diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index d767b8ac..810f738e 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -747,7 +747,7 @@ void CL_InitCGame( void ) { VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum ); // reset any CVAR_CHEAT cvars registered by cgame - if ( !cl_connectedToCheatServer ) + if ( !clc.demoplaying && !cl_connectedToCheatServer ) Cvar_SetCheatState(); // we will send a usercmd this frame, which diff --git a/code/client/cl_main.c b/code/client/cl_main.c index cfb1313c..ee538e0a 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -508,7 +508,8 @@ void CL_PlayDemo_f( void ) { } // make sure a local server is killed - Cvar_Set( "sv_killserver", "1" ); + // 2 means don't force disconnect of local client + Cvar_Set( "sv_killserver", "2" ); CL_Disconnect( qtrue ); diff --git a/code/client/cl_ui.c b/code/client/cl_ui.c index 9345647a..572e14a5 100644 --- a/code/client/cl_ui.c +++ b/code/client/cl_ui.c @@ -1173,7 +1173,7 @@ void CL_InitUI( void ) { } // reset any CVAR_CHEAT cvars registered by ui - if ( !cl_connectedToCheatServer ) + if ( !clc.demoplaying && !cl_connectedToCheatServer ) Cvar_SetCheatState(); } diff --git a/code/server/sv_init.c b/code/server/sv_init.c index c7c5087b..d95672ad 100644 --- a/code/server/sv_init.c +++ b/code/server/sv_init.c @@ -747,6 +747,7 @@ void SV_Shutdown( char *finalmsg ) { Com_Printf( "---------------------------\n" ); // disconnect any local clients - CL_Disconnect( qfalse ); + if( sv_killserver->integer != 2 ) + CL_Disconnect( qfalse ); }