheel on Grip" 0 "Weapon Wheel on Thumbstick" 1 }
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cvarFloatList { "Weapon Wheel on Grip" 0 "Weapon Wheel on Thumbstick" 1 "Weapon Wheel Disabled" 2 }
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rect 30 200 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 143
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