* Cap the maximum snaps a client can request at the server framerate rather

than a hard-coded 30 (from misantropia). I'm slightly nervous about this
  since it changes the behaviour versus 1.32b in that a client requesting e.g.
  25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
  not sure why anyone would want this though -- it may even destablise their
  inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
  complains it can be closed.
This commit is contained in:
Tim Angus 2005-10-19 22:25:32 +00:00
parent 7d1b5b4acb
commit b9c9f86cd1

View file

@ -1153,8 +1153,8 @@ void SV_UserinfoChanged( client_t *cl ) {
i = atoi(val);
if ( i < 1 ) {
i = 1;
} else if ( i > 30 ) {
i = 30;
} else if ( i > sv_fps->integer ) {
i = sv_fps->integer;
}
cl->snapshotMsec = 1000/i;
} else {