diff --git a/.gitignore b/.gitignore
index 55412ca7..fff13734 100644
--- a/.gitignore
+++ b/.gitignore
@@ -32,3 +32,7 @@ profile
!default.mode1v3
!default.mode2v3
!default.perspectivev3
+
+# Microsoft Visual Studio
+####################
+*.sdf
\ No newline at end of file
diff --git a/misc/msvc11/cgame.vcxproj b/misc/msvc11/cgame.vcxproj
new file mode 100644
index 00000000..1ba9da22
--- /dev/null
+++ b/misc/msvc11/cgame.vcxproj
@@ -0,0 +1,1129 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug TA
+ x64
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release TA
+ Win32
+
+
+ Release TA
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}
+ cgame
+
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ ..\..\build\cgame_release_ta\
+ ..\..\build\cgame_release_ta\
+ ..\..\build\cgame_release_ta\
+ ..\..\build\cgame_release_ta\
+ false
+ false
+ ..\..\build\cgame_debug\
+ ..\..\build\cgame_debug\
+ ..\..\build\cgame_debug\
+ ..\..\build\cgame_debug\
+ true
+ true
+ ..\..\build\cgame_release\
+ ..\..\build\cgame_release\
+ ..\..\build\cgame_release\
+ ..\..\build\cgame_release\
+ false
+ false
+ ..\..\build\cgame_debug_ta\
+ ..\..\build\cgame_debug_ta\
+ ..\..\build\cgame_debug_ta\
+ ..\..\build\cgame_debug_ta\
+ true
+ true
+ cgamex86_64
+ cgamex86_64
+ cgamex86_64
+ cgamex86_64
+ cgamex86
+ cgamex86
+ cgamex86
+ cgamex86
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\$(IntDir)cgame.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ .\$(IntDir)cgame.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug/cgame.tlb
+
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ true
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+ MachineX86
+ false
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ .\Debug/cgame.tlb
+
+
+
+
+ Disabled
+ WIN32;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ ProgramDatabase
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ true
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release/cgame.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ .\Release/cgame.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug_TA/cgame.tlb
+
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ true
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+ MachineX86
+ false
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ .\Debug_TA/cgame.tlb
+
+
+
+
+ Disabled
+ WIN32;__WIN64__;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ ProgramDatabase
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)$(TargetName)$(TargetExt)
+ true
+
+
+ true
+ $(IntDir)$(TargetName).pdb
+ true
+ $(IntDir)$(TargetName).map
+ Windows
+ 0x30000000
+ false
+
+
+ $(IntDir)$(TargetName).lib
+
+
+
+
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
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+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
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+ true
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
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+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
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+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+
+
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
+ true
+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ MaxSpeed
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
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+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+
+
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
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+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+
+
+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ true
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+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
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+ MaxSpeed
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+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ true
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diff --git a/misc/msvc11/cgame.vcxproj.filters b/misc/msvc11/cgame.vcxproj.filters
new file mode 100644
index 00000000..44bfbbbc
--- /dev/null
+++ b/misc/msvc11/cgame.vcxproj.filters
@@ -0,0 +1,119 @@
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new file mode 100644
index 00000000..0bb8f32f
--- /dev/null
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+ Disabled
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+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
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+
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\ No newline at end of file
diff --git a/misc/msvc11/game.vcxproj.filters b/misc/msvc11/game.vcxproj.filters
new file mode 100644
index 00000000..1e7135c6
--- /dev/null
+++ b/misc/msvc11/game.vcxproj.filters
@@ -0,0 +1,203 @@
+
+
+
+
+ {35241fab-12fd-4acf-935f-cdd8ce6c8da3}
+ cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90
+
+
+ {bc733adb-b373-468c-9d81-b3b63465fcbe}
+ h;hpp;hxx;hm;inl;fi;fd
+
+
+ {d6f24f5e-77fd-43de-a82f-61e605b17b9e}
+
+
+
+
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\ No newline at end of file
diff --git a/misc/msvc11/ioq3.sln b/misc/msvc11/ioq3.sln
new file mode 100644
index 00000000..5f51d2bc
--- /dev/null
+++ b/misc/msvc11/ioq3.sln
@@ -0,0 +1,101 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug TA|Win32 = Debug TA|Win32
+ Debug TA|x64 = Debug TA|x64
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release TA|Win32 = Release TA|Win32
+ Release TA|x64 = Release TA|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.Build.0 = Debug TA|x64
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|x64.ActiveCfg = Debug|x64
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|x64.Build.0 = Debug|x64
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\ No newline at end of file
diff --git a/misc/msvc11/ui.vcxproj b/misc/msvc11/ui.vcxproj
new file mode 100644
index 00000000..0df23449
--- /dev/null
+++ b/misc/msvc11/ui.vcxproj
@@ -0,0 +1,848 @@
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diff --git a/misc/msvc11/ui.vcxproj.filters b/misc/msvc11/ui.vcxproj.filters
new file mode 100644
index 00000000..875ff0ef
--- /dev/null
+++ b/misc/msvc11/ui.vcxproj.filters
@@ -0,0 +1,77 @@
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\ No newline at end of file