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Make OpenXR build behave the same like VrAPI build
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b11fc0fb29
commit
b43a9a67c7
1 changed files with 13 additions and 6 deletions
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@ -23,7 +23,8 @@ extern vr_clientinfo_t vr;
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extern cvar_t *vr_heightAdjust;
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XrView* projections;
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GLboolean stageSupported = GL_FALSE;
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qboolean needRecenter = qtrue;
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qboolean stageSupported = qfalse;
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void VR_UpdateStageBounds(ovrApp* pappState) {
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XrExtent2Df stageBounds = {};
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@ -278,7 +279,7 @@ void VR_InitRenderer( engine_t* engine ) {
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for (uint32_t i = 0; i < numOutputSpaces; i++) {
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if (referenceSpaces[i] == XR_REFERENCE_SPACE_TYPE_STAGE) {
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stageSupported = GL_TRUE;
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stageSupported = qtrue;
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break;
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}
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}
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@ -505,13 +506,13 @@ void VR_DrawFrame( engine_t* engine ) {
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cylinder_layer.subImage.imageArrayIndex = 0;
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const XrVector3f axis = {0.0f, 1.0f, 0.0f};
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XrVector3f pos = {
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invViewTransform[0].position.x - sin(radians(vr.menuYaw)) * 4.0f,
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-0.25f,
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invViewTransform[0].position.z - cos(radians(vr.menuYaw)) * 4.0f
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invViewTransform[0].position.x - sin(radians(vr.menuYaw)) * 6.0f,
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invViewTransform[0].position.y,
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invViewTransform[0].position.z - cos(radians(vr.menuYaw)) * 6.0f
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};
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cylinder_layer.pose.orientation = XrQuaternionf_CreateFromVectorAngle(axis, radians(vr.menuYaw));
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cylinder_layer.pose.position = pos;
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cylinder_layer.radius = 12.0f;
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cylinder_layer.radius = 8.0f;
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cylinder_layer.centralAngle = MATH_PI * 0.5f;
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cylinder_layer.aspectRatio = width / (float)height / 0.75f;
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@ -534,4 +535,10 @@ void VR_DrawFrame( engine_t* engine ) {
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OXR(xrEndFrame(engine->appState.Session, &endFrameInfo));
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frameBuffer->TextureSwapChainIndex++;
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frameBuffer->TextureSwapChainIndex %= frameBuffer->TextureSwapChainLength;
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if (needRecenter)
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{
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VR_Recenter(engine);
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needRecenter = qfalse;
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}
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}
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