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https://github.com/DrBeef/ioq3quest.git
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Added support for building for Android on Windows.
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parent
3fbe1a61e1
commit
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3 changed files with 79 additions and 5 deletions
9
Makefile
9
Makefile
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@ -433,12 +433,11 @@ else # ifeq Linux
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#############################################################################
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ifeq ($(PLATFORM),android)
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ANDROID_NDK = ~/Android/Sdk/ndk/21.1.6352462
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ARCH = aarch64
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CC = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android26-clang
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RANLIB = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android-ranlib
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CC = $(ANDROID_CC)
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RANLIB = $(ANDROID_RANLIB)
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TOOLS_CFLAGS += -DARCH_STRING=\"$(COMPILE_ARCH)\"
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BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe \
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BASE_CFLAGS = $(ANDROID_CFLAGS) -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe \
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-fno-builtin-cos -fno-builtin-sin -fPIC -DARCH_STRING=\\\"$(ARCH)\\\"
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CLIENT_CFLAGS += $(SDL_CFLAGS) -DSDL_DISABLE_IMMINTRIN_H -fno-builtin-cos -fno-builtin-sin
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@ -1275,7 +1274,7 @@ define DO_REF_STR
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$(echo_cmd) "REF_STR $<"
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$(Q)rm -f $@
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$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
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$(Q)cat $< | sed -e 's/^/\"/;s/$$/\\n\"/' | tr -d '\r' >> $@
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$(Q)cat $< | sed -e 's/^\(.*\)$$/\"\1\"/' >> $@
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$(Q)echo ";" >> $@
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endef
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@ -1,4 +1,15 @@
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PLATFORM=android
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ANDROID_SDK_VERSION=android26
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ANDROID_NDK_VERSION=21.1.6352462
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## Uncomment for Windows host platform
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# ANDROID_NDK=C:/Users/<user>/AppData/Local/Android/Sdk/ndk/$(ANDROID_NDK_VERSION)
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# ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
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# ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
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# ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android-ranlib.exe
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## Uncomment for Linux host platform
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# ANDROID_NDK=~/Android/Sdk/ndk/$(ANDROID_NDK_VERSION)
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# ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-$(ANDROID_SDK_VERSION)-clang
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# ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android-ranlib
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BUILD_CLIENT=1
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BUILD_CLIENT_SMP=0
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BUILD_GAME_QVM=0
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64
android/run.bat
Normal file
64
android/run.bat
Normal file
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@ -0,0 +1,64 @@
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@echo off
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setlocal
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cd ..
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set adb="%AppData%\..\Local\Android\Sdk\platform-tools\adb.exe"
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set make="%AppData%\..\Local\Android\Sdk\ndk\21.1.6352462\prebuilt\windows-x86_64\bin\make.exe"
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set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre
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%make% -j %NUMBER_OF_PROCESSORS% debug
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to build ioq3"
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exit /b 1
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)
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cd android
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set GRADLE_EXIT_CONSOLE=1
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call gradlew.bat :app:assembleDebug
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to build android project"
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exit /b 1
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)
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set PACKAGE_NAME=com.sparkie.ioq3quest
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set ANDROID_STORAGE_LOCATION=/sdcard/Android/data/%PACKAGE_NAME%/files/
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set APK_LOCATION=.\app\build\outputs\apk\debug\app-debug.apk
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%adb% install -r %APK_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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%adb% uninstall %PACKAGE_NAME%
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%adb% install %APK_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to install apk."
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exit /b 1
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)
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)
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%adb% shell mkdir -p %ANDROID_STORAGE_LOCATION%
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%adb% push --sync "C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to transfer files."
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exit /b 1
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)
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%adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to transfer shaders."
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exit /b 1
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)
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%adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to transfer autoexec."
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exit /b 1
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)
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%adb% logcat -c
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%adb% shell am start -n %PACKAGE_NAME%/.MainActivity
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if %ERRORLEVEL% NEQ 0 (
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echo "Failed to start application."
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exit 1
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)
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%adb% logcat *:S Quake3:V SDL:V DEBUG:V
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endlocal
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