diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 66d2634c..1375f445 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -1294,7 +1294,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent if(ps && cg_drawGun.integer == 2) VectorMA(gun.origin, -lerped.origin[1], parent->axis[1], gun.origin); else if(!ps || cg_drawGun.integer != 3) - VectorMA(gun.origin, lerped.origin[1], parent->axis[1], gun.origin); + VectorMA(gun.origin, lerped.origin[1], parent->axis[1], gun.origin); VectorMA(gun.origin, lerped.origin[2], parent->axis[2], gun.origin);