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Correct TeamCount return type and team argument type
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2 changed files with 2 additions and 2 deletions
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@ -540,7 +540,7 @@ TeamCount
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Returns number of players on a team
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================
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*/
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team_t TeamCount( int ignoreClientNum, int team ) {
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int TeamCount( int ignoreClientNum, team_t team ) {
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int i;
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int count = 0;
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@ -560,7 +560,7 @@ void Weapon_HookThink (gentity_t *ent);
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//
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// g_client.c
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//
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team_t TeamCount( int ignoreClientNum, int team );
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int TeamCount( int ignoreClientNum, team_t team );
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int TeamLeader( int team );
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team_t PickTeam( int ignoreClientNum );
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void SetClientViewAngle( gentity_t *ent, vec3_t angle );
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