OpenXR sync input actions from renderer

This commit is contained in:
Lubos 2022-05-06 09:39:49 +02:00
parent ed96160ffc
commit be158b4ad9
3 changed files with 33 additions and 29 deletions

View file

@ -1326,35 +1326,6 @@ void IN_VRInputFrame( void )
rightControllerAimSpace = CreateActionSpace(handPoseRightAction, rightHandPath); rightControllerAimSpace = CreateActionSpace(handPoseRightAction, rightHandPath);
} }
// OpenXR input
{
// Attach to session
XrSessionActionSetsAttachInfo attachInfo = {};
attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
attachInfo.next = NULL;
attachInfo.countActionSets = 1;
attachInfo.actionSets = &runningActionSet;
OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo));
// sync action data
XrActiveActionSet activeActionSet = {};
activeActionSet.actionSet = runningActionSet;
activeActionSet.subactionPath = XR_NULL_PATH;
XrActionsSyncInfo syncInfo = {};
syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
syncInfo.next = NULL;
syncInfo.countActiveActionSets = 1;
syncInfo.activeActionSets = &activeActionSet;
OXR(xrSyncActions(engine->appState.Session, &syncInfo));
// query input action states
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.next = NULL;
getInfo.subactionPath = XR_NULL_PATH;
}
//button mapping //button mapping
uint32_t lButtons = 0; uint32_t lButtons = 0;
if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter; if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter;
@ -1388,6 +1359,37 @@ void IN_VRInputFrame( void )
in_vrEventTime = Sys_Milliseconds( ); in_vrEventTime = Sys_Milliseconds( );
} }
void IN_VRSyncActions( void )
{
engine_t* engine = VR_GetEngine();
// Attach to session
XrSessionActionSetsAttachInfo attachInfo = {};
attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
attachInfo.next = NULL;
attachInfo.countActionSets = 1;
attachInfo.actionSets = &runningActionSet;
OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo));
// sync action data
XrActiveActionSet activeActionSet = {};
activeActionSet.actionSet = runningActionSet;
activeActionSet.subactionPath = XR_NULL_PATH;
XrActionsSyncInfo syncInfo = {};
syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
syncInfo.next = NULL;
syncInfo.countActiveActionSets = 1;
syncInfo.activeActionSets = &activeActionSet;
OXR(xrSyncActions(engine->appState.Session, &syncInfo));
// query input action states
XrActionStateGetInfo getInfo = {};
getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
getInfo.next = NULL;
getInfo.subactionPath = XR_NULL_PATH;
}
void IN_VRUpdateControllers( float predictedDisplayTime ) void IN_VRUpdateControllers( float predictedDisplayTime )
{ {
engine_t* engine = VR_GetEngine(); engine_t* engine = VR_GetEngine();

View file

@ -8,6 +8,7 @@
void IN_VRInputFrame( void ); void IN_VRInputFrame( void );
void IN_VRInit( void ); void IN_VRInit( void );
void IN_VRSyncActions( void );
void IN_VRUpdateControllers( float predictedDisplayTime ); void IN_VRUpdateControllers( float predictedDisplayTime );
void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out); void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out);

View file

@ -414,6 +414,7 @@ void VR_DrawFrame( engine_t* engine ) {
vr.clientview_yaw_last = clientview_yaw; vr.clientview_yaw_last = clientview_yaw;
// Update controllers // Update controllers
IN_VRSyncActions();
IN_VRUpdateControllers( frameState.predictedDisplayTime ); IN_VRUpdateControllers( frameState.predictedDisplayTime );
XrViewLocateInfo projectionInfo = {}; XrViewLocateInfo projectionInfo = {};